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#1 |
![]() Join Date: Jul 2010
Reputation: 230
Posts: 1,334
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Anyone here a Maya guru?
If you are (or even if you're vaguely familiar with Maya), Id like your help. See, I'm trying to model and skin stuff with Maya, and I've hit a bit of a wall when it comes to UVing my models. I can generate and manipulate the UVs fine, and export them easily, but I can't seem to find any method of getting the snapshot Maya exports back into Maya in order to skin my models
![]() The Maya help docs are useless on this matter as far as I can tell. |
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#2 |
![]() Join Date: Aug 2011
Reputation: 60
Posts: 1,127
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what's UVing? texture mapping?
i know from xsi that you gotta use a explicit uv projection. then shift all the geometry in place in the texture editor plane. do the export shot with the wireframe. and then paint the texture with that same explicit uv mapping already in place. you just have to import the manipulated bitmap as the target texture to show up. /offtopic tho... i can't really tell how it works with that painting textures from that wireframe. i usually use my brain and managed texture atlases and i recycle alot of the textures space with view angles and geometry borders. this really different. :/ |
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#3 |
![]() Join Date: Jul 2010
Reputation: 230
Posts: 1,334
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That's basically what I did - my issue is with getting the texture map for my model, based on the UV projection, actually mapped onto the model.
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#4 |
![]() Join Date: Jul 2010
Reputation: 230
Posts: 1,334
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Figured it out.
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#5 |
![]() Join Date: Feb 2009
Reputation: 30
Posts: 132
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It sounds like you just needed to apply a material and texture map to your object?
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