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#16 |
![]() Join Date: Jul 2011
Reputation: 355
Posts: 2,119
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which would, too, split the forces cause you're off on a wild goose chase instead of playing the objective.
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#17 | |
![]() Join Date: May 2009
Reputation: 175
Posts: 1,251
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Quote:
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#18 | ||
![]() Join Date: Jun 2010
Reputation: 408
Posts: 1,563
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Quote:
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#19 |
![]() Join Date: May 2009
Reputation: 175
Posts: 1,251
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If they see my teammates with their fancy teleporter glow, they do, which is why I usually place my teleporter exit in a place where you have to run like 3 seconds to get into enemy sight. But they hardly ever kill one of my (non-glowing) teammates and start pondering on how that guy got there and check the nearby area for teleporters. Short attention span I guess. They much rather run off, either back to the base (thinking we've broken their front lines), or to the real frontline (thinking their mates are in trouble over there as my team is beginning to leak through).
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