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Old 05-12-2013, 11:04 AM   #2446
Slyrr
 
 
 
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I'm taking my first stab at a TF2 weapon. I can't find anywhere if the weapon model needs to be rigged to a 'bone', like a hat model does. Is that the case? If so, what's the best method? What should you name the bone, how should you orient it, etc.?
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Old 05-12-2013, 02:38 PM   #2447
HellJumper
 
 
 
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The way in which we compile models is going to be vastly different in the future, unfortunately, which means I'll inevitably have to remake my tutorial. Regardless, check the 2nd post (FAQ) to find your answer.
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Old 05-13-2013, 12:52 AM   #2448
heinous
 
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Quote:
Originally Posted by Slyrr View Post
I'm taking my first stab at a TF2 weapon. I can't find anywhere if the weapon model needs to be rigged to a 'bone', like a hat model does. Is that the case? If so, what's the best method? What should you name the bone, how should you orient it, etc.?
weapon_bone should be the bone you use. import a weapon. you'll see its bone structure.
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Old Yesterday, 06:54 PM   #2449
binarycoder
 
 
 
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Looking for a bit of help. I've created, rigged, and exported this model, but when I attempt to compile it via the eta tools, the preview looks like this:
http://cloud-2.steampowered.com/ugc/...6F0A58CD1B72A/

It is supposed to be flipped vertically, and badge sized. I decompiled a model of an existing badge, pasted my existing model, rotated and resized it, then merged the bone to the model. I then compiled it.

No matter how many different times I re-compile this, no changes I make (orientation, scale, ect) carry over.

Any help?

Edit: I have been able to get the orientation correct. I still cannot resize it.

Last edited by binarycoder: Yesterday at 07:39 PM.
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Old Yesterday, 08:14 PM   #2450
heinous
 
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Quote:
Originally Posted by binarycoder View Post
Looking for a bit of help. I've created, rigged, and exported this model, but when I attempt to compile it via the eta tools, the preview looks like this:
http://cloud-2.steampowered.com/ugc/...6F0A58CD1B72A/

It is supposed to be flipped vertically, and badge sized. I decompiled a model of an existing badge, pasted my existing model, rotated and resized it, then merged the bone to the model. I then compiled it.

No matter how many different times I re-compile this, no changes I make (orientation, scale, ect) carry over.

Any help?

Edit: I have been able to get the orientation correct. I still cannot resize it.
did you happen to do all those things in object mode? because that was how i made that mistake the first time. set everything in object mode to position 0, scale 1, no rotations. then go in edit mode on the mesh and do the positioning in edit mode.
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Old Yesterday, 09:16 PM   #2451
binarycoder
 
 
 
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Quote:
Originally Posted by heinous View Post
did you happen to do all those things in object mode? because that was how i made that mistake the first time. set everything in object mode to position 0, scale 1, no rotations. then go in edit mode on the mesh and do the positioning in edit mode.
Ah, that was it. Thanks!
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