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Old 05-04-2012, 11:08 PM   #16
pecoes
 
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Oh yes, please! Speaking of which: Any news on a next version?
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Old 05-04-2012, 11:26 PM   #17
salmusco
 
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Originally Posted by fortunz View Post
Thus the "mostly".

My hope is, in any sequel, HP will refuse to allow aliens to cross tower force-fields altogether and instead not allow the player to place blocking towers. That's a much better mechanic IMO.

“Say it ain’t so, Joe.” (Fortunz)


I know this cant be an anti juggling comment?
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Old 05-04-2012, 11:46 PM   #18
pecoes
 
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You would still be able to juggle. You just wouldn't be able to block the path. The only side effect would be that this stupid crossing-through-barriers problems would evaporate.
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Old 05-05-2012, 12:19 AM   #19
salmusco
 
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You would still be able to juggle. You just wouldn't be able to block the path. The only side effect would be that this stupid crossing-through-barriers problems would evaporate.
Cant understand juggling is about blocking there path and then opening in the path again? I say they sould just fix this without stoping you from blocking aliens path.
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Old 05-05-2012, 01:18 AM   #20
pecoes
 
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What? I thought juggling is about closing one path while opening another...

Last edited by pecoes: 05-05-2012 at 01:31 AM. Reason: open<->close :)
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Old 05-05-2012, 01:22 AM   #21
Ganjafear
 
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Opening one path while closing another you probably mean? There are several ways of juggling;

-One is to close off their path while opening it in another place, forcing them in that direction.

-Another is to keep selling and building 1-2(sometimes even 3) towers before the aliens pass a certain point so that they will still have to move back to the opening, meaning you will not have to block their path.

-The third option is to force the aliens in the closest direction towards the cores by blocking their path entirely, you just have to have the road opened again before they get to a point where it becomes critical, this is not used very often though.

There are a few other small options as well. On some maps you can keep the aliens running in circles, but once you get several groups it gets very hard unless you can sync them to one or two big groups. Folding them helps with this.
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Old 05-05-2012, 08:14 AM   #22
fortunz
 
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Originally Posted by salmusco View Post
“Say it ain’t so, Joe.” (Fortunz)


I know this cant be an anti juggling comment?
This has been the same position I've put forward since the bug was first uncovered. It doesn't prevent juggling. "Block their path" means placing a tower which leaves no open path to the cores, not placing a tower in front of them to push them in another direction. It's a common mechanic in TD games, like DTD, where I first learned to juggle.
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Old 05-06-2012, 10:15 AM   #23
salmusco
 
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This has been the same position I've put forward since the bug was first uncovered. It doesn't prevent juggling. "Block their path" means placing a tower which leaves no open path to the cores," not placing a tower in front of them to push them in another direction. It's a common mechanic in TD games, like DTD, where I first learned to juggle.
Forgive me if for not understanding. But when you block all paths to the cores the aliens just walk threw in a strait line to the cores no?
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Old 05-06-2012, 10:36 AM   #24
pecoes
 
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It means you should not be able to build anything on a square that would block their path for good. (Or at least I think it does
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Old 05-06-2012, 11:56 AM   #25
fortunz
 
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Forgive me if for not understanding. But when you block all paths to the cores the aliens just walk threw in a strait line to the cores no?
Exactly. That's what my suggestion is designed to prevent. So long as you cannot block their path (as opposed to merely shaping it), there is no reason for them to ever be allowed to cross the barrier.
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Old 05-06-2012, 02:07 PM   #26
salmusco
 
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Exactly. That's what my suggestion is designed to prevent. So long as you cannot block their path (as opposed to merely shaping it), there is no reason for them to ever be allowed to cross the barrier.
I got you now. Makes sense.Not sure if that woukd solve this issue. Maybe?
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Old 05-06-2012, 02:17 PM   #27
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I got you now. Makes sense.Not sure if that woukd solve this issue. Maybe?
The only reason the issue exists is that aliens can cross the barrier. The bug is that they happen to cross when they are not supposed to. If they could not cross it all, being bumped into it would not result in them passing to the other side.

Preventing blocking towers from being placed is simply a replacement mechanism, very common in TD games. It's a simpler mechanism, and like objects with fewer moving parts is hardier and less defect prone.
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