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Old 01-01-2011, 04:57 AM   #1
StaTiiX
 
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spy marking enemys

so in a battle the side that knows where enemy is wins the battle 9/10 times

so lets give the spy an unlockable , dart gun maybe with 5 ammo or a laser so you can point it and enemy will light up like a cristmas tree

he will be able to mark enemys and enemy sg's they will light up like a payload cart now you can be credit to team whitout risking your in trying to get a backstab

so wut do you think , this is just a concept >.>
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Old 01-01-2011, 05:36 AM   #2
Prof. N'Core
 
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This should be a build-in feature for spy. He should be able to actually spy enemy and inform their location.

Now he is just a backstabber with a revolver.
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Old 01-01-2011, 05:49 AM   #3
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He should be able to actually spy enemy and inform their location.
Cloak and dagger, and team chat.
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Old 01-01-2011, 09:28 AM   #4
StaTiiX
 
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Cloak and dagger, and team chat.
yah but you cant inform the location of the enemy with pin point accurasy

with this you can ^^
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Old 01-01-2011, 09:56 AM   #5
dav1991
 
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Should this be built into the scout also? =P

Though the game creating and encouraging teamplay would encourage it at lower levels while catalysing it and making it more effective and easier at higher levels. Reward spies and scouts for providing intel with points, then that really gets the ball going. Though snipers might become ridiculously proficient waiting for floating blobs of colour to reveal their heads not knowing they are there... unless.. counterespionage tells you where the snipers are and how to avoid them =o Can't complain honestly, also makes the spy more useful when sentry nests are next to impossible to take down without a distraction.

I would suggest a spy camera though for continuity (not a clue about the scout equivalent though), meaning he should be able to highlight enemies and buildings like a payload cart gets highlighted for a brief period only though. Tracking devices for life long tracking though also works, as a special unlock and playstyle though, maybe a knife with an alternate attack that implants tracking devices?
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Old 01-02-2011, 05:07 AM   #6
StaTiiX
 
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Originally Posted by dav1991 View Post
Should this be built into the scout also? =P

Though the game creating and encouraging teamplay would encourage it at lower levels while catalysing it and making it more effective and easier at higher levels. Reward spies and scouts for providing intel with points, then that really gets the ball going. Though snipers might become ridiculously proficient waiting for floating blobs of colour to reveal their heads not knowing they are there... unless.. counterespionage tells you where the snipers are and how to avoid them =o Can't complain honestly, also makes the spy more useful when sentry nests are next to impossible to take down without a distraction.

I would suggest a spy camera though for continuity (not a clue about the scout equivalent though), meaning he should be able to highlight enemies and buildings like a payload cart gets highlighted for a brief period only though. Tracking devices for life long tracking though also works, as a special unlock and playstyle though, maybe a knife with an alternate attack that implants tracking devices?
yup even failspyes will be credit to team

for a tracking device ...

maybe a sapper unlock
spy will have to trade something off for this
unable to sap sg,s is a big trade off for spy

now you will have to mark the nest and rely on your team mates to take it down
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Old 01-02-2011, 11:34 PM   #7
StabhappySarge
 
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Shoot them with a dart gun, enemy shows up through walls like on L4D, that'd be an interesting feature.
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Old 01-03-2011, 12:05 AM   #8
nocomputers
 
 
 
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This would actually be brilliant for comp.
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Old 01-03-2011, 12:40 AM   #9
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I like the concept, here's my proposition:

Enemy doesn't stay continually lit up, like outlines in L4D or Payload, instead, every two-three seconds the players hit will light up for five seconds, then the outlines will disappear again. The Spy should also have to be within a certain range of the hit enemy for it to work, to prevent them from sniping from a distance and not, you know, spying.

If it hits a building, and the Engineer moves the building, it should light up the Engineer while he's moving it, along with an indication of what he's carrying (As the Engineer with a level 3 sentry gun would get precedence over one with a level 1 dispenser).

It should do no damage, and not leave a red bar indicator for the enemy hit. And maybe be able to use it while either disguised or cloaked? It might give use to the Clock & Dagger if usable while cloaked, allowing them to hit the enemies as they spawn, and then follow them using the cloak.

Disguised spies should not have their disguise removed, but instead have a constant outline around them until they're undisguised, at which point it would revert to the outlines displayed on others.

Anyway, that's just my thoughts on it would be.
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Old 01-03-2011, 04:47 AM   #10
StaTiiX
 
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Originally Posted by PixelSith64 View Post
I like the concept, here's my proposition:

Enemy doesn't stay continually lit up, like outlines in L4D or Payload, instead, every two-three seconds the players hit will light up for five seconds, then the outlines will disappear again. The Spy should also have to be within a certain range of the hit enemy for it to work, to prevent them from sniping from a distance and not, you know, spying.

If it hits a building, and the Engineer moves the building, it should light up the Engineer while he's moving it, along with an indication of what he's carrying (As the Engineer with a level 3 sentry gun would get precedence over one with a level 1 dispenser).

It should do no damage, and not leave a red bar indicator for the enemy hit. And maybe be able to use it while either disguised or cloaked? It might give use to the Clock & Dagger if usable while cloaked, allowing them to hit the enemies as they spawn, and then follow them using the cloak.

Disguised spies should not have their disguise removed, but instead have a constant outline around them until they're undisguised, at which point it would revert to the outlines displayed on others.

Anyway, that's just my thoughts on it would be.
or we can use a laser ,we will have to track our target with it to mark it. damn too bad im not good with tf2 mods i cud try to make some sort of test unlock
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Old 01-05-2011, 03:29 AM   #11
StaTiiX
 
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bump >.>
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Old 05-09-2012, 11:38 PM   #12
Count Cola
 
 
 
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This could be implemented as a new small mini zapper that doesn't hurt the sentry or alert the Engineer of its presence.

It could have small little glowing light so teammates might notice it.
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Old 05-10-2012, 07:47 AM   #13
JPA32
 
 
 
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The problem I find with replacing the Sapper is that the only thing you guys have this thing do is inform your team of a sentry location/person location.

You can already do that with in-game team chat and voice chat. You are effectively making yourself less useful for no real upside. It needs something else to be able to compare with the sapper.
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Old 05-11-2012, 08:54 PM   #14
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Scout should have that abillity, since you know he SCOUTS out targets.
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Old 05-11-2012, 09:00 PM   #15
ChaoSynergy
 
 
 
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Manually marking enemies, or a similar function to what Super Monday Night Combat has? (You can see team-colored silhouettes of enemies through walls so long as one of your teammates has line of sight of them)
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