|
|
#16 |
![]() Join Date: Oct 2008
Reputation: 16
Posts: 142
|
Surely, Dear Esther?
|
|
|
|
|
|
#17 | |
![]() Join Date: Feb 2010
Reputation: 285
Posts: 3,507
|
Quote:
I remember hearing Gabe Newell saying one of the programmers working there could at any time get a contract for several million, but he stays at valve because he likes it there. |
|
|
|
|
|
|
#18 |
![]() Join Date: Aug 2009
Reputation: 928
Posts: 1,728
|
They say that will release CS:GO's SDK in a few months after its release--so, I'm assuming that is the updated SDK.
|
|
|
|
|
|
#19 |
![]() Join Date: Dec 2007
Reputation: 142
Posts: 1,455
|
That's already in beta and it's pretty much the same as what we've had before.
|
|
|
|
|
|
#20 | |
![]() Join Date: Oct 2009
Reputation: 6
Posts: 187
|
Quote:
As well as mounting different models to npcs (such as making the HL2 zombies look more realistic [e.g. resident evil]) |
|
|
|
|
|
|
#21 |
![]() Join Date: Mar 2011
Reputation: 0
Posts: 41
|
|
|
|
|
|
|
#22 |
![]() Join Date: Apr 2008
Reputation: 247
Posts: 1,824
|
That part at the bottom is the relevant part. I sure hope the new Hammer won't be exclusive to their next engine, though, unless they're planning to actually let people make standalone mods with it rather than just new maps.
|
|
|
|
|
|
#23 |
![]() Join Date: Apr 2010
Reputation: 2
Posts: 13
|
|
|
|
|
|
|
#24 |
![]() Join Date: Feb 2008
Reputation: 271
Posts: 4,294
|
We'll have to wait with bated breath until they announce it, I guess...
|
|
|
|
|
|
#25 |
![]() Join Date: Aug 2011
Reputation: 60
Posts: 1,130
|
interesting how long it took for those guys to find out those in development data stuff "hidden" in the sfm directories. i spotted that on the second day i had it.
@deatchnimrod that dynamic ligthing system is partially covered in the sfm hammer and the deferred render chain. |
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|