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#1 |
![]() Join Date: Jan 2009
Reputation: 1398
Posts: 4,050
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Have No Sphere...
What started as a experiment took on a life of it's own. It is a trap map. I'd be interested in constructive (or destructive I suppose) feedback.
While I normally fully light my maps, this one benefits from the darkness. Let me know and... good luck! http://steamcommunity.com/sharedfile...s/?id=71622239 |
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#3 |
![]() Join Date: Mar 2010
Reputation: 3
Posts: 85
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Good one. I love the turrets on the moving platforms. =)
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#5 |
![]() Join Date: Jan 2009
Reputation: 1398
Posts: 4,050
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#6 |
![]() Join Date: Jan 2009
Reputation: 1398
Posts: 4,050
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*UPDATED*
Someone said the turrets were too hard to nullify while another said they were too easy to exploit past. I corrected both issues. Now you can't exploit them but the solution is right in front of you. Some other adjustments were also made particularly towards the end. |
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