Now that you have my gaming background, I will explain some things that I do not like about CS:GO and 5 things that will make the game better for everyone. They are not in any specific order, they are just numbered. All of them as are important as one another, but I will start with ones fresh in my memory and work from there.
1) Graphics. I am specifically talking about the console-quality (ie low) textures, the atrocious weapon animations, the total lack of visibility, an almost complete absence of colour, and needless post-processing effects that are USELESS EYECANDY. Hell, they're net even eye candy. The make the game look like crap.
Remove fog from the game area in all maps, keep it skybox only to help contrast playable areas
from non-playable areas.
It's simple, easy to do, and quickly lets players where they can and cannot go in the map.
Replace all current textures with high-resolution ones. Scrap all current player skins, start from 1.6/CS:S skins and value-add them. Improve them where possible.
Remove ALL forms of vignetting from the game. Fire whoever implemented this.
Remove all colour desaturation. Does not help the already atrocious task of recognising players from the environment. Fire whoever implemented this.
2) Sound. I do not have enough expletives in my vocabulary to accurately describe the complete suckiness of CS:GO's sounds and sound engine. I will try to list everything as specifically as I can, but the sheer volume of problems in this area will cause me to miss something. I will start with directional sound.
The directional sound for weapon sounds, footsteps, and other sounds have a far too great range. This is extrapolated by the fact that each sound actually has two sounds, and one or the other plays depending on distance. In any case, there should be a single sound that plays, and gets quieter over distance until it completely fades away. No extra sounds with extra echo or reverberation.
Secondly, the misc sounds, such as grenade explosions, headshot sounds, footsteps, general hit marking sounds, and so on. They are all terrible. They sound terrible and their quality is terrible. Again, extrapolated by the super-human distance at which you can hear things.
There is also another problem, which is due to the way the human brain works. All the sounds are too similar and some are repetitive. The human brain filters out sounds that are similar or repetitive. See where this is going? It is extremely hard to focus on what is going in terms of sound, because everything sounds too alike, and your brain cannot make heads of tails from it, in a gameplay perspective.
Thirdly, in-game music. It is completely un-necessary and people that turn it off have a gameplay advantage. The solution here is NOT
to force it onto players. That is the complete wrong approach. The correct solution is to disable music entirely until someone has a way to implement it such that it does not interfere with gameplay and actually makes sense when in context.
Next up is weapon sounds. See here:
That, and they do not sound like firearms. They sound like crappy sound effects. They do not feel authentic nor are they any fun to listen to when playing. CS:GO needs a combination of realism and hollywood-factor. As a near perfect example, I will point you to the unsuppressed M4A1 firing sound in Counter-Strike Source. It sounds close enough to real life to be authentic, yet it also has bunch and enough bass to satisfy your inner action hero. Same goes for the CS:S AK-47.
The M4A3 and AK-47 in CS:GO sound like people banging metal objects against one another. They are unclear, not crisp, and sound dirty. They also lack punch. Previous CS games have plenty of punch in the weapon sounds, and at a comfortable listening volume to boot. CS:GO's sounds get worse as you turn the volume up due to their low quality nature.
If you want a third-party example of a good mix between real-life and hollywood, I suggest playing Far Cry 2 and ARMA 2. The former is more 'action' orientated while the latter is the civilian version of a military simulator used by many forces (including the US Army and the AU army) for training. Both have great sounds for firearms, with the almost-perfect combination of realism and hollywood.
I want valve and hpe to realise just how bad this department of the game is. Graphics & Sound are terrible, but can be fixed, but the sound is the worst of the two. Graphics require a few tweaks and that's about it. If Valve/HPE decided to scrap all the current sounds of CS:GO, replace them with 1.6 or CS:S sounds and improve on them from there, I would not make a peep (except for joy) nor bat an eyelid. And in my forceful opinion, it needs to be done to maintain the quality of the game.
3) Map decisions.
de_aztec is still as unbalanced as ever, and the visual garbage does not help. For a perfect version of de_aztec, see here:
Notable changes include removal of greenage, increased brightness, total lack of fog, desaturation, or post-processing. That is barely even touching map balance.
de_nuke, de_train, & de_inferno have been simplified. This is not good. It is simply bad for gameplay, public and competitive. Less map options means less strategies and less actual gameplay.
In fact, all the maps are getting pretty stale and unimpressive. It's time to move on. Keep your favourites from 1.6 and Source, spruce up the graphics, and do nothing else. Then go wild and make new maps.
Actually, don't make maps. Leave that up to the community, since they seem to be doing a better job at basically everything in the game. Make extremely popular maps official with sanction of the map creator, then include them in the game, and let the creator update and balance maps directly based on community feedback.
4) The release date. What happened to releasing when the community says it's ready? Everybody on the steam forums almost unanimously says that it is totally unready for release. Valve, you messed up with even hinting at a release date of this year, because people will hold you to it, and ask where the game is.
You need to publicly remove the release date, and explain why. The "why" part is because we, the players, told you so.
Unless Valve/HPE have a monstrously large team working on the game, it will simply not be ready by the said release date. There is too much that needs to be changed and thoroughly tested before we could even consider a release date.
The announced release date needs to be canned for quality purposes.
5) The user interface.
The user interface of this iteration of the Source engine, everywhere from the main menu, to the server browser, to options menus, are ♥♥♥♥♥♥♥♥♥♥♥
awful. They are designed to disallow having multiple windows open. Each confirm dialog boxes stops whatever you're doing and fades out the whole window.
This is bad design, even for consoles. For the PC/Mac version, the current user interface needs to be based upon The Orange Box version of Source Engine, and improved from there. I don't care how hard it is to implement, it needs to be done.
I already have a thread with the blunders and bad choices of the user interface, but for the sake of the game, I will list them again:
I have some major beef with the main menu, server browser, and buy menu. Mainly being useability and multi-tasking. Both are non-existent.
Want to go to the options menu while the server browser is open? Have fun trying, the main menu buttons disappear as soon as you open the server browser.
-> In CS:S, all menu options are still there, no matter what you have open at the main menu.
Want to change server from the server browser while currently in a game? Lol no, you have to quit to main menu, open the server browser and set all your filters again. EVERY. SINGLE. TIME.
-> In CS:S you can just open the main menu, the server browser will still be there, and you can instantly join another server. And pressing disconnect doesn't close the server browser.
Want to open the buy menu, and simply press "A" to autobuy or "R" to buy what you bought before? too bad, none of those hotkeys work. Also, yesterday's update broke the mouse cursor as we all know, meaning that you had to buy everything manually, every round. This is a complete and total blunder.
-> The CS:S buy menu is almost perfect. Why change the way it works? I don't care how it looks, so long as buy slots are there and autobuy/rebuy/buy kit hotkeys work.
Furthermore, we need equipment save slots back. It's oh-so
convenient and quick to have to manually bind keys to buying guns or learn finger yoga to buy everything you want in a short amount if time. Oh wait, with save slots, you can save your current loadout, and buy it again at any time in the future with two key presses.
B for buy menu, and S/D/F/G for whatever you had saved. This does wonders on servers that have a freakishly small buy time period.
All of the above is not a problem in CS:S/CS1.6 - Yes I know this is not 1.6 or Source, I'm just asking that we keep useful features an the ability to multitask in the menus/server browser.
That concludes my 5 changes needed before I will buy this game.
Please post your own five changes that you think are needed for the game. Don't comment on other people's, just post your own. I will report off-topic posts as I won't tolerate people junking up this thread, due to the time it took to write it.