Go Back   Steam Users' Forums > Steam Game Discussions > Q - S > Steel Storm: Burning Retribution

Reply
 
Thread Tools Display Modes
Old 09-25-2012, 06:43 AM   #1
necrodoom
 
 
 
Join Date: Aug 2011
Reputation: 14
Posts: 217
edit missions easily by editing the .mission file

after opening a .mission file as text, noticed it isnt compressed, or anything, and can be easily edited.

lots of stuff to figure out, but heres how to solve objective ordering without deleting and retyping them, using my mission as example:

example code of mission:
Code:
VERSION 1 <- unknown
LANGUAGE 0  <- unknown
MAP sslevel15 <- map selected
TIME 0 <- time set
TRACK <- music track
BRIEFING "It seems it wasnt a regular portal. the enemies you have fought were different... there technology was similar to these we found during the Burning Retribution project, but they seem to have some key differences, such as communication arrays missing from all ships. we dont have enough resources to estabilsh a base in which we could scan the salavages safely, so you must clear the surrounding area first.;;Make good use of your allys, youd need them. we also deployed a prototype weapon for you to use.;;;***NOTE: objective order is bugged***" <- kind of obvious, ; means new line
ENTITIES <- entites go here, objectives, then map spawned entities, then entitys spawned by you
OBJCLASS 13 ENTID 269 PRIORITY 0 OBJECTIVETEXT "Defeat Guardians And Enable Secondry Machines"
OBJCLASS 13 ENTID 241 PRIORITY 0 OBJECTIVETEXT "Active Inner Doors And Primary Machines"
OBJCLASS 13 ENTID 179 PRIORITY 0 OBJECTIVETEXT "Defeat Assault On Base"
OBJCLASS 13 ENTID 95 PRIORITY 0 OBJECTIVETEXT "Deactive Lockdown"
OBJCLASS 13 ENTID 94 PRIORITY 0 OBJECTIVETEXT "Defeat Defence Station"
OBJCLASS 13 ENTID 221 PRIORITY 0 OBJECTIVETEXT "Defeat Second Defence Station"
OBJCLASS 13 ENTID 329 PRIORITY 0 OBJECTIVETEXT "Use The Teleporters And Exit Base"
OBJCLASS <- appears to state entitys that arent placed on the map it self, ID 13 is objective, 12 seems to be the doors that open on map 15
ENTID <- ID of entity, sorts em
PRIORITY <- 0 states primary, 1 possibly states secondry
OBJECTIVETEXT <- states objective data

the rest of the file states the other entitys, not sure what they do exactly, though.

fixing objective ordering:
Code:
OBJCLASS 13 ENTID 269 PRIORITY 0 OBJECTIVETEXT "Defeat Guardians And Enable Secondry Machines"
OBJCLASS 13 ENTID 241 PRIORITY 0 OBJECTIVETEXT "Active Inner Doors And Primary Machines"
OBJCLASS 13 ENTID 179 PRIORITY 0 OBJECTIVETEXT "Defeat Assault On Base"
OBJCLASS 13 ENTID 95 PRIORITY 0 OBJECTIVETEXT "Deactive Lockdown"
OBJCLASS 13 ENTID 94 PRIORITY 0 OBJECTIVETEXT "Defeat Defence Station"
OBJCLASS 13 ENTID 221 PRIORITY 0 OBJECTIVETEXT "Defeat Second Defence Station"
OBJCLASS 13 ENTID 329 PRIORITY 0 OBJECTIVETEXT "Use The Teleporters And Exit Base"
put objectives from first to last, like this:
Code:
OBJCLASS 13 ENTID 94 PRIORITY 0 OBJECTIVETEXT "Defeat Defence Station"
OBJCLASS 13 ENTID 95 PRIORITY 0 OBJECTIVETEXT "Deactive Lockdown"
OBJCLASS 13 ENTID 179 PRIORITY 0 OBJECTIVETEXT "Defeat Assault On Base"
OBJCLASS 13 ENTID 221 PRIORITY 0 OBJECTIVETEXT "Defeat Second Defence Station"
OBJCLASS 13 ENTID 241 PRIORITY 0 OBJECTIVETEXT "Active Inner Doors And Primary Machines"
OBJCLASS 13 ENTID 269 PRIORITY 0 OBJECTIVETEXT "Defeat Guardians And Enable Secondry Machines"
OBJCLASS 13 ENTID 329 PRIORITY 0 OBJECTIVETEXT "Use The Teleporters And Exit Base"
and now, objective order is fixed without having to delete and remake them!

Last edited by necrodoom: 09-25-2012 at 06:46 AM.
necrodoom is offline  
Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > Q - S > Steel Storm: Burning Retribution


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 01:37 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2015, All Rights Reserved.