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Old 07-31-2016, 06:24 AM   #6136
Powered Cannon
 
 
 
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Demolition mode: When your team wins a game while you watching automatic killer replay it doesn't score in Keep on gunning/Kill of the century/The professional/Cold pizza eater achievements.
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Old 08-03-2016, 03:21 AM   #6137
Geronimo012
 
 
 
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Matchmaking

When first player dies in round and if he recconects fast before next round starts he will get more money than others. And he will always buy weapons every round no matter his team wins or lose rounds
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Old 09-13-2016, 09:34 PM   #6138
krulesall
 
 
 
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CS GO for mac hasn't been working with a wired 360 for awhile now. The controller works fine outside the game and even in big picture mode but in game it isn't recognized using any command in the console. Im running El Capitan on a macbook pro. PLEASE PLEASE PLEASE HELP!! Thanks!
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Old 10-10-2016, 11:10 PM   #6139
Myztkl-Kev
 
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new inferno brush clipping and getting stuck.

I found 3 places in the new inferno map where you can clip into the ceiling and get stuck and they are all in the same area on T-side apartments in the room with the fireplace, you can crouch-jump onto the fireplace ledge and then jump your way into the ceiling from there. In the kitchen in the next room you can jump on the counter or the stove and crouch-jump into the shelf on the wall and jump your way into the ceiling, there is also a pixel-walk behind the stove that you can kinda get pinned on between the ceiling. There are also several small brush clipping issues around the map I found as well. In mid there is a flower pot near a bench that has clipping ramps on the sides but if you run at it from an angle the pot will stop you. There is a box near a pillar on A-site that you can crouch on and get stopped from standing up from the over-hanging bricks on the pillar. Beside that same box are some smaller white boxes you can stand on and plant the bomb so it floats. Also, there is a partially open garage door on A-site that guns can end up in out of reach of the players but nades and the bomb bounce off an invisible wall. Over at ct-spawn the well has all kinds of weird clipping issues also there is a ledge with flower pots on it that you can jump onto and there is an invisible ledge that forces you from standing up if you are crouching against the wall on that ledge. There are also bicycle models all over the map that the player can get stuck on when running past. Also, none of the lamp models have light bulbs. Video: https://youtu.be/8UmjNLAGK8c there's no audio because my capture settings were wrong and I didn't realize until after.

Last edited by Myztkl-Kev: 10-11-2016 at 12:34 AM.
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Old 10-10-2016, 11:57 PM   #6140
Myztkl-Kev
 
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de_dust 2 bomb losing spot.

while I'm here, there is a spot in Dust 2 where the bomb can get lost in upper tunnels near B. It got stuck in either the boxes by the piller to the right of the door to b if you are looking towards b, or it was the smaller boxes by the stairs. I think it was the boxes by the pillar though. I wasn't able to reproduce it but a team mate threw it there during a match and nobody could pick it up or see it except on radar.
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Old 10-19-2016, 03:46 AM   #6141
ztickzorz
 
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Dont know if this is a new/known bug already?
When you duck, and swap between different nades there is a little bump being made. See video in link.

https://www.youtube.com/watch?v=NKp1honxopU
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Old 11-03-2016, 06:06 PM   #6142
Soviet Pancakes
 
 
 
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New place to lose bomb in de_dust2

In long doors, there is a large box on the right before entering Long A. Players are allowed to throw the bomb onto the box which will prevent players from picking up the bomb in casual. The only way to get the bomb back is if the players stack on each other in competitive.

Picture of the spot and bomb
http://steamcommunity.com/id/krankin...72301018513567

Last edited by Soviet Pancakes: 11-03-2016 at 06:13 PM.
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Old 12-02-2016, 08:49 PM   #6143
ElTioRata
 
 
 
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Binds floating in Office

http://steamcommunity.com/sharedfile.../?id=811035392
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Old 12-28-2016, 12:01 PM   #6144
cainsblade
 
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Hello there, lately I have been experimenting an odd bug, which is to be able to see through smoke, like if its some kind of dust, I can see figures perfectly, when a grenade explodes it blinks for a second but comeback as it was,If I'm inside I cannot see through tough, I have not modified anything, it just came with an update, I've tried to reinstall but it is the same way, I don't want to get banned, cause I cannot avoid to get advantage of it, but I know is not fair, that's why I'm here.

If you need more details, just ask me for them.
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Old 01-01-2017, 10:02 AM   #6145
Brian_Furious
 
Join Date: Jul 2010
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CONSOLE BUG?
Hi everyone I have the console activated on the game but since I have an italian keyboard layout my console button is "\" which is the same button "~" for US layout.

However once I get in a mm queue or in a friend lobby it doesn't work anymore. If I go back to the main menu it doesn't show up anymore untill I get into a server (doesn't matter if it's a mm match or a casual server).

Anyone knows this problem?
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Old 01-22-2017, 01:32 PM   #6146
Wolfart
 
 
 
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Incendiary/Molotov damage per tick.
Sometimes when I'm in hiding in a game and someone throws a molotov/incendiary nearby my position (note that it almost reaches me), then it reaches me or I take a step forward, gets damage ONE TIME by the fire and I still take ~40 damage.
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Old 02-13-2017, 11:46 AM   #6147
Isti
 
 
 
Join Date: Feb 2017
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Post CS GO bug report

Hi CS:GO Developer team!
I found some important bug and I wrote themselves(you) below.


1.bug
The following boxes can be thrown the bomb, then you after can not be put on.
de_dust2(Long Doors Box), de_dust2(CT Spawn Box), de_dust2(Cat Boost Box), de_dust2(Blue Container), de_dust2(Suicide Box).
Here the screenshots link:
http://imgur.com/a/IJ2H9

2.bug
3 floating barell in Dust 2 A Ninja corner.
Here the screenshot link:
http://imgur.com/F8Try8x

3.bug
During squats/crouch(press and hold left ctrl) you can not switch to another weapon.
For example: Primary weapon was in my hands, when I squatted down and if I wanted to switch to the secondary(pistols), or third(knife, shock gun) weapon is not switched to(pressing 1, 2, 3...).
And after trying to switch to another weapon and could not be, I stood up(or got up) and when switching lagged the game.


4.bug
2 annoying corner where they are often stuck.
Here the screenshot links:
http://imgur.com/5BdfmkQ and http://imgur.com/dU1GJWC

5.bug
Here you can stand the invisible wall in Cobblestone.
Here the screenshot link:
http://imgur.com/TYQtX7M

Sorry for bad English.
Please respond to this letter that they are doing something about it, or do not care about themselves(you) any bug report, like the last time.
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Old 02-22-2017, 05:30 AM   #6148
gunlinuxloki
 
Join Date: Jan 2012
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# What i found with +developer 1

## de_cache

[h3]Load[/h3]
material models/weapons/w_models/arms/t_base_fullfinger_glove has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

Warning in .VMT file ($color): no ']' or '}' found in vector key "$color".
Did you forget to surround the vector with "s?
#######################################
Map de_cache missing stringtable dictionary, don't ship this way!!!
Run with -stringtables on the command line or convar
stringtable_alwaysrebuilddictionaries enabled to build the string table
#######################################

material fmpone/barrel_a has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.

de_cache/midfloor3.mdl : material "models/de_cache/midfloor3/darkmetal3" not found.
material models/props/de_vertigo/hvac_ducts has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/props/de_vertigo/wireconduits has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/props_vehicles/train_flatcar has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/props_vehicles/train_box_euro has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.


[h3]Every round[/h3]
Attempted to create unknown entity type func_instance_origin!
Can't init func_instance_origin

A Door has Door model (models/de_cache/de_cache_metal_door_02.mdl) with no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid, and has a corresponding options block in the model QC file
Breakable door models/de_cache/de_cache_metal_door_02.mdl has no door_options

CSoundEmitterSystemBase::GetParametersForSound: No such sound ambient/water/drip_loop1.wav
CSoundEmitterSystemBase::GetParametersForSound: No such sound Error
CSoundEmitterSystemBase::GetParametersForSound: No such sound weapons/molotov/fire_loop_1.wav
CSoundEmitterSystemBase::GetParametersForSound: No such sound Error

## de_cbble


material models/weapons/w_models/arms/t_base_fullfinger_glove has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

***need to set $abovewater for material maps/de_cbble/dev/dev_water2_cheap_7117_9_-5

player/custom_player/legacy/tm_phoenix.mdl : material "models/player/t_phoenix/geo:base_skin" not found.


## de_inferno

material models/props/de_inferno/hr_i/tile_set_a/tile_set_a has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/props/de_inferno/hr_i/fountain_a/fountain_a/fountain_a has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/props/de_inferno/hr_i/car_a/car_a has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

Failed to load models/weapons/w_knife_gg_dropped.mdl!
material models/weapons/w_models/arms/t_base_fullfinger_glove has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

player/custom_player/legacy/tm_separatist.mdl : material "models/player/tm_separatist/geo:base_skin" not found.
player/custom_player/legacy/tm_separatist.mdl : material "models/weapons/w_models/arms/geo:base_skin" not found.
player/custom_player/legacy/tm_separatist.mdl : material "geo:base_skin" not found.
PrecacheScriptSound 'Player.DamageHelmetOtherFar' failed, no such sound script entry
Failed to load models/matlibrary/matlibrary_default.mdl!
Failed to load models/weapons/w_eq_taser_dropped.mdl!


## de_mirage

material models/weapons/w_models/arms/t_base_fullfinger_glove has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/weapons/w_models/arms/w_model_base_arms has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

CColorCorrectionSystem: Missing ''


## de_nuke

material models/weapons/w_models/arms/w_model_base_arms has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material "tools/toolsblockbullets_cs" not found.
Missing map material: TOOLS/TOOLSBLOCKBULLETS_CS
props\de_nuke\hr_nuke\metal_door_001\metal_door_fr ame_001_8.mdl : material "models/props/de_nuke/hr_nuke/metal_door_001/metal_door_001c" not found. props\de_nuke\hr_nuke\metal_door_001\metal_door_00 1b_low.mdl : material "models/props/de_nuke/hr_nuke/metal_door_001/metal_door_001b_low" not found.

material models/weapons/w_models/arms/t_base_fullfinger_glove has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

player/custom_player/legacy/tm_phoenix.mdl : material "models/player/t_phoenix/geo:base_skin" not found.
Failed to load models/props/de_nuke/hr_nuke/metal_door_001/metal_door_001_br_dm05_05.mdl!
Failed to load models/props/de_nuke/hr_nuke/nuke_vent_bombsite/nuke_vent_bombiste_breakable_a_p5.mdl!


## de_overpass

material models/weapons/w_models/arms/t_base_fullfinger_glove has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/props/de_vertigo/wireconduits has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/props/de_vertigo/hvac_ducts has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

props_urban/park_fence_128.mdl : material "models/props_urban/gates001" not found.


## de_train

material models/props/de_vertigo/hvac_ducts has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/props/de_train/vending/vending_machine_old has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

material models/props/de_train/hr_t/metal_door_d/metal_door_d has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.


Failed to load models/weapons/w_knife_gg_dropped.mdl!

material models/weapons/w_models/arms/t_base_fullfinger_glove has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

player/custom_player/legacy/tm_balkan_varianta.mdl : material "models/player/tm_balkan/geo:base_skin" not found.

player/custom_player/legacy/tm_balkan_varianta.mdl : material "models/weapons/w_models/arms/geo:base_skin" not found.

player/custom_player/legacy/tm_balkan_varianta.mdl : material "geo:base_skin" not found.

PrecacheScriptSound 'Player.DamageHelmetOtherFar' failed, no such sound script entry

Failed to load models/matlibrary/matlibrary_default.mdl!
Failed to load models/weapons/w_eq_taser_dropped.mdl!

## PS

All record made from clean install of current stable build. I know it's developer console in developer mode, but i don't know how exactly it affect game.

But those alerts can be issues in next updates or performance generators. It's like linting codebase.

Valve please fix and create csgo repo in github for issues
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