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Old 03-15-2017, 04:59 PM   #1
wickedplayer494
 
 
 
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Post Counter-Strike: Global Offensive update for 3/15/17 (3/16/17 UTC, 1.35.6.9)

Via the CS:GO blog:

Quote:
Originally Posted by Valve
[CSGO]
– Released Canals, available in all game modes.
– Visually upgraded the Phoenix Terrorist player model.
– Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.
[ AUDIO ]
– Improved performance when using HRTF.
– Fixed some cases where grenade sounds wouldn’t play when they should.
[ MISC ]
– Fixed teammate color problem when teammates select an invalid color.
– cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
– cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
– Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
– Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
– func_rotating objects no longer freeze and spam server console after rotating 1000 times
[ MAPS ]
Nuke:
– Thinned out corner when coming into hut from lobby, making it easier to peek into A site
– Bullets now do more damage when shot through walls in hut
– Raised rollup door in Mini, making it easier to see towards rafters
– Removed three boxes on top of blue container near garage
– Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
– Made water outside the map deeper (Thanks hollandje!)
Cobblestone:
– Raised arch on CT side of long A
Italy:
– Fixed some boost exploits
– Railing on top of boost position near T bridge no longer blocks bullets
Cache:
– Various bug fixes
Rumor has it:

- Canals is part of the Reserves pool for competitive
- Does Canals seem oddly familiar to you but you can't pin down why? MaxReiger first noticed its appearance in the game about 5 months ago

- CS:GO Stash has all of the contents of the Spectrum Case available for your viewing pleasure, and is currently working on knives as well

- Here's everything in this update, including recent Steam Datagram system configuration changes: https://github.com/SteamDatabase/Gam...91a5672d07a0e1

- Size is ~420 MB - data capped users should be aware, particularly if you also have Dota 2 as well due to a recent update

Last edited by wickedplayer494: 03-15-2017 at 05:49 PM. Reason: RHI catchup
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Old 03-15-2017, 05:12 PM   #2
forrestparkay
 
 
 
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Canals? Where the did that come from?

Also, possible bug - every time I start an offline server, I have no hud whatsoever.

Last edited by forrestparkay: 03-15-2017 at 05:16 PM.
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Old 03-15-2017, 05:55 PM   #3
vandal33
 
 
 
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whats a canals?
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Old 03-15-2017, 06:37 PM   #4
ChocOrange
 
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Quote:
Originally Posted by vandal33 View Post
whats a canals?
5 minutes running round de_canals and it needs major changes.

The layout seems more suited to an operation map.
At present there are way too many nooks and crannies.

It will get simplified in time... That's if Valve intends it to be in any way competitive.
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Old 03-15-2017, 08:00 PM   #5
freakn1ck
 
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just give me panorama ui plz

7/27/2016

Shipping changes to how some UI elements are implemented in preparation for a move to Panorama UI. This should have no noticeable change in UI functionality, but is the first step in moving to the new system.
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Old 03-15-2017, 08:37 PM   #6
vandal33
 
 
 
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I can't boost on the Italy mid spot anymore
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Old 03-15-2017, 11:33 PM   #7
Warboss Choppa
 
 
 
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Canals feels like a community made map, it's a cluster intercourse.
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Old 03-15-2017, 11:46 PM   #8
Dunnerski
 
 
 
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Why did you break my spots Valve! Why ;_;
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Old 03-16-2017, 10:28 AM   #9
- HawkEye -
 
 
 
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This map looks like a paradise for broken pistols lol
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Old 03-16-2017, 06:09 PM   #10
forrestparkay
 
 
 
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I played canals a few times 5v5 and so far I must say I love it. It has been pretty t-sided each time, and there's an incredible amount of unnecessary things in the map, but I love the unique layout and how it requires you to play.
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Old 03-16-2017, 07:13 PM   #11
ChocOrange
 
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Quote:
Originally Posted by forrestparkay View Post
I played canals a few times 5v5 and so far I must say I love it. It has been pretty t-sided each time, and there's an incredible amount of unnecessary things in the map, but I love the unique layout and how it requires you to play.
https://www.youtube.com/watch?v=zQfo0taPvIc

In 1-2 years time the map will be nothing like it currently is.
Hopefully, it gets fixed like Overpass did, but a lot, lot faster.

I know there's Gobal warming but you have to love the realism of canals that have a metre of water.
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Old 03-17-2017, 10:21 AM   #12
cJlD2ENp4PoPQ
 
 
 
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canals another bad map, who designed this kind of s..t?
A very open A spot, and many close corners, many ways ... ct's could stay everywhere. A very sick competitive map.

ah and don't forget the bomb place bugs and griefing spots for blocking
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