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Old 09-23-2012, 05:04 PM   #1
KIAaze
 
Join Date: Dec 2009
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Profile file format for hacking: Unlock weapons, FPS mode, missions, etc

After loosing my old profile, I didn't want to go through the whole game again to unlock all weapons and firs-person mode, so I played around a bit with my profile file. Here's the result :

Code:
# Steelstorm profile format:
# ==========================

# File named "_username.profile" located in $STEELSTORMUSERDIR/gamedata/data/profiles
# On GNU/Linux: STEELSTORMUSERDIR = ~/.steelstorm/gamedata/data/profiles
# On Windows: STEELSTORMUSERDIR = C:\Users\username\Saved Games\steelstorm ?

# Note: Lines beginning with # are meant as comments and should not be in there of course. :)

#########################
# various stuff

# Version 2 is after the mission/demo reorganization. Used to be Version 1 before I think. Unless it's the DLC?
VERSION 2

# username
NAME username

# Player color: ? ? ? Hue Value Saturation
COLORS 1 1 1 0 1 1

# ???
RETICLE 0 1 1

# achievement list, cf http://www.steel-storm.com/mwiki/ind...chievements.29
ACHIEVEMENTS
campaign STEELTITAN 30 FLACKGUN 4 STORMPLOW 6 MIRVMORTAR 4 BERSERKER 10 DEATHHAMMER 24 ROCKETPOD 3 BEAMCANNON 4 HOMINGMISSILES 3 SHOCKWAVE 4 PERFORATOR 12 MARKSMAN 1 ANNIHILATOR 1 STORMSPREAD 2 STORMSHIELD 3 THUNDERBOLT 3 ADVBEAMCANNON 1 REPAIRGUN 1 BOOSTER 1 MINIGUN 1
#########################

#########################
# to unlock the FPS view (as explained here: http://forums.steampowered.com/forum...2&postcount=18)
unlocked FPSCAM
#########################

#########################
# list of available&selected weapons + unlocked missions for each campaign
GAMEPROGRESS

# format is as follows:
# campaign_name number_of_weapon_slots slot1_weapon slot2_weapon slot3_weapon slot4_weapon slot5_weapon number_of_unlocked_weapons list_of_unlocked_weapons list_of_unlocked_missions

# campaign_name = name of the campaign folder minus the first underscore
# ex: $STEELSTORMUSERDIR/gamedata/data/campaign/_necro_campaign_3 -> necro_campaign_3
# same for the mission names: just remove the first underscore from the *.mission filename

# list_of_unlocked_weapons: Order only matters for the icons displayed on the campaign list. Usually corresponds to the order in which you got the weapons.

# number_of_weapon_slots: Usually always 5

# The following is a list of the numeric weapon IDs.
# You can actually place any weapon into any slot, and even when you respawn, everything will be back as you designed it. :)
# It is just split into the normal categories, as used in the standard game.

# slot 1: guns
# 1 = minigun
# 3 = flack guns

# slot 2: plasma weapons
# 4 = storm plow
# 5 = storm spread
# 6 = storm shield

# slot 3: beam weapons
# 7 = thunderbolt
# 8 = beam cannon
# 15 = advanced beam cannon
# 13 = repair gun

# slot 4: missile/rocket weapons
# 9 = rocket pod
# 10 = homing missiles
# 11 = MIRV mortar

# slot 5: special
# 12 = shockwave device
# 14 = booster

# for any slot:
# 0 = no weapon
# 2 = super minigun!

# example line to equip all beam weapons (and yes, it does work! :) ) (but as soon as you pick up another weapon in the game, it will go into the normal slot):
campaign_alpha 5 7 8 15 13 0 4 7 8 15 13

# example line to equip flack(3), storm plow(4), advanced beam cannon(15), homing missiles(10), booster(14) and unlock all weapons:
campaign_alpha 5 3 4 15 10 14 14 1 3 4 5 6 7 8 9 10 11 12 13 14 15

# unlock all weapons and missions in the burning retribution campaign:
burning_retribution 5 3 4 15 10 14 14 1 3 4 5 6 7 8 9 10 11 12 13 14 15 frozen_canyon numb_steel icebound_paradise beneath_the_frozen_shroud follow_the_mole the_network plaza_of_doom infestation resource_raid eradication first_hit thunderstrike head_in_the_clouds corruption in_the_shadows call_for_freedom gas_business assault your_very_own_end 

# unlock all weapons and missions of all campaigns:
lost_missions 5 3 4 15 10 14 14 1 3 4 5 6 7 8 9 10 11 12 13 14 15 in_dismay meltdown
born_to_burn:_pilot_training_course 5 3 4 15 10 14 14 1 3 4 5 6 7 8 9 10 11 12 13 14 15 acquisition the_collector into_the_lions_den
burning_retribution 5 3 4 15 10 14 14 1 3 4 5 6 7 8 9 10 11 12 13 14 15 frozen_canyon numb_steel icebound_paradise beneath_the_frozen_shroud follow_the_mole the_network plaza_of_doom infestation resource_raid eradication first_hit thunderstrike head_in_the_clouds corruption in_the_shadows call_for_freedom gas_business assault your_very_own_end 
bonus_missions 5 3 4 15 10 14 14 1 3 4 5 6 7 8 9 10 11 12 13 14 15 burning_sands onslaught purgatory 
#########################

Last edited by KIAaze: 09-24-2012 at 07:12 AM.
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Old 09-23-2012, 05:21 PM   #2
motorsep
 
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Kudos KIAaze, I thought no one will ever do what you did!!!! Thanks.
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Old 09-24-2012, 05:52 AM   #3
necrodoom
 
 
 
Join Date: Aug 2011
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is weapon ID 2 defined? gonna try equip it using what you said.
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Old 09-24-2012, 07:03 AM   #4
KIAaze
 
Join Date: Dec 2009
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Posts: 54
Quote:
Originally Posted by necrodoom View Post
is weapon ID 2 defined? gonna try equip it using what you said.
I did notice the missing 2, but somehow, I completely forgot to test it, being all busy making sure my interpretations were correct. ^^
(In reality I created a special campaign+map with all weapons and checked the profile after finishing it with a different weapon every time.)

And yes, it works! It gives you an insanely powerful machine gun!
I tried it out in your necro campaign. Went through the bosses and heavy tanks like a knife through butter!
I still got killed in the end by being a bit careless, but I think on my next try, it should not be a problem. Now if only there were a way to make the player invincible... It would make testing maps a lot easier.

Here's a nice little line for 3 super machine guns, 1 homing missile and a shockwave:
Code:
necro_campaign_3 5 2 2 2 10 12 14 1 3 4 5 6 7 8 9 10 11 12 13 14 15
Updated my guide a bit. I guess I should format it nicely. It's just that I did everything in a text file and then copy pasted it here. It also keeps the order of lines intact that way.

Last edited by KIAaze: 09-24-2012 at 07:22 AM.
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