Go Back   Steam Users' Forums > Steam Game Discussions > # - C > Counter-Strike: Global Offensive

Reply
 
Thread Tools Display Modes
Old 02-26-2017, 02:04 PM   #1
Capital
 
Join Date: Jul 2011
Reputation: 66
Posts: 535
How would you change dust2?

Since the remake is officially confirmed by a Valve employee, what would you change about de_dust2?
Capital is offline  
Reply With Quote
Old 03-18-2017, 04:11 AM   #2
sepp0
 
 
 
Join Date: Feb 2012
Reputation: 228
Posts: 1,275
- Make top part of suicide thinner so the position of a peeking terrorist is less random. In return, add a ledge the Ts can stand on to change how high up they're standing. This has been done on train ally (bins) and train-main (wooden thing). CTs can already change their angle by moving closer or further away from the doors. Ts should have a similar option.

- I'd remove the doors from cave on the long/CT-side, as it were in 1.6. The cave doors towards T-spawn/top-mid can stay. This will open the chokepoint a little, which allows for more movement from the Ts while still being small enough to block with one smoke. In return, maybe add a crate/cover to the area between cave and pit along the wall which a CT can hide behind. Also keep the left side of cave(from T perspective) deep enough to hide behind (like the end of overpass long). This will favour CT-holds more than before overall with the extra cover. Risk is still there, where the CT still has to manage to cross to use these angles while Ts have a wider exit.

- I'd open areas of the roof in tunnels, not completely open, but something along the lines of the windows/gaps along whitewalls/brownwalls on train. Just enough to get a couple of smokes out, but not a completely open roof. Using utility on B has always been a real struggle for Ts.

- Maybe add some extra cover to the area between CT-spawn and B. This will allow a mid player to hold the flanking Ts a little better. There are already some almost flat crates in that area, so maybe just have them taller, allowing for complete cover to play around.

- Add a smooth stairway from B-site to plat at the far back, similar to the stairs on B-long-cbble. This way up is safer in terms of accuracy and smooth peeking, but takes marginally longer to reach. You can still jump up anywhere, but at the cost of accuracy or being peeked midair. This to counter the T-smokes onto B and make CT movement smoother around the site.

- Create a wallbangable spot from cars to tunnels similar to what mirage has on connector.

All of these things are suggestions that popped into my head as I went along. Obviously they need to all be tested and modified. Some might not work at all, but I would like to see these changes tested!

Last edited by sepp0: 03-18-2017 at 04:13 AM.
sepp0 is offline   Reply With Quote
Old 03-19-2017, 12:21 PM   #3
Warboss Choppa
 
 
 
Join Date: Apr 2012
Reputation: 1678
Posts: 6,387
Remove it from the game entirely and replace it with a CSGO version of cpl_mill.
Warboss Choppa is offline   Reply With Quote
Old 03-19-2017, 01:07 PM   #4
dani1341
 
 
 
Join Date: Jul 2010
Reputation: 150
Posts: 712
Quote:
Originally Posted by Warboss Choppa View Post
Remove it from the game entirely and replace it with a CSGO version of cpl_mill.
that or replace it with canals
dani1341 is offline   Reply With Quote
Old 03-19-2017, 02:35 PM   #5
ChocOrange
 
Join Date: Jun 2010
Reputation: 611
Posts: 5,623
Quote:
Originally Posted by Warboss Choppa View Post
a CSGO version of de_tuscan.
Fixed it for you.

Mill was broken and needed an extra route that Tuscan provided and more.
ChocOrange is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > # - C > Counter-Strike: Global Offensive


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 08:44 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2015, All Rights Reserved.