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Old 04-19-2013, 11:12 PM   #16
exchef123
 
 
 
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Quote:
Originally Posted by apdonato View Post
and if they are in a fire fight, they will only reload one round, then fire, reload one round, and fire again
same goes for soldiers, demomen, and just about every other class.

Valve, update your AI
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Old 04-20-2013, 07:02 PM   #17
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Originally Posted by exchef123 View Post
same goes for soldiers, demomen, and just about every other class.

Valve, update your AI
yes and fix all of the problems bots have now that never use to be problems... i wish i saved an old copy of TF2 right before MvM came out bots were better back then
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Old 04-20-2013, 07:56 PM   #18
exchef123
 
 
 
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Originally Posted by apdonato View Post
yes and fix all of the problems bots have now that never use to be problems... i wish i saved an old copy of TF2 right before MvM came out bots were better back then
Same here.

It seems every update breaks something... I'm still annoyed of the 'crouch_loser' animations
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Old 04-21-2013, 04:21 AM   #19
Kobster222
 
 
 
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on the topic of shotguns, only the pyro AI seems to shot at me from a crazy range doing 3 damage when i'm scoped in as a sniper. but not the soldier, engi, or any other class with the shotgun...
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Old 04-21-2013, 09:25 AM   #20
exchef123
 
 
 
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Originally Posted by Kobster222 View Post
on the topic of shotguns, only the pyro AI seems to shot at me from a crazy range doing 3 damage when i'm scoped in as a sniper. but not the soldier, engi, or any other class with the shotgun...
That's just the Pyro bot making you flinch you you wont temporarily end its life. its not really trying to kill you.

Engineers will do the same, but not soldiers or heavies.
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Old 04-22-2013, 02:23 AM   #21
Kobster222
 
 
 
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don't really see why the sniper on the other side of the map is more important the the incoming heavy medic combo...
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Old 04-22-2013, 09:56 AM   #22
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Pyro-Bot logic
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Old 04-22-2013, 10:36 AM   #23
Quick! Panic!
 
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Originally Posted by exchef123 View Post
Any Pyro's logic
. .
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Old 04-23-2013, 01:57 AM   #24
Gedeon
 
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I don't think heavybots even acknowledge the shotgun

when the minigun runs out of ammo, the game automatically switches to your shotgun if you stop firing

heavybots never switch to it on purpose and its only a matter of coincidence
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Old 04-23-2013, 10:22 AM   #25
SpikeTheDragon
 
 
 
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Soldiers use it when out of primary clip ammo.
pyros use it for long distance.
Heavies only do when out of ammo.
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Old 04-23-2013, 10:37 AM   #26
Cynel1
 
 
 
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we have to remember that Bot code was Recycled from Left 4 Dead Infected AI
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Old 04-23-2013, 11:12 AM   #27
Gedeon
 
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kinda but what does that change?
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Old 04-23-2013, 04:00 PM   #28
zer0sabers
 
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What heavy player uses the shotgun?
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Old 04-25-2013, 02:56 PM   #29
Lan Sukasa
 
 
 
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Quote:
Originally Posted by zer0sabers View Post
What heavy player uses the shotgun?
Some of them like me on certain occasions?
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Old 04-25-2013, 06:32 PM   #30
isildur4
 
 
 
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Quote:
Originally Posted by apdonato View Post
yes and fix all of the problems bots have now that never use to be problems... i wish i saved an old copy of TF2 right before MvM came out bots were better back then
that's how theyve always been
they just hold attack1 no matter what weapon they use (this is especially notable if you force a bot to use a weapon that charges, like the sticky launcher[should you force a demo bot to wear shoes, itll just hit people with charged stickies and never detonate them])
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