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#1 |
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Join Date: Aug 2012
Reputation: 0
Posts: 4
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Drastic Memory Overflow: Fell out of small block heap
Im new to using Hammer and I have been messing around trying to use it to build maps for Portal 2.
I have been building the main puzzles in the PETI editor and then exporting so that I can use Hammer to polish them up. Recently, I have been getting this pop up in the map compile output. Drastic Memory Overflow: Fell out of small block heap It carries on and completes but when I load the map to test in the game, the player start point isn't in the lift and I am stuck in the corner of the first room and have to noclip to get free. This started happening after I constructed a model of a railway line. Is the model too complex and eating all the memory? Any help or advice is welcome, thanks. |
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#2 |
![]() Join Date: Aug 2008
Reputation: 416
Posts: 908
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Im assuming you googled the error term and the first three hits didn't contain usefull hints?
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#3 |
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Join Date: Aug 2012
Reputation: 0
Posts: 4
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I found this "You have too much, too small brushes tied to func_detail. Remove as much of them as you can and then try a compile again. If it still doesn't help, select them and press ctrl+shift+w to make them world geometry again."
Not having the greatest understanding of Hammer (this will be my 3rd week of using it ) I can only think that this means that the small items that form part of my rail model are too small and/or there are too many off them. I didn't know that hammer couldn't cope with that sort of thing. I will try deleting them. |
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