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#1 |
![]() Join Date: Feb 2012
Reputation: 9
Posts: 74
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Can any map makers answer this
Im waiting for the easyer tool set. And running ideas for maps in my head. And was wondering are there any problems involved with having a moving panel where a portal can be placed on it? Is it possable ive read somewhere about movable portals? But it was nothing more then just a mention. I hope you uderstand what in saying. thanks for any help
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#2 |
![]() Join Date: Jun 2010
Reputation: 72
Posts: 650
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Moving portals are normally disabled. You have to turn on the "sv_allow_mobile_portals" ConVar, which I imagine will be beyond the scope of the "easy" map maker.
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#3 |
![]() Join Date: Feb 2012
Reputation: 9
Posts: 74
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what? entering a code is not hard. Or was someone being a little fascias?
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#4 |
![]() Join Date: Jun 2011
Reputation: 53
Posts: 126
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Except for not everyone will know that code needs to be on when they play the map. What you want to do is send the command to the console using a logic_auto and point_clientcommand.
https://developer.valvesoftware.com/..._clientcommand The input from the logic_auto set should be the command you want to execute, in this case "sv_allow_moblie_portals 1". This will allow you to put portals onto moving surfaces by default. |
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#5 | |
![]() Join Date: Jun 2010
Reputation: 72
Posts: 650
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Quote:
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#6 |
![]() Join Date: Feb 2012
Reputation: 9
Posts: 74
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OK so if it is beyond the scope of the easy tool set. An easy fix would be just to tell everyone that they need to put that code in before they start, just add it in the description. But that will also mean only ones on the PC will be able to play huh? maybe i should take another look at the first set of tools again. Because my idea for a map is really cool i think.
Plumgmk, you have to agree that his response was allot more informative though. |
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#7 |
![]() Join Date: Oct 2011
Reputation: 441
Posts: 669
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Is there a way to do this on certain surfaces only. (I think the 'Neurotoxin Shutdown' thing was like that.
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#8 | |
![]() Join Date: Jun 2011
Reputation: 53
Posts: 126
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Quote:
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