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Old 11-21-2012, 07:48 AM   #256
syobon999
 
Join Date: Jan 2010
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Problem signature:
Problem Event Name: APPCRASH
Application Name: hl2.exe
Application Version: 0.0.0.0
Application Timestamp: 50aaaa87
Fault Module Name: engine.dll

why the are they taking so long to fix this? roll back the ing update!!!!!
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Old 11-21-2012, 10:37 AM   #257
HumanBomb
 
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Quote:
Originally Posted by syobon999 View Post
Problem signature:
Problem Event Name: APPCRASH
Application Name: hl2.exe
Application Version: 0.0.0.0
Application Timestamp: 50aaaa87
Fault Module Name: engine.dll

why the are they taking so long to fix this? roll back the ing update!!!!!
Same here...
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Old 01-10-2013, 05:41 PM   #258
woozabi10
 
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in spectate, i notice this only happens on off times, but in spectate, if i bump into a prop, the camera will fall through the floor and keep going until i switch to first person. the camera also shakes when this happens
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Old 06-27-2013, 03:57 AM   #259
rodivlad
 
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I, personally, and not need it, but ... return the Russian interface!
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Old 06-27-2013, 05:51 AM   #260
Prof_Orribilus
 
 
 
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Valve has opened an account on GitHub for issue/request reports tracking. We can report all there so that could be better accounted. Also, the issue which has recently affected us, and you have posted, has been yet reported and accounted.

Last edited by Prof_Orribilus: 06-27-2013 at 05:59 AM.
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Old 06-28-2013, 12:53 AM   #261
rodivlad
 
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Thanks for Info. It’s strange a little, but Russian interface works in HL2-DM.
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Old 03-06-2014, 10:55 AM   #262
HLfan98
 
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Saw people on avalanche killing each other through "invisible walls" inside SPAWN ACROSS ENTIRE MAP. This was a Secure server sv_cheats were set to 0 map was avalanche. VAC was on. I doubt a hack but serious map exploit. They appeared to jump twice (slow mo) each time before shooting. Also Browning MG bullets were shooting backwards..

Last edited by HLfan98: 03-06-2014 at 10:57 AM.
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Old 11-24-2014, 01:36 PM   #263
hardyheron
 
 
 
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I can't believe this is still a thing...

Quote:
Originally Posted by Intelkiller View Post
I'm assuming this is talking about the quickswitch that snipers do? I would have to agree, it is a glitch in the game and not at all how it was meant to be played. Some players have gotten so use to playing like this they can't accept the fact that it is in fact a glitch. It should be fixed, it's been this way since the game was released. Hope this one gets added, it would be great for the game.



I think he means pulling the bolt back on the gun, snipers should see this after every shot. We're not playing Quake here.
If *anyone* at Valve is still working on DOD:S, this needs to be fixed. I can't believe it is even still possible to do this in game. The whole point of the sniper is 'one shot one kill', but they reload slow and are thus vulnerable. There are way too many people who still play as snipers because they can reload faster than they are supposed to, scope in faster than they are supposed to, and still get one shot kills from all the way across the map when it is nearly impossible for their enemy to counter. The quick switch reload is a bug that needs to be fixed, and there is also the bug where the player can strafe, and then when they come to a stop immediately scope in and get a headshot without any kind of pause.
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