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#196 |
![]() Join Date: Dec 2007
Reputation: 6
Posts: 337
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After intensive testing of the DEAGLE I decided to increase its damage back to 50 to make it powerful during pistol rounds too. Only this change would have made it much easier to use than ELITEs and FIVESEVEN though, so I buffed them a bit too. Now with this patch everything should feel like it should be.
Changes from 1.41 --------------------------------------- - DEAGLE Damage from 45 to 50 (+Damage) - DEAGLE WeaponArmorRatio from 1.4 to 1.3 (-Armor penetration) - ELITE Damage from 35 to 40 (+Damage) - ELITE WeaponArmorRatio from 1.25 to 1.2 (-Armor penetration) - FIVESEVEN CycleTime from 0.16 back to default 0.15 (+Firing rate) |
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#197 |
![]() Join Date: Jul 2008
Reputation: 1
Posts: 201
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#198 |
![]() Join Date: Dec 2007
Reputation: 6
Posts: 337
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How nice of you to agree with a 2 year old post. Anyway, the "autosnipers" aren't overpowered noob weapons in this mod.
Last edited by ActionDragon : 11-04-2009 at 04:53 PM. |
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#199 | |
![]() Join Date: Jul 2009
Reputation: 0
Posts: 51
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Quote:
First. Seriously! Learn to play the game! Before saying stuff like that. Running and getting a headshot is skill. Second. The guy in the video is the 1st place top score on the server, he created the mod, he knows everything about how the weapons work. So he is not some lucky guy running around. To ActionDragon: My mod will be out this weekend as in beta on FPSBANANA, I hope you will try it out. I think I will make a topic about it here on steam forums, so I can give an description. |
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#200 |
![]() Join Date: Dec 2007
Reputation: 6
Posts: 337
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This patch includes the changes of the 1.42 patch.
Changes from 1.42 --------------------------------------- - AWP CycleTime from default 1.45 to 1.3 (+Firing rate) - SCOUT CycleTime from 1.4 back to default 1.25 (+Firing rate) Some people probably like to quickswitch to pistol and back after every shot with the AWP and SCOUT to increase firing rate. Previously in the mod the weapons were balanced thinking that quickswitching was used all the time. Of course this makes the weapons harder to use. I decided to increase the firing rates of AWP and SCOUT so now quickswitching isn't an absolute requirement to get most out of the weapons. |
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#201 | |
![]() Join Date: Dec 2004
Reputation: 63
Posts: 7,351
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Quote:
Or have I just discovered one of those p90 noobs who runs towards you spraying, hoping for a headshot thinking he is pro? Oh my, is this the sort of person this mod attracts? lol Last edited by Aurora|XT : 11-09-2009 at 05:40 PM. |
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#202 | |
![]() Join Date: Dec 2007
Reputation: 6
Posts: 337
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Quote:
Thankfully the running P90 sprayers just get their ♥♥♥ handed to them in this mod. |
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#203 | |
![]() Join Date: Jul 2009
Reputation: 0
Posts: 51
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Quote:
![]() That's also a part of the bug that you can hit precise while moving with AWP, I think you know that one. By the way I'm a Scout and USP guy ![]() I think I once had this 7 burst P90 tactic, which was effective for headshots. But it's made for surprise attacks, around corners. Last edited by Vapiant : 11-10-2009 at 03:34 AM. |
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#204 | |
![]() Join Date: Jul 2009
Reputation: 0
Posts: 51
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Quote:
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#205 |
![]() Join Date: Dec 2007
Reputation: 6
Posts: 337
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The 1.43 version of the weapon balance mod seems so good that I released it now as a Full version (no need to get 1.41 + 1.43 patch). I also updated the weapon documentation .rtf file for this Full version.
Last edited by ActionDragon : 11-19-2009 at 02:58 PM. |
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#206 |
![]() Join Date: Dec 2007
Reputation: 6
Posts: 337
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Since the 1.43 AWP and SCOUT changes the "autosnipers" became a bit too hard to use to be worth their cost so they now got a small buff. Now again I'm really hoping that this mod is finally finished as it has been in development for 2 years already.
Changes --------------------------------------- - SG550 Damage from 40 to 45 (+Damage) - G3SG1 Damage from 55 to 60 (+Damage) - G3SG1 CycleTime from 0.3 to 0.29 (+Firing rate) Edit: If the mod gets more updates, then I'll update the manual to mention that the wall penetration value of weapons is also body penetration. So for example while the P90 and XM1014 (penetration value 1) are very powerful at close range, you can't shoot through opponents and hit others behind them like you can with the Assault Rifles (penetration value 2). Last edited by ActionDragon : 11-20-2009 at 01:53 PM. |
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