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Old 11-05-2009, 11:02 PM   #1
flamebaiter
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Counter Strike Source Motivational Poster

It's true and you know it.
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Old 11-05-2009, 11:50 PM   #2
spooksmagee
 
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Valve should probably just swap all T skins for that purple squirrel. It'd be for the best.
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Old 11-05-2009, 11:56 PM   #3
TullyManBanana
 
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What do you mean joke about hitboxes?
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Old 11-06-2009, 07:43 AM   #4
skoops
 
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I think its suppose to be some type of joke aimed at the not to perfect but quiet acceptable hit boxes in CSS.


http://www.youtube.com/watch?v=fdRpYaQA8cU
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Old 11-06-2009, 02:13 PM   #5
supergodzilla1
 
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Quote:
Originally Posted by skoops View Post
I think its suppose to be some type of joke aimed at the not to perfect but quiet acceptable hit boxes in CSS.


http://www.youtube.com/watch?v=fdRpYaQA8cU
I just learned why I hear so much about the hitboxes.
You can't actually see what you're supposed to hit.
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Old 11-07-2009, 11:41 AM   #6
Finally
 
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the problem is these idiots dont take into account the ai is showing your hack, where you need to aim to get the hit, in correlation to the movement of the target.

its called leading, have the guy stand still watch the hit box overlap him....DUH you have to lead a moving target, your using cheats to show you where to aim at the hitbox where it will be for any given time, otherwise you can continue to not understand you need to aim where the guy will be not where he is, bullets have a flight time.
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Old 11-08-2009, 05:32 AM   #7
PoIson895
 
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Yes, they are garbage.
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Old 11-08-2009, 09:48 AM   #8
dekstar
 
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Quote:
Originally Posted by Finally View Post
the problem is these idiots dont take into account the ai is showing your hack, where you need to aim to get the hit, in correlation to the movement of the target.

its called leading, have the guy stand still watch the hit box overlap him....DUH you have to lead a moving target, your using cheats to show you where to aim at the hitbox where it will be for any given time, otherwise you can continue to not understand you need to aim where the guy will be not where he is, bullets have a flight time.
While this is correct in real life to an extent, in CSS it's completely untrue. The game does not model bullet paths, everything is instantaneous. The reason the hitboxes are like that is actually (far as I know) the server's prediction settings, and in a real server situation you would still aim at the model. Try it--find an empty server and go with a friend. You will only be able to hit him when you're aiming at his model.
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