|
|
#1 |
![]() Join Date: May 2011
Reputation: 1030
Posts: 3,587
|
Medic Weapon Ideas
PRIMARY
The Shotgun Surgeon Level 10 Prototype Syringe Gun Fires 10 syringes per shot +2.5% damage resistance for each syringe that hits for 5 seconds Fires once per second. +10 degrees projectile deviation Holds 1 shot per clip -5% movement speed penalty while out Give up speed for being able to survive damage a bit better. Plus, it fires syringes like a shotgun. You gotta admit that's rad. The Accidental Acupuncturist Level 15 Crossbow On Hit: +10% movement speed on ally Projectile speed increases up to +100% with Übercharge +25% weapon switch speed No healing done on hit target -75% primary ammo penalty A new crossbow to mess with. The Damned Doves Level 1 Bird-Handling Glove Can send doves to attack foes! Doves inflict milk, jarate and bleed on enemies If a dove dies, you cannot send out another dove until either 30 seconds have passed or you retrieve the Dove's body. GET IN ZERE, ARCHIMEDES! RIGHT UP IN ZEIR CHEST CAVITY. ATTACK ZEM FROM ZE INSIDE OUT! AHAHAHAHA! MELEE The Care Package Level 10 Bonesaw Übercharge length is not reduced by Übering multiple team mates at once -15% Übercharge rate The Reverse-Blood Transfusion Level 25 Bonesaw Damage is equal to healing done in the last 10 seconds -90% damage penalty Last edited by KingOfTeam: 08-23-2012 at 01:01 AM. |
|
|
|
|
|
#2 | |
![]() Join Date: Jun 2009
Reputation: 208
Posts: 1,581
|
Quote:
|
|
|
|
|
|
|
#3 |
![]() Join Date: May 2011
Reputation: 1030
Posts: 3,587
|
Probably. I mostly gave it the damage resistance as a way of making it interesting, but a DPS reduction would probably be needed to balance it with it's utility.
|
|
|
|
|
|
#4 |
![]() Join Date: Jul 2012
Reputation: 62
Posts: 459
|
I want a medi gun that behaves like the old one; you can juggle ubers without it draining quickly. The patch came before airblasts, did it not? I do not get why they would patch it in the first place, but it seems quite counterable with airblasts now.
♥♥♥♥ all the fancy fonts and colors what about a medi gun that is identical to the vanilla, it just takes longer (how much?) to fill your charge, it lasts 12 seconds (or something) and you CAN juggle ubers without it draining faster? I would use this all the ♥♥♥♥ing time, unless it was an insane amount of time to fill the charge. the obvious draw back is how long it takes to build a charge. quite significant if the other team has a medic as well. |
|
|
|
|
|
#5 | |
![]() Join Date: May 2011
Reputation: 1030
Posts: 3,587
|
Quote:
Can juggle Übercharge across multiple team mates without an Übercharge length penalty -15% Über charge speed That way it works with all Mediguns. |
|
|
|
|
|
|
#6 |
![]() Join Date: May 2011
Reputation: 1030
Posts: 3,587
|
Bampo with new ideas
|
|
|
|
|
|
#7 |
![]() Join Date: Jul 2012
Reputation: 62
Posts: 459
|
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|