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Old 11-07-2009, 01:33 PM   #811
truckfulofempty
 
Join Date: Nov 2009
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Date happened: -
Section: General
Severity: m
Description: I guess it's not really a bug, but one of the achievements for the Spy is incorrectly illustrated.

"May I Cut In?" shows a 30 second timer but the description reads
"Backstab an enemy and the Medic healing him within 10 seconds of each other."
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Old 11-07-2009, 02:53 PM   #812
Jackie89
 
Join Date: Feb 2009
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Date Happend:07/11/09
Section:General
Severity:m
Description:When using a a 1440x900 16:10 display setting in game on a 1440x900 screen the menu screen appears to the side by about 10 cm from right and 5cm from bottom when loading a game.

As seen here: http://img197.imageshack.us/i/displaybug.jpg/
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Old 11-07-2009, 03:25 PM   #813
Wofiel
 
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Quote:
Originally Posted by Jackie89 View Post
Date Happend:07/11/09
Section:General
Severity:m
Description:When using a a 1440x900 16:10 display setting in game on a 1440x900 screen the menu screen appears to the side by about 10 cm from right and 5cm from bottom when loading a game.

As seen here: http://img197.imageshack.us/i/displaybug.jpg/
That looks like you've changed resolutions from 1024*768 to 1440*900 after the game has started. Does this happen everytime you play TF2?
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Old 11-07-2009, 07:23 PM   #814
themarcuslove
 
Join Date: Mar 2009
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Quote:
Originally Posted by truckfulofempty View Post
Date happened: -
Section: General
Severity: m
Description: I guess it's not really a bug, but one of the achievements for the Spy is incorrectly illustrated.

"May I Cut In?" shows a 30 second timer but the description reads
"Backstab an enemy and the Medic healing him within 10 seconds of each other."
As you say, this is in no shape or form a bug. In fact, it's a mere picture. Just a warning, standard pictures of clocks rarely indicate a real time frame, they mean to inspire a sense of haste.

Last edited by themarcuslove : 11-07-2009 at 07:56 PM. Reason: Censored
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Old 11-07-2009, 10:50 PM   #815
GordonFrohman74
 
Join Date: Aug 2009
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"Enemy at the Gate" achievment sometimes works wrong. I saw a sniper, done this achievment in... Overtime at cp_well !!!

And one more, I dont think, that it's a bug, but "Bonk! Atomic Punch" have a strange effect: after using it, player have a zero weight. It's a Logigal error - bullets are missing me, but 2nd level sentry or Sasha make me fly! If bullets are missing they shouldnt push me! And one more - Natasha can slow me down even under effect of "Bonk! Atomic punch"
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Old 11-07-2009, 11:05 PM   #816
Mookau
 
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Quote:
Originally Posted by GordonFrohman74 View Post
"Enemy at the Gate" achievment sometimes works wrong. I saw a sniper, done this achievment in... Overtime at cp_well !!!

And one more, I dont think, that it's a bug, but "Bonk! Atomic Punch" have a strange effect: after using it, player have a zero weight. It's a Logigal error - bullets are missing me, but 2nd level sentry or Sasha make me fly! If bullets are missing they shouldnt push me! And one more - Natasha can slow me down even under effect of "Bonk! Atomic punch"
First one is a common bug, I think its to do with getting a kill where the opening gates are rather than how soon after the countdown has gone (when it should be both).

Second one is normal, if you had enough health to survive, you would get the same effect if you weren't under the influence of Bonk! (As for the natasha effect, I can't say if its intended or not)
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Old 11-07-2009, 11:14 PM   #817
GordonFrohman74
 
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But there are no logic here! Bullets are MISSING. If they are MISSING how can they push me?
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Old 11-08-2009, 01:24 AM   #818
The Colour Blue
 
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"Through the use of a script or macro, the spy can still perform his kill taunt while invisible when using the cloak and dagger or the regular invisibility watch."

Actually you can do this by just pressing taunt and mouse 2 at the same time - it also works with the dead ringer.

Don't remove it though, it's awesome
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Old 11-08-2009, 02:37 AM   #819
GordonFrohman74
 
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It's not bug. It is hand's agility! Like taunt with other weapon.

PS Everyone, who ask to fix it - are victims of our Invisible Crab of Justice!
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Old 11-08-2009, 08:21 AM   #820
Mookau
 
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Quote:
Originally Posted by The Colour Blue View Post
"Through the use of a script or macro, the spy can still perform his kill taunt while invisible when using the cloak and dagger or the regular invisibility watch."

Actually you can do this by just pressing taunt and mouse 2 at the same time - it also works with the dead ringer.

Don't remove it though, it's awesome
Okay, well, I was the one that reported that, and my meaning (which was lost, because I was lazy) was that you could be invisible, taunt, and still be invisible. Not be visible, taunt and then be invisible. Get me? One can kill sentries, the other cant.
Quote:
Originally Posted by GordonFrohman74 View Post
It's not bug. It is hand's agility! Like taunt with other weapon.

PS Everyone, who ask to fix it - are victims of our Invisible Crab of Justice!
Okay, moving on.
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Old 11-08-2009, 04:30 PM   #821
themarcuslove
 
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@Gordan Already listed. I really don't want to get started with the bonk allowing knock back fight. It appears to work as intended, and if I were to agree and say it's poorly described, (the description of the item would need to be changed) then that's covered by the general general bug of items having improper descriptions. (Do I smell a loop hole?)
@Blue + Mookau So it works either invis-taunt or taunt-invis. Either way, it's a bug. I think it's fine to leave as is. Also mookau, you never sent me that script so I could er... test the legitimacy of this bug.
@Jakie and Wolfy (your new nick) Please answer the question and i'll add or not add based off the answer.
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Old 11-09-2009, 02:05 PM   #822
Mookau
 
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Quote:
Originally Posted by themarcuslove View Post
@@Blue + Mookau So it works either invis-taunt or taunt-invis. Either way, it's a bug. I think it's fine to leave as is. Also mookau, you never sent me that script so I could er... test the legitimacy of this bug.
Hahaha :P Nah, I could perhaps make you a video. Besides, what kind of responsible person would I be if I shared exploits (Bahahahaha :P I'll seriously make you the vid if you need it, but no 'scripts')
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Old 11-09-2009, 08:21 PM   #823
MrRandom
 
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Date happened: 11/10/2009. ()
Section: Engineer
Severity: 2
Description: After losing a sentry to a sapper, rebuilding in the same place may cause the new sentry not to consume any metal for construction.
Screens shot/Video: N/A, sorry.
Special Notes: Occurred once, on 2fort in courtyard. Haven't observed since.
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Old 11-09-2009, 08:42 PM   #824
themarcuslove
 
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Quote:
Originally Posted by MrRandom View Post
Date happened: 11/10/2009. ()
Section: Engineer
Severity: 2
Description: After losing a sentry to a sapper, rebuilding in the same place may cause the new sentry not to consume any metal for construction.
Screens shot/Video: N/A, sorry.
Special Notes: Occurred once, on 2fort in courtyard. Haven't observed since.
Sorry need some proof. Possible that it did cost metal but picked up all the scraps and a fallen enemies weapon very quickly without noticing.

Haven't heard of anything similar so I need some proof first.
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Old 11-10-2009, 04:04 PM   #825
RockMan ZX
 
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Well I have heard of a glitch when you build some thing and a spy may sap it, but it will function the same way and won't loose health unless shot.
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