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#16 |
![]() Join Date: Jun 2008
Reputation: 3
Posts: 237
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#17 |
![]() Join Date: Aug 2009
Reputation: 3
Posts: 241
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#18 |
![]() Join Date: May 2009
Reputation: 14
Posts: 292
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I always digg'd the pyro+Sniper (Huntsman/Rifle)
Huntsman snieper gets the flame on the arrow, lights the enemy, is rooted with the shotgun/axestinguisher. The pyro toasts and runs while in the rifles line of fire, even if the sniper is a bad shot, a half charged body shot can do a lot on a fire-softened enemy. And it allows snipers to quickly take out a triad of enemies if they can pull of quick headshots. It's hard to dodge when you're attacking the pyro that just burned you all. |
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#19 |
![]() Join Date: Jul 2008
Reputation: 26
Posts: 428
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Jarate + Pyro works pretty well.
Crit afterburn ![]() |
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#20 |
![]() Join Date: Jul 2009
Reputation: 1
Posts: 55
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Demo+Pyro
You and your teammate cut of all exits and deal insane amounts of damage, also if the pyro hides he cancome in from behind and AB into 8 stickies |
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#21 |
![]() Join Date: Nov 2009
Reputation: 1
Posts: 54
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I love Heavy+ Engy. Especially if hes the only one Engy or if it's a good Sentry spot.
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#22 |
![]() Join Date: Jul 2008
Reputation: 47
Posts: 1,827
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Punching Heavy + Rifle Sniper
Punching Heavy + Medic Buddy + Medic Punching Heavy + Punching Heavy (any combo of fists-KGB has different strategy to it) |
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#23 |
![]() Join Date: Apr 2009
Reputation: 3
Posts: 161
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Demoman+scout: Death and cover.
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#24 |
![]() Join Date: Jun 2009
Reputation: 0
Posts: 10
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Two spies. One disguised as a medic and one as a heavy. Works every time.
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#25 |
![]() Join Date: Jun 2008
Reputation: 94
Posts: 767
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Heavy + Heavy. With one using Natascha and the other Sasha, one slows 'em down and the other mows 'em down (rhymes lol). If both have Sandvich, one can protect the other while he's eating, and then they switch.
Pyro + Sniper is, as already mentioned, a good combo. Sniper rules long range and kills Heavies while Pyro own close range and kills Spies. And Jarate + afterburn really is a huge pain for the enemy. Medic + Medic. The linking über-saw combo, the constant mutual healing and buffing, the speed... Pretty awesome. Engineer + Spy. When an enemy tries to edge the sentry, STAB! When the Spy is caught and getting hunted by the enemy, he can lure them into a level 1 ambush Sentry and the hunter becomes the prey. Soldier/Demo + Pyro/Heavy. One has to reload while he other doesn't, one is good at mid and decent at long range while the other is good at close range. Pyro can pin enemies to a wall and work as a projectile shield, while Heavy can slow down, heal, work as a meat shield or a distraction. |
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