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Old 03-12-2017, 03:53 PM   #1
Yourname942
 
 
 
Join Date: Jan 2017
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Highlightable Object? and UI Message?

Plan:
To make a flooded hallway, where the player uses a valve to rid the water to be able to proceed.


Goal A:
To make a sewer valve that the player can interact with.
Example:
http://guidesmedia.ign.com/guides/94...olie/2_004.jpg

Question:
1) How do you make something highlightable? (marked as an interactable object - like a generator or an alarm)?
Example:
https://i.ytimg.com/vi/EsaZP-fWeKE/maxresdefault.jpg

2) Would this work?: create simple geometry with the block tool, make it either a func_button, or a func_rot_button, and somehow make it highlightable?



Goal B):
To create a UI Message (An on-screen message indicating where and what the player's goal is. ("turn on generator/shut off alarm/etc")

I basically want to make a highlighted handle for players to press, and a message saying "Release the valve to lower the water")

Question:
1) How do you make a UI message like in this example? Ie. the player's goal is shown on screen. (Ex. "Deactivate the ride to stop...")
http://videogamecritic.com/images/360/left_4_dead_2.jpg


Thank you.
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Old 03-13-2017, 04:30 AM   #2
taz-ed
 
Join Date: Nov 2008
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i think this is what your after https://developer.valvesoftware.com/...uctor_Messages https://developer.valvesoftware.com/...nstructor_hint you eshould also find other L4D2 mapping help here https://developer.valvesoftware.com/...Level_Creation
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