Go Back   Steam Users' Forums > Steam Game Discussions > Q - S > Steel Storm: Burning Retribution

Reply
 
Thread Tools Display Modes
Old 12-19-2011, 08:26 AM   #1
necrodoom
 
 
 
Join Date: Aug 2011
Reputation: 14
Posts: 217
developing a campaign

LATEST VERSION: v0.10 PRERELEASE 3 http://www.mediafire.com/?ovb3r09373g78z2

briefing changes

KNOWN BUGS: [MINOR] unknown ally entity spawning at end of bridge of "and hell followed"

Last edited by necrodoom: 11-20-2012 at 10:41 AM.
necrodoom is offline  
Reply With Quote
Old 12-19-2011, 03:19 PM   #2
Nifran
 
Join Date: Jul 2011
Reputation: 0
Posts: 33
For the weapon terminal place an ordinary terminal and sets its type to items.

I'll check your missions out but wont be till after the holidays.
Nifran is offline   Reply With Quote
Old 03-31-2012, 05:13 AM   #3
_Emo_
 
Join Date: Dec 2011
Reputation: 8
Posts: 70
Nice campaign. I liked the large battle where we have to take part in. I hope that you will finish it. Here's the video playthrough:
http://www.youtube.com/watch?v=AhiRLGRtbUI
_Emo_ is offline   Reply With Quote
Old 03-31-2012, 07:50 AM   #4
motorsep
 
Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 391
Alright! Cool stuff! Getting more content to release as community mission pack is always a good thing! We appreciate it!

I tweeted, Facebooked and +1 it on Google! Good job!
motorsep is offline   Reply With Quote
Old 03-31-2012, 11:19 PM   #5
_Emo_
 
Join Date: Dec 2011
Reputation: 8
Posts: 70
The download link is dead, so I reuploaded it:
http://www.gamefront.com/files/21491...-V0.2alpha.zip
_Emo_ is offline   Reply With Quote
Old 04-17-2012, 05:48 AM   #6
necrodoom
 
 
 
Join Date: Aug 2011
Reputation: 14
Posts: 217
thanks for emoleveldesigner (_emo_) for getting me back to steel storm, left the campaign because i thought no one is going to play it, but this shows im wrong. developing the third level right now, and some bug reports:

1. enemies and allys seem to spawn ghosts on editor if set to spawn on map start

2. enemies and allys, when spawned, do not fire at enemies unless given a move command.

requests for editor:

triggers to enable AI to move farther a path
triggers for game over: so you can set an object so you need to protect it

also:
new ally types would be nice, aswell as some form of AI artilley



EDIT: fixed V0.2alpha: http://www.mediafire.com/?covrvt2s0v7ac89

EDIT2: new version: http://www.mediafire.com/?k41ejlukz92kjdl

EDIT3: 3rd level is a tough nut. still beta: http://www.mediafire.com/?q79i76mdmaew927

Last edited by necrodoom: 04-17-2012 at 08:31 AM.
necrodoom is offline   Reply With Quote
Old 04-17-2012, 09:34 AM   #7
motorsep
 
Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 391
That's how it is.. When you save your mission and play it not in the editor, you will have everything as planned (e.g. no ghosts, etc.)

Unfortunately, no new improvements coming to the game until our official map pack is released. The programmer doesn't really have any inspiration for Steel Storm as he is into coding Tomes of Mephistopheles.

That being said, the reason for me to code SS2 by myself and with as simplest code as possible is that I will be able to add features myself (if I can) or for community to mod it.
motorsep is offline   Reply With Quote
Old 04-18-2012, 06:47 AM   #8
necrodoom
 
 
 
Join Date: Aug 2011
Reputation: 14
Posts: 217
V0.10 BETA 2.5 is up! http://www.mediafire.com/?zeaiw5b690s9108
fixes various errors!

Last edited by necrodoom: 09-26-2012 at 03:06 AM.
necrodoom is offline   Reply With Quote
Old 08-30-2012, 08:29 AM   #9
necrodoom
 
 
 
Join Date: Aug 2011
Reputation: 14
Posts: 217
is anyone actually trying this?

i have a total of 9 downloads on the last version of the campaign.
necrodoom is offline   Reply With Quote
Old 08-30-2012, 03:19 PM   #10
motorsep
 
Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 391
I hope someone does. I am gonna stick it up in the official group. I keep on seeing 100+ people playing the game, I can't believe any of them doesn't visit the forums
motorsep is offline   Reply With Quote
Old 08-31-2012, 04:04 AM   #11
necrodoom
 
 
 
Join Date: Aug 2011
Reputation: 14
Posts: 217
thank you motorsep for the advertising

3 new downloads on the campaign!
necrodoom is offline   Reply With Quote
Old 08-31-2012, 04:23 PM   #12
motorsep
 
Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 391
My pleasure, necrodoom !
motorsep is offline   Reply With Quote
Old 09-17-2012, 01:59 AM   #13
necrodoom
 
 
 
Join Date: Aug 2011
Reputation: 14
Posts: 217
NEW UPDATES: http://www.mediafire.com/?g0odaaeb6ldat18
necrodoom is offline   Reply With Quote
Old 09-19-2012, 06:42 AM   #14
necrodoom
 
 
 
Join Date: Aug 2011
Reputation: 14
Posts: 217
looking for someone to review these maps, testing these maps alone after each edit consumes a lot of time i dont really have, also allows me to see other people strategies to beating maps (i usually go with pushing forward techniques, so allies are pretty much required, not sure about anyone else)

Last edited by necrodoom: 09-19-2012 at 06:49 AM.
necrodoom is offline   Reply With Quote
Old 09-19-2012, 11:46 AM   #15
motorsep
 
Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 391
Posted as an announcement and sent it through Twitter and G+. Let's see if anyone will help with testing

You should make couple of videos for YouTube (showing off most exciting moments), short, under 15 sec. If people get excited, they will come and play it.

Last edited by motorsep: 09-19-2012 at 11:52 AM.
motorsep is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > Q - S > Steel Storm: Burning Retribution


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 01:23 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2015, All Rights Reserved.