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#1 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 27
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Blender hat model misplaced
Like the title says, I need to know how to fix my hat model I created by using blender. When I tested it out, it was misplaced (Behind their head), how do I correctly place it on top of their head?
Thank you ps. I new to this kinda stuff, so far it had been enjoyable, if I get this fixed I will post this in my workshop =) |
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#2 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 27
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Hopefully I don't start over -_-, I just need a simple detailed explaination to fix this.
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#3 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 50
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When you did the itemtest in the sdk, did you check Auto bip_head?
That tends to fix it. Other than that advice I'm not to sure, could you post some images? Both in your model editor and in game would be nice. |
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#4 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 27
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yea I auto checked bip_head in blender, but it came as this?
http://s207.photobucket.com/albums/b...-53-55-069.jpg |
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#5 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 50
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#6 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 27
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ok thanks I will try that =)
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