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#91 |
![]() Join Date: Aug 2008
Reputation: 67
Posts: 766
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yep to each there own, hopefully in the future there will be a realism confogl
**wink *wink Last edited by NUMB3RS: 07-29-2012 at 12:27 AM. |
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#92 |
![]() Join Date: Apr 2012
Reputation: 164
Posts: 1,525
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My main problem with confogl is it's a little dull. I understand that it aims for balance more than anything, but for someone who plays L4D recreationally (But still wants balance), the removal of so much stuff grates a little.
It's not so much that the removal of tier 2's annoys me, it's just that gameplay becomes very monotonous. Here, once I have a tier 1 and throwable, there's really no point in exploring. Everyone just goes from A to B in the map, going through the quickest route because there's not much point looking for anything else. It makes each map samey and that's one of my only problems with it. Constructively, I'd ask for tweaks to remaining weapons and mechanics rather than the removal of stuff. I'd also go for no glows but whatever. |
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#93 |
![]() Join Date: Sep 2009
Reputation: 91
Posts: 717
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After today's update/DLC download, Confogl is booting or disconnecting random players from the server between rounds.
It happens more often while loading new maps, (changing from Death Toll 1 to Death Toll 2, for example) as opposed to switching from survivor to infected. I haven't checked to see if this happens on other mutations, but it happens quite often when playing the Confogl mutation. Typically, at least 1 player from each team will get disconnected, usually resulting in their game re-booting entirely. This glitch used to happen when a Restart Chapter vote got passed, and to my knowledge, still happens occasionally in regular versus games. I'm not sure if anything can be done about it, but I figured this deserves some attention. I played 3 full matches on the Confogl mutation tonight and this happened , on average, every other chapter. It's not game-breaking by any means but it is incredibly annoying, due to it's consistency. edit: Directed @ ProdigySim, I did notice that your 2nd list of updates/tweaks to Confoglol weren't implemented (2 tick melee before fatigue, consistent throwable spawns for both survivor rounds, etc.) Any details on if/when console players will see these tweaks? I understand that you don't have full control of what Valve/L4D2 Devs decide, just asking if you have any further information on the subject.
Last edited by skyhighatrist: 08-04-2012 at 02:55 AM. |
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