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Old 06-24-2012, 05:35 AM   #1
KaiserJohannes
 
Join Date: Jun 2012
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Fog on Map

Hello,
I am making a map right now and I have encountered the following problem:
Since part of the map is an open airfield I need fog to provide cover. You might know the map dod_flurry (really awesome snow map).
On this Map the fog completely surrounds the player no matter where he looks. but on my map (I added env_fog_controller und put all the values in sky_camera) the Fog is just "on" all my objects and brushes but not in the air so that you can see the sky which i dont wont. See here:

dod_flurry:

dod_eschborn: (my map)

(there is no skybox texture to make 100% clear what I mean, it makes no difference with or without a sky texture)

Last edited by KaiserJohannes: 06-24-2012 at 05:38 AM.
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Old 06-24-2012, 06:37 AM   #2
_Meathead_
 
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Fog has no effect on the skybox. I think Flurry uses the technique of lining the 3D skybox with the toolsblack texture explained here.
https://developer.valvesoftware.com/wiki/Fog_tutorial
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Old 06-24-2012, 08:04 AM   #3
KaiserJohannes
 
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OK cool thanks... but after doing the func_brush way its still just pitch black ?! Why is that? I am compiling my Vis in fast bt that should be the problem?

//Edit: When I pull up dod_flurry and fly around in spec then I can not see any black void but only fog?! An my map its black and the skybox then is foggy...
//Edit: I have checked and i belive there is no leak or any map breaking errors.

Last edited by KaiserJohannes: 06-24-2012 at 09:20 AM.
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Old 06-24-2012, 09:58 PM   #4
nohitreg001
 
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looks like you got a leak.
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Old 06-25-2012, 04:59 AM   #5
KaiserJohannes
 
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Quote:
Originally Posted by nohitreg001 View Post
looks like you got a leak.
According to the interlopers.net errors page I dont have one. I checkt for leaks right away since that is the first that comes to mind .
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Old 06-28-2012, 09:52 AM   #6
KaiserJohannes
 
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I need to bump this up because I still haven't found my mistake it isn't working. I tryed it on new Maps etc not working ist pitch black sky...
I think I am going insane if I cant find out why. I realy need this in my map otherwise it wont work and all the work was for nothing...
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Old 06-28-2012, 02:43 PM   #7
Splatt
 
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Quote:
Originally Posted by nohitreg001 View Post
looks like you got a leak.
This is actually Sli-Woody's alta-ego. If he is suggesting you have a 'leak', I would would check this out. He knows his stuff does old Woody

PS check your pms.
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Old 06-29-2012, 02:20 AM   #8
KaiserJohannes
 
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Quote:
Originally Posted by Splatt View Post
This is actually Sli-Woody's alta-ego. If he is suggesting you have a 'leak', I would would check this out. He knows his stuff does old Woody
PS check your pms.
Well yes I checked for leaks and interlopers is also telling me I dont have any :/

Checked PM gonna PM you soon
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Old 07-01-2012, 04:15 AM   #9
Splatt
 
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@KaiserJohannes: new pm sent.
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Old 07-02-2012, 10:06 AM   #10
JimmyCrackCorn
 
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Here's a quick way to see if you have a leak on your map.

Create a no draw block around your entire map, make it hollow (make sure you make the block large enough that when you make it hollow it doesn't touch any part of your map), compile the map.

This won't help you in any way find the leak but it will seal any leak you have.
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Old 07-02-2012, 07:17 PM   #11
Dradz
 
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I think the effect you are seeing is normal, based on the color of fog you have and your fog end values....you could try altering your primary fog color to a darker color, so the buildings do not look white and/or increase your fog end value. Another thing to look at may be your far z clip setting, but this does not look like a far z effect. Lastly, if you do have a 3d skybox, you need to ensure your for settings are the same in the sky camera as your normal world fog settings. Good luck!
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