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#1 |
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Join Date: Jun 2012
Reputation: 0
Posts: 6
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Fog on Map
Hello,
I am making a map right now and I have encountered the following problem: Since part of the map is an open airfield I need fog to provide cover. You might know the map dod_flurry (really awesome snow map). On this Map the fog completely surrounds the player no matter where he looks. but on my map (I added env_fog_controller und put all the values in sky_camera) the Fog is just "on" all my objects and brushes but not in the air so that you can see the sky which i dont wont. See here: dod_flurry: ![]() dod_eschborn: (my map) ![]() (there is no skybox texture to make 100% clear what I mean, it makes no difference with or without a sky texture) Last edited by KaiserJohannes: 06-24-2012 at 05:38 AM. |
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#2 |
![]() Join Date: Apr 2010
Reputation: 2
Posts: 13
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Fog has no effect on the skybox. I think Flurry uses the technique of lining the 3D skybox with the toolsblack texture explained here.
https://developer.valvesoftware.com/wiki/Fog_tutorial |
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#3 |
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Join Date: Jun 2012
Reputation: 0
Posts: 6
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OK cool thanks... but after doing the func_brush way its still just pitch black ?! Why is that? I am compiling my Vis in fast bt that should be the problem?
//Edit: When I pull up dod_flurry and fly around in spec then I can not see any black void but only fog?! An my map its black and the skybox then is foggy... //Edit: I have checked and i belive there is no leak or any map breaking errors. Last edited by KaiserJohannes: 06-24-2012 at 09:20 AM. |
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#4 |
![]() Join Date: Feb 2009
Reputation: 11
Posts: 105
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looks like you got a leak.
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#5 |
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Join Date: Jun 2012
Reputation: 0
Posts: 6
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#6 |
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Join Date: Jun 2012
Reputation: 0
Posts: 6
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I need to bump this up because I still haven't found my mistake it isn't working. I tryed it on new Maps etc not working ist pitch black sky...
I think I am going insane if I cant find out why. I realy need this in my map otherwise it wont work and all the work was for nothing... |
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#7 |
![]() Join Date: Mar 2006
Reputation: 29
Posts: 733
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#8 | |
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Join Date: Jun 2012
Reputation: 0
Posts: 6
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Quote:
Checked PM gonna PM you soon |
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#9 |
![]() Join Date: Mar 2006
Reputation: 29
Posts: 733
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@KaiserJohannes: new pm sent.
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#10 |
![]() Join Date: Mar 2004
Reputation: 9
Posts: 207
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Here's a quick way to see if you have a leak on your map.
Create a no draw block around your entire map, make it hollow (make sure you make the block large enough that when you make it hollow it doesn't touch any part of your map), compile the map. This won't help you in any way find the leak but it will seal any leak you have. |
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#11 |
![]() Join Date: Feb 2008
Reputation: 92
Posts: 323
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I think the effect you are seeing is normal, based on the color of fog you have and your fog end values....you could try altering your primary fog color to a darker color, so the buildings do not look white and/or increase your fog end value. Another thing to look at may be your far z clip setting, but this does not look like a far z effect. Lastly, if you do have a 3d skybox, you need to ensure your for settings are the same in the sky camera as your normal world fog settings. Good luck!
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