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#61 | |
![]() Join Date: Sep 2009
Reputation: 2
Posts: 116
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Quote:
However yes.. I have to agree with him about, HitBoxes (shoot in arm and then in chest) and Spawn Exploits. About FlashBugs I don't have a clue. Blood decals - they are bugged. Movement and FPS - the higher fps you have, the faster you run (test it yourself). Lag Ragdolls - seen this bug myself. AWPs and Scouts zoom sound - there is such a thing? I thought valve removed zoom sound in source engine (never heard it nether on internet, nether on new game serve [you are basically telling that in new game I have a huge loss and cause of that I don't hear zoom sound... common...]). Hit boxes planting - experienced this myself (really annoying thing) Awp fast switch - if when you shoot, switch to knife, switch back to awp. And in result it will be faster than just shooting and waiting for next shoot - it MUST be fixed. Valve fixed this in update from 1.5 to 1.6. It also has to be fixed in CSS. CSS is too easy game for this kind of advantage. --- Now I know how VALVE cares about graphics more than gameplay, so will write 3 not posted graphics bugs: Materials and their shadows Shadows from materials are created depending by where main light (sky light) is placed. Even if there is a wall between 'sun' and our barrel - shadow will still exist as if there is no wall there. There should be a check is some wall or object in a way between 'sun' and material. And custom lights (lamps) should be included in the system also. Last and not least: shadows skip materials as if they are invisible - it should be fixed. Sun trough walls Custom lights don't make shadows No shadows on materials Sun go away If you look in the 'sun' in certain angle and position - you wont see it even if you should. With sun Without sun Objects change their forms Some objects (mostly materials) change their form depending from angle and distance you are to them. Example #1: Image 1 Example #1: Image 2 Example #1: Image 3 Example #2: Image 1 Example #2: Image 2 Example #2: Image 3 Example #2: Image 4 Last edited by CsThm : 09-30-2009 at 11:44 PM. |
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#62 |
![]() Join Date: Apr 2004
Reputation: 13
Posts: 241
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the reason the lighting is off is because there is only one (or very few) real light sources. the lights you see in game are static. shadows not being drawn on objects is also just a limitation of the old engine. objects changing from is because of the LOD the game uses, but i'm not sure why the sun disappears.
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#63 |
![]() Join Date: Sep 2009
Reputation: 2
Posts: 116
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SHADOWS:
There's not much custom lights anyway... When object moves just renew shadows of that object and shadows from objects what were on it (number of shadows should match number of available light resources [glowing lamps, lamps, main - no need for lights like sparks what come due to player shooting]). If shadow goes on other object - renew that one also. And check it again and again and again. But save what objects you did renew, so you wont have to renew them again, and so it wont make a crash in certain conditions. And yes I do know that shadows are drawn only on "worldspawn" (the main thing), however I do think that it's possible to fix that. If I'm right shadows use decal engine. In GoldSource engine (half-life, CS1.6) decals could be drawn on any objects except models/sprites; in Source engine decals can be drawn on models also - drop a weapon and shoot it - you will see a bullet decal on the weapon (on the model) (or should I call it material... But whatever - you got the point). --- OBJECT FORMS: I'm sorry, but I really do not know what LOD means. =P --- SUN: Agree. --- P.S. Still even if there are reasons why that is one way and not an other way - they still are bugs - graphical bugs what should be fixed. Last edited by CsThm : 09-30-2009 at 11:54 PM. |
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#64 |
![]() Join Date: Apr 2004
Reputation: 13
Posts: 241
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yeah the baked in shadows could just be edited, or in some cases removed like on cbble, where the light source should be blocked by the wall.
LOD means level of detail. what you see varies depending on the angle you're at and if there is anything blocking your view to save resources. i think there's an ingame LOD setting that can be maxed out making the engine render everything around you. |
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#65 | |
![]() Join Date: Apr 2004
Reputation: 0
Posts: 139
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#66 |
![]() Join Date: Oct 2009
Reputation: 0
Posts: 19
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http://store.steampowered.com/stats/
I like how CSS and even cs1.6 outnumber L4D's player base 4 or 5 times. yet no updates. |
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#67 |
![]() Join Date: Jun 2009
Reputation: 0
Posts: 46
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With zoom sounds, I heard zooms a long, long time ago. Then I got a legal version and I've only ever heard clicks when playing that one. Click when zoom, click when come out.
@theriv What's your point? L4D has less updates than any other game. Second one comes out shortly too, means L4D1 will lack for updates for quite a while. CS:S has had quite a few updates. Last was Aug 09, go to the games list in Steam, rclick CS:S > View update news. Shows you all the updates. No, it doesn't have as much as it could. But dude.. This is a seriously old game. Games 6 months old are discontinued, this one is over 5 years old. Be grateful there's still support. =P It's been out of the top 10 weekly sales in Steam for quite a while now. Well.. Last few months anyway, pops back in when there's nothing selling, goes away again when a game is released. At least it gets better support than Halo Wars anyway. PC version cancelled, team dissassembled, etc. And that was before it even came out. =P |
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#68 |
![]() Join Date: Oct 2009
Reputation: 0
Posts: 19
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@chrissd21......what...?? Updating the game will draw buys, old players and so on. I can only assume you play the 360 version of L4D which is why i would understand the update reply. but theres updates all through oct and sept
Idk if you know...but L4D got updated with something called Crash Course a new VS campaign. Im glad they did this because they said they would. They also said they would update css. Yes the 2nd L4D will come out. But anyways back to the topic. Its not hard to just atleast support effort for an update. Negativity wont do any good. Atleast be assertive. :P Last edited by theriv : 10-17-2009 at 06:52 PM. |
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#69 |
![]() Join Date: Jun 2009
Reputation: 0
Posts: 46
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lulz. @theriv
Nah, I only play PC version. I hate shooters on a console. Although.. CoD4 is alright, I still prefer my PC. Crash Course is an extremely short fling, not worth calling a campaign. It's only 2 lvls. lol. Makes for an easy Akimbo Assassin, but kinda lame for playing over. I'm in Aus. =P It's looking fairly unlikely that we get the "real" L4D2. So that part about it coming out is debatable. =P lol I am assertive. I just think this is an old game and we'd be better served if they released a new CS. And HL ep3. lolz. The game is what, 5 years old? Games are discontinued after 6months if they don't sell well (read 'massively'). The amount of updates they'd have to release to fix everything wouldn't be worth the hassle IMO. Sides, a new one would show off my gfx card better. Well.. When I replace mobo it would. |
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#70 |
![]() Join Date: Oct 2009
Reputation: 0
Posts: 19
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@chissd21 i said vs campaign. Thats what it was aimed toward. Its suppose to be short for that reason.
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#71 |
![]() Join Date: Jun 2009
Reputation: 0
Posts: 46
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It's still too short to be called a campaign. Versus doesn't add enough to be worth the map being a prize update. It's fun yea, but it's like playing an iPhone game. They're casual games, pick up and play, meant to be played when boredom strikes. But still nothing there.
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#72 |
![]() Join Date: Oct 2008
Reputation: 0
Posts: 4
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Not sure if its a bug, or was intentional, but de_nuke doesn't have a radar overview image. The radar uses the standard image, instead of the green ones usually used on all the other default maps.
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#73 |
![]() Join Date: Nov 2009
Reputation: 0
Posts: 2
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VALVE WHY DONT U LISTEN! GOD MAKE VALVE TO HEAR US!
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#74 |
![]() Join Date: Mar 2009
Reputation: 0
Posts: 5
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VALVE do some Bugfixes
We waitet long enough and played with them in the hope You will not forget us and fix them in an acceptable ammount of time ![]() We (the community) never asked for things like: -HDR support -Dynamic weapon pricing & fully loaded weapons -New Animations (which uses much CPU power) etc. But we got them, why? ![]() On the other side we have asked many Times and for a long time now for features & bugfixes like: -Multithreading Support for Multicore CPUs (or still better performance on singlecore CPUs) -Netcode (movement delay) -Crouchbug (delay when crouching/standing up) -Hitbox/Hitreg (really needs a good fix!) -Grenthrow animation (it's so annoying for many people) -No HS trough Hand (Shots trough hand and head of the same player only takes damage of the Hand) -Self shadowing (I wanna see my shadow also, not only the others's) -Shadows with ragdolls turned off should also disappear And many more! (just read the first post in this thread when You ever try to get a Look in this forum) But You did nothing since yet, WHY? ![]() Not even a little Statement or an official Reply from one of You. WHY VALVE DO YOU IGNORE US? One of the biggest PC gaming communitys, why? Last edited by KiloSwiss : 11-20-2009 at 12:51 PM. |
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#75 | |
![]() Join Date: Aug 2009
Reputation: 0
Posts: 9
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