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Old 09-30-2009, 05:06 PM   #61
CsThm
 
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Quote:
Originally Posted by EzDeek View Post
heres the not an actual bug list

Hit Box Issue
If you shoot at another player, only the part of the model that is hit first takes damage. For example, if you're at an angle where the enemies hand is in the way of their face, you will only do the typical amount of damage when someone is shot in the hand. It will not register a headshot.

- not a bug, actually was an update, before the update u could get 1 shot scout kills by aiming at the neck, it would hit their hand - 60 dmg then their neck 72 dmg.

Flashbangs
Sometimes it is possible for flashes to have no effect and one flash can overwrite another flash's blind amount.

= another update, flashes used to restart the blind phase im sure and that caused player to come unflashed then reflashed, slight advantage, instead they made it overwrite.

Blood decals are client side
There can be instances where blood can appear on a player's face when they're shot at, even though they never took damage.

= only model decals are client side, blood decals on walls are serverside to reduce load, the netcodes pretty good for source, so generally if u see blood when u shouldnt its down to bad settings

Movement and FPS
A player with 100FPS can run faster than a player with the same weapon who has 30FPS.

- no just no...

Lag Ragdolls
Sometimes, when you join a server and the round began, you can see the standard ragdoll stance of fallen soldiers, then they immediately fall to the ground

AWPs and Scouts don't make the zoom sound
Sometimes they AWP and Scout don't make zooming sounds. Sometimes they can only be heard when the player zooms in while jumped.

-both of these are due to client loss, and connection issues

The hitbox of a player planting the bomb isn't aligned properly with the model. See here. (Will try to get a better video)

- u might wanna look at the video again, first bullet hits the wood in the background because the player shooting was moving while shooting, the rest are spammed and shooting over the guy, notice the wood breaking

ur so called "exploit list"
AWP Quickswitching exploit
A player can fire an awp, quickly switch to another weapon and back and fire their AWP again. In reality they should have to wait for the animation to finish loading the weapon before being able to fire again.

not an exploit and this game isnt about realisim

Spawn Exploits
Spawning in CS:S is just a cycle through the same pattern at all times. If you create a server and spawn somewhere and you make a new server, you will spawn the same place. The number cycling through spawn entities should be randomized every round. This can be, and is already, exploited by some competetive CS:S teams.

not an exploit

de_nuke: [1] [2]

not exploits, thats a camera and a light nothing wrong with it

i wont look at the esl ones, as its clear you haven't.

your suggestion list... Is well laugable, and should never be included in counter-strike
Basically I am cs1.6 player, and I don't even think that CSS is worth to CS part in it. But what this guy wrote is just...

However yes.. I have to agree with him about, HitBoxes (shoot in arm and then in chest) and Spawn Exploits.

About FlashBugs I don't have a clue.

Blood decals - they are bugged.
Movement and FPS - the higher fps you have, the faster you run (test it yourself).
Lag Ragdolls - seen this bug myself.
AWPs and Scouts zoom sound - there is such a thing? I thought valve removed zoom sound in source engine (never heard it nether on internet, nether on new game serve [you are basically telling that in new game I have a huge loss and cause of that I don't hear zoom sound... common...]).
Hit boxes planting - experienced this myself (really annoying thing)
Awp fast switch - if when you shoot, switch to knife, switch back to awp. And in result it will be faster than just shooting and waiting for next shoot - it MUST be fixed. Valve fixed this in update from 1.5 to 1.6. It also has to be fixed in CSS. CSS is too easy game for this kind of advantage.


---

Now I know how VALVE cares about graphics more than gameplay, so will write 3 not posted graphics bugs:

Materials and their shadows
Shadows from materials are created depending by where main light (sky light) is placed. Even if there is a wall between 'sun' and our barrel - shadow will still exist as if there is no wall there. There should be a check is some wall or object in a way between 'sun' and material. And custom lights (lamps) should be included in the system also. Last and not least: shadows skip materials as if they are invisible - it should be fixed.
Sun trough walls
Custom lights don't make shadows
No shadows on materials

Sun go away
If you look in the 'sun' in certain angle and position - you wont see it even if you should.
With sun
Without sun

Objects change their forms
Some objects (mostly materials) change their form depending from angle and distance you are to them.
Example #1: Image 1
Example #1: Image 2
Example #1: Image 3
Example #2: Image 1
Example #2: Image 2
Example #2: Image 3
Example #2: Image 4

Last edited by CsThm : 09-30-2009 at 11:44 PM.
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Old 09-30-2009, 09:39 PM   #62
techniqu
 
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the reason the lighting is off is because there is only one (or very few) real light sources. the lights you see in game are static. shadows not being drawn on objects is also just a limitation of the old engine. objects changing from is because of the LOD the game uses, but i'm not sure why the sun disappears.
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Old 09-30-2009, 10:40 PM   #63
CsThm
 
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SHADOWS:

There's not much custom lights anyway...

When object moves just renew shadows of that object and shadows from objects what were on it (number of shadows should match number of available light resources [glowing lamps, lamps, main - no need for lights like sparks what come due to player shooting]). If shadow goes on other object - renew that one also. And check it again and again and again. But save what objects you did renew, so you wont have to renew them again, and so it wont make a crash in certain conditions.

And yes I do know that shadows are drawn only on "worldspawn" (the main thing), however I do think that it's possible to fix that. If I'm right shadows use decal engine. In GoldSource engine (half-life, CS1.6) decals could be drawn on any objects except models/sprites; in Source engine decals can be drawn on models also - drop a weapon and shoot it - you will see a bullet decal on the weapon (on the model) (or should I call it material... But whatever - you got the point).

---


OBJECT FORMS:

I'm sorry, but I really do not know what LOD means. =P

---


SUN:

Agree.


---


P.S. Still even if there are reasons why that is one way and not an other way - they still are bugs - graphical bugs what should be fixed.

Last edited by CsThm : 09-30-2009 at 11:54 PM.
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Old 10-01-2009, 12:35 AM   #64
techniqu
 
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yeah the baked in shadows could just be edited, or in some cases removed like on cbble, where the light source should be blocked by the wall.

LOD means level of detail. what you see varies depending on the angle you're at and if there is anything blocking your view to save resources. i think there's an ingame LOD setting that can be maxed out making the engine render everything around you.
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Old 10-08-2009, 05:52 PM   #65
EzDeek
 
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Quote:
Originally Posted by CsThm View Post
Movement and FPS - the higher fps you have, the faster you run (test it yourself).It may look like that but at 100/75/30fps you still move at a velocity of 250 - no change edit the velocity of 250 is with a knife

AWPs and Scouts zoom sound - there is such a thing? I thought valve removed zoom sound in source engine (never heard it nether on internet, nether on new game serve [you are basically telling that in new game I have a huge loss and cause of that I don't hear zoom sound... common...]). I played around on both new game and a server and well interesting things, basically on uneven ground u get awp/scout zoom noises on flat ground you dont, it seems to be something to do with the pov.. its a really confusing bug
Hit boxes planting - experienced this myself (really annoying thing)there is a bug with planting and hitboxes but not the same as that video, thats just bad aim and a recoiled gun in that video, the bug im refering to is the standing up planter. Where the planter looks like he is standing up but his hitbox is crouched
Awp fast switch - if when you shoot, switch to knife, switch back to awp. And in result it will be faster than just shooting and waiting for next shoot - it MUST be fixed. Valve fixed this in update from 1.5 to 1.6. It also has to be fixed in CSS. CSS is too easy game for this kind of advantage. [color]It wasnt 1.5 to 1.6 it was just a 1.6 update, the fact they removed quickshooting kinda makes the "exploit" pointless[/color]
ten characters
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Old 10-12-2009, 08:20 AM   #66
theriv
 
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http://store.steampowered.com/stats/

I like how CSS and even cs1.6 outnumber L4D's player base 4 or 5 times.

yet no updates.
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Old 10-13-2009, 01:40 AM   #67
Chrissd21
 
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With zoom sounds, I heard zooms a long, long time ago. Then I got a legal version and I've only ever heard clicks when playing that one. Click when zoom, click when come out.

@theriv
What's your point? L4D has less updates than any other game. Second one comes out shortly too, means L4D1 will lack for updates for quite a while.

CS:S has had quite a few updates. Last was Aug 09, go to the games list in Steam, rclick CS:S > View update news. Shows you all the updates. No, it doesn't have as much as it could. But dude.. This is a seriously old game. Games 6 months old are discontinued, this one is over 5 years old. Be grateful there's still support. =P It's been out of the top 10 weekly sales in Steam for quite a while now. Well.. Last few months anyway, pops back in when there's nothing selling, goes away again when a game is released.

At least it gets better support than Halo Wars anyway. PC version cancelled, team dissassembled, etc. And that was before it even came out. =P
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Old 10-17-2009, 06:50 PM   #68
theriv
 
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@chrissd21......what...?? Updating the game will draw buys, old players and so on. I can only assume you play the 360 version of L4D which is why i would understand the update reply. but theres updates all through oct and sept

Idk if you know...but L4D got updated with something called Crash Course a new VS campaign. Im glad they did this because they said they would. They also said they would update css.

Yes the 2nd L4D will come out.

But anyways back to the topic. Its not hard to just atleast support effort for an update. Negativity wont do any good. Atleast be assertive. :P

Last edited by theriv : 10-17-2009 at 06:52 PM.
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Old 10-19-2009, 01:11 AM   #69
Chrissd21
 
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lulz. @theriv

Nah, I only play PC version. I hate shooters on a console. Although.. CoD4 is alright, I still prefer my PC.

Crash Course is an extremely short fling, not worth calling a campaign. It's only 2 lvls. lol. Makes for an easy Akimbo Assassin, but kinda lame for playing over.

I'm in Aus. =P It's looking fairly unlikely that we get the "real" L4D2. So that part about it coming out is debatable. =P lol

I am assertive. I just think this is an old game and we'd be better served if they released a new CS. And HL ep3. lolz. The game is what, 5 years old? Games are discontinued after 6months if they don't sell well (read 'massively'). The amount of updates they'd have to release to fix everything wouldn't be worth the hassle IMO.

Sides, a new one would show off my gfx card better. Well.. When I replace mobo it would.
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Old 10-19-2009, 05:49 PM   #70
theriv
 
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@chissd21 i said vs campaign. Thats what it was aimed toward. Its suppose to be short for that reason.
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Old 10-20-2009, 06:48 PM   #71
Chrissd21
 
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It's still too short to be called a campaign. Versus doesn't add enough to be worth the map being a prize update. It's fun yea, but it's like playing an iPhone game. They're casual games, pick up and play, meant to be played when boredom strikes. But still nothing there.
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Old 11-02-2009, 02:49 AM   #72
birkett
 
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Not sure if its a bug, or was intentional, but de_nuke doesn't have a radar overview image. The radar uses the standard image, instead of the green ones usually used on all the other default maps.
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Old 11-16-2009, 09:14 AM   #73
SilentGhost3
 
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VALVE WHY DONT U LISTEN! GOD MAKE VALVE TO HEAR US!
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Old 11-20-2009, 11:51 AM   #74
KiloSwiss
 
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Question

VALVE do some Bugfixes
We waitet long enough and played with them in the hope You will not forget us and fix them in an acceptable ammount of time


We (the community) never asked for things like:
-HDR support
-Dynamic weapon pricing & fully loaded weapons
-New Animations (which uses much CPU power)
etc.

But we got them, why?



On the other side we have asked many Times and for a long time now for features & bugfixes like:
-Multithreading Support for Multicore CPUs (or still better performance on singlecore CPUs)
-Netcode (movement delay)
-Crouchbug (delay when crouching/standing up)
-Hitbox/Hitreg (really needs a good fix!)
-Grenthrow animation (it's so annoying for many people)
-No HS trough Hand (Shots trough hand and head of the same player only takes damage of the Hand)
-Self shadowing (I wanna see my shadow also, not only the others's)
-Shadows with ragdolls turned off should also disappear
And many more! (just read the first post in this thread when You ever try to get a Look in this forum)

But You did nothing since yet, WHY?
Not even a little Statement or an official Reply from one of You.

WHY VALVE DO YOU IGNORE US?
One of the biggest PC gaming communitys, why?

Last edited by KiloSwiss : 11-20-2009 at 12:51 PM.
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Old Yesterday, 03:09 PM   #75
Al_Elisande
 
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Quote:
Originally Posted by KiloSwiss View Post
VALVE do some Bugfixes
We waitet long enough and played with them in the hope You will not forget us and fix them in an acceptable ammount of time


We (the community) never asked for things like:
-HDR support
-Dynamic weapon pricing & fully loaded weapons
-New Animations (which uses much CPU power)
etc.

But we got them, why?



On the other side we have asked many Times and for a long time now for features & bugfixes like:
-Multithreading Support for Multicore CPUs (or still better performance on singlecore CPUs)
-Netcode (movement delay)
-Crouchbug (delay when crouching/standing up)
-Hitbox/Hitreg (really needs a good fix!)
-Grenthrow animation (it's so annoying for many people)
-No HS trough Hand (Shots trough hand and head of the same player only takes damage of the Hand)
-Self shadowing (I wanna see my shadow also, not only the others's)
-Shadows with ragdolls turned off should also disappear
And many more! (just read the first post in this thread when You ever try to get a Look in this forum)

But You did nothing since yet, WHY?
Not even a little Statement or an official Reply from one of You.

WHY VALVE DO YOU IGNORE US?
One of the biggest PC gaming communitys, why?
calm down dude
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