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Old 12-11-2010, 02:44 AM   #1
Ronimo Games
 
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Development blog

One of our programmers has a development blog which talks about all kinds of things around development, including stuff about Swords & Soldiers. The newest blog post talks about how the settings system for Swords & Soldiers work. If you are interested in how games are made, this may be a nice read.

Blogpost: All the settings
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Old 12-18-2010, 09:36 AM   #2
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One of our programmers wrote another blogpost about the development of Swords & Soldiers. This time about how we designed levels without having the time to create real tools for that.

Designing levels without tools
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Old 01-01-2011, 08:24 AM   #3
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There is another blogpost about development of Swords & Soldiers! This time about how the AIs were designed:

AI in Swords & Soldiers (part 1)
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Old 01-08-2011, 03:54 AM   #4
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New blogpost about Swords & Soldiers development! With more interesting details on how our AIs work, and an image of the insane size of the Chinese skirmish AI.

AI in Swords & Soldiers (part 2)
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Old 01-15-2011, 10:40 AM   #5
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New blogpost about development of Swords & Soldiers! This time about how incredibly complex balancing really is. People often think balancing is just about making all factions equally strong, but there are several other forms of balance that are just as important! You can read more about it here:

The many faces of balance in an RTS
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Old 03-11-2012, 03:38 PM   #6
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It's been a while, but here's a new dev blogpost about Swords & Soldiers! This one explains what was going on with the weird network bug that we recently fixed:

The weird cause of Swords & Soldiers network errors
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Old 04-26-2012, 07:43 PM   #7
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You should "sticky" this thread.
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Old 05-05-2012, 08:10 PM   #8
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Quote:
Originally Posted by Ronimo Joost View Post
It's been a while, but here's a new dev blogpost about Swords & Soldiers! This one explains what was going on with the weird network bug that we recently fixed:

The weird cause of Swords & Soldiers network errors
I'm happy that it works now!
I hope I could help :P
Thanks for fixing it
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