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Old 11-04-2009, 12:42 AM   #1
Hanzo
 
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Naming teleports

Well recently i've been playing on some cp_/pl_ maps.
There usually were few engineers, they all had teleports.
My point is, when you make a teleport, you can press a button while looking at it, and you switch to teleport naming mode.
Most people type very fast, so don't say it's a waste of time, or getting killed easily.
It could look something like this. I am not sure about the text before the actual name of the teleporter.

Post whether you like it or not, and any tweaks you can think of.

(If you are curious it's shopped)
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Old 11-04-2009, 12:45 AM   #2
nanosheep
 
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Teleporters tend to die so easily, naming them would soon be overlooked.
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Old 11-04-2009, 12:47 AM   #3
Imnotbanned
 
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Quote:
Originally Posted by nanosheep View Post
Teleporters tend to die so easily, naming them would soon be overlooked.
It would be so sad too, "Alas, poor Yoric, I barely knew ye"...
...
...
"Teleporter goin' up!"
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Old 11-04-2009, 12:49 AM   #4
nanosheep
 
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Plus, you got people naming them with profanic words, and derogatory memes.
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Old 11-04-2009, 12:50 AM   #5
Reppuken
 
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Teleporter segregation anyone?

DEMOMAN TELEPORT (Level 1)
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Old 11-04-2009, 12:52 AM   #6
Valheru
 
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Maybe a better system would be for the teleport to have an automatic description added to it indicating where it goes.

Sometimes there are like 3 or 4 teleports available, with 2 of them not really going anywhere useful if you are trying to get to the front.
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Old 11-04-2009, 12:53 AM   #7
Odgor
 
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"No Scouts allowed"
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Old 11-04-2009, 12:58 AM   #8
Insani99999
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"Walk on me, I dare ya!"
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Old 11-04-2009, 01:02 AM   #9
DeadLuck
 
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It'd just be yet another thing no-one would do, or even to assist in griefing. If it were automatic (ie, the game could automatically tell you how far ahead or even give you a preview somewhere of what the area around the exit looks like, then perhaps, but even that has it's balance issues (remote monitoring?)
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Old 11-04-2009, 01:03 AM   #10
Carlo259
 
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Ive thought that the maps should automatically name them, the maps should have zones like in CS:S when there is a radio message and it says where the player is when you look at the tele it should have a message telling what zone it goes to eg: red intel or last point
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Old 11-04-2009, 01:05 AM   #11
Bigballa510
 
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Why not just code the game to have certain locations named, and when you drop an exit there, it'll just tie it to your entrance automatically.

Same code could be used to tie voice commands to locations. Such as "Spy!(Intelligence room: Red)"

So you build an entrance, blank slate.

Build the exit in example "Upper-Hallway Blue"

And the Teleporter entrance just uses that as the description. When the exit blows up, the entrance's location information is cleared as well. They had the location thing in TFC if I recall.
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Old 11-04-2009, 01:25 AM   #12
zuhane
 
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If there was a small hologram above the entrance showing the general area when you look at it, that would be cool.
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Old 11-04-2009, 01:28 AM   #13
TigerPlushie
 
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This looks like a job for... the portal effect!
Imagine, if you could look into the teleporter in any way and see the other side!

...nevermind.
My framerate just convinced me to take this suggestion back...
...it has guns... help!
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Old 11-04-2009, 01:57 AM   #14
Pаспределитель
 
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You should tell me how you got TF2 to display the time in the corner. This would actually be a cool idea, but people would somehow get text goaste on it. Don't ask me how.. but it would happen.
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Old 11-04-2009, 02:09 AM   #15
Hanzo
 
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Quote:
Originally Posted by Pаспределитель View Post
You should tell me how you got TF2 to display the time in the corner. This would actually be a cool idea, but people would somehow get text goaste on it. Don't ask me how.. but it would happen.
That's x-fire ingame option :P
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