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#1 |
![]() Join Date: Aug 2009
Reputation: 0
Posts: 12
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Naming teleports
Well recently i've been playing on some cp_/pl_ maps.
There usually were few engineers, they all had teleports. My point is, when you make a teleport, you can press a button while looking at it, and you switch to teleport naming mode. Most people type very fast, so don't say it's a waste of time, or getting killed easily. It could look something like this. I am not sure about the text before the actual name of the teleporter. Post whether you like it or not, and any tweaks you can think of. (If you are curious it's shopped) |
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#2 |
![]() Join Date: Jan 2008
Reputation: 168
Posts: 3,585
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Teleporters tend to die so easily, naming them would soon be overlooked.
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#3 |
![]() Join Date: Aug 2009
Reputation: 22
Posts: 452
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#4 |
![]() Join Date: Jan 2008
Reputation: 168
Posts: 3,585
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Plus, you got people naming them with profanic words, and derogatory memes.
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#5 |
![]() Join Date: Feb 2009
Reputation: 79
Posts: 642
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Teleporter segregation anyone?
DEMOMAN TELEPORT (Level 1) |
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#6 |
![]() Join Date: Jan 2008
Reputation: 15
Posts: 323
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Maybe a better system would be for the teleport to have an automatic description added to it indicating where it goes.
Sometimes there are like 3 or 4 teleports available, with 2 of them not really going anywhere useful if you are trying to get to the front. |
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#7 |
![]() Join Date: Jan 2009
Reputation: 17
Posts: 952
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"No Scouts allowed"
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#8 |
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Banned
Join Date: Dec 2008
Reputation: 27
Posts: 478
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"Walk on me, I dare ya!"
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#9 |
![]() Join Date: May 2008
Reputation: 18
Posts: 464
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It'd just be yet another thing no-one would do, or even to assist in griefing. If it were automatic (ie, the game could automatically tell you how far ahead or even give you a preview somewhere of what the area around the exit looks like, then perhaps, but even that has it's balance issues (remote monitoring?)
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#10 |
![]() Join Date: Feb 2009
Reputation: 0
Posts: 30
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Ive thought that the maps should automatically name them, the maps should have zones like in CS:S when there is a radio message and it says where the player is when you look at the tele it should have a message telling what zone it goes to eg: red intel or last point
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#11 |
![]() Join Date: Sep 2007
Reputation: 39
Posts: 2,280
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Why not just code the game to have certain locations named, and when you drop an exit there, it'll just tie it to your entrance automatically.
Same code could be used to tie voice commands to locations. Such as "Spy!(Intelligence room: Red)" So you build an entrance, blank slate. Build the exit in example "Upper-Hallway Blue" And the Teleporter entrance just uses that as the description. When the exit blows up, the entrance's location information is cleared as well. They had the location thing in TFC if I recall. |
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#12 |
![]() Join Date: Feb 2009
Reputation: 12
Posts: 347
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If there was a small hologram above the entrance showing the general area when you look at it, that would be cool.
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#13 |
![]() Join Date: Aug 2009
Reputation: 21
Posts: 416
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This looks like a job for... the portal effect!
Imagine, if you could look into the teleporter in any way and see the other side! ...nevermind. My framerate just convinced me to take this suggestion back... ...it has guns... help! |
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#14 |
![]() Join Date: Aug 2009
Reputation: 51
Posts: 882
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You should tell me how you got TF2 to display the time in the corner.
This would actually be a cool idea, but people would somehow get text goaste on it. Don't ask me how.. but it would happen. ![]() |
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#15 |
![]() Join Date: Aug 2009
Reputation: 0
Posts: 12
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This would actually be a cool idea, but people would somehow get text goaste on it. Don't ask me how.. but it would happen. 
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