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#31 |
![]() Join Date: Sep 2004
Reputation: 363
Posts: 1,000
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L4D2 modders are bunch of babies. I reported them like two times already.
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#32 |
![]() Join Date: May 2004
Reputation: 1121
Posts: 4,075
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They are "working on it". I hope it comes out soon for you peeps. I am not too bothered because I am still working on my l4D campaign. Looks like well into March 2010. hahaha
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#33 | |
![]() Join Date: Nov 2008
Reputation: 28
Posts: 426
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Quote:
In the end, its only been a week. Im sure it will come out this week or sometime next... whats the big deal so long as it doesn't take as long as the L4D1 tools? |
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#34 |
![]() Join Date: Dec 2007
Reputation: 132
Posts: 618
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Personally, if Valve says something I usually expect it about a month+ later. I'm surprised L4D2 actually came out on the day, so in a way they did a good job. I wasn't particularly expecting this when L4D2 was released so I'm trying not to get too hyped up over it. Still annoying though, but in a "You know it's good for you" kind of way, since a more stable Hammer (will this ever happen?) is a damn good thing in my books.
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#35 |
![]() Join Date: Mar 2004
Reputation: 60
Posts: 675
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Doesn't L4D2 use the same VPK system as L4D1? I imagine the entities are more or less the same. I'd check out some of the official maps and work from there if it was me.
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#36 |
![]() Join Date: Aug 2007
Reputation: 210
Posts: 2,263
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Yep, start all your brush-work with the L4D1 SDK (or at a press the Orange Box SDK), but don't put in any entities until the L4D2 SDK is finalised and released.
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#37 |
![]() Join Date: Jan 2009
Reputation: 79
Posts: 709
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No one truly understands Valve Time. You guys honestly thought "on Release" meant on release?
Are you all already bored of the default maps? :O |
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#38 |
![]() Join Date: Dec 2007
Reputation: 132
Posts: 618
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My L4D2 and L4D Authoring tools just got updated, and guess what... Crap all changed. God.
I'm just not in a good mood at the moment because of L4D nav meshes taking the mick like they always do. Then, something good could finally happen...but doesn't.
Last edited by herbius: 11-27-2009 at 10:11 AM. |
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#39 |
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Banned
Join Date: Nov 2009
Reputation: 0
Posts: 74
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They did not actualy give it to us (maybe they gave it to You, but we had to buy it), They sold it to us. If they had actualy given it to me, i would be more understanding that they did not release the SDK as stated on the Official Post, because they are doing it for free and they enjoy it but they do have a real job that they need to do plus life, so of course its not they're priority. But thats not the case....
Last edited by helio-g: 11-29-2009 at 01:02 AM. |
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#40 |
![]() Join Date: May 2008
Reputation: 169
Posts: 5,362
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What do you think Valve is doing? Just waiting their asses of and laugh about guys complaining about the unreleased SDK? What the heck would be the benefit of doing so?
They're doing a good job and if it takes them longer than expected to release the SDK then they'll have a reason for that. |
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#41 |
![]() Join Date: May 2007
Reputation: 41
Posts: 560
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Maybe if we do more flag designs they'll release it sooner.
Maybe if we do more flag designs they'll release it sooner. Maybe if we do more flag designs they'll release it sooner. Maybe if we do more flag designs they'll release it sooner. Maybe if we do more flag designs they'll release it sooner. Maybe if we do more flag designs they'll release it sooner. Maybe if we do more flag designs they'll release it sooner. Maybe if we do more flag designs they'll release it sooner. Maybe if we do more flag designs they'll release it sooner. Maybe if we do more flag designs they'll release it sooner. Maybe if we do more flag designs they'll release it sooner. |
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#42 |
![]() Join Date: Jun 2009
Reputation: 6
Posts: 292
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#43 | |
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Banned
Join Date: Nov 2009
Reputation: 0
Posts: 74
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Quote:
What exactly would be the benefit in them giving you what you pay for when you pay for it? |
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#44 |
![]() Join Date: May 2008
Reputation: 169
Posts: 5,362
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http://store.steampowered.com/app/550/
You payed for L4D2, which includes a Single-Player version, a Multipler one, Co-op, Steam Achievements and so on, and you got it. The SDK will come, you just have to be patient. Last edited by z33ky: 11-29-2009 at 02:58 PM. Reason: grammar |
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#45 |
![]() Join Date: Nov 2009
Reputation: 4
Posts: 121
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Actually, I only pre-ordered before the sales because I was under the impression that the SDK would be released at launch, (as advertised.)
It does seem like a marketing ploy to me, but then I guess it can't be helped now.. I just wish these people would give some kind of response as to why they decided to do this. I mean.. the game is clearly the same as L4D1 in practically every way. I doubt the SDK needed much work to be distributed on time.. So why the hold up? The only things I can think of would be that they want to release the L4D1 campaigns officially or they want us to play their L4D2 campaigns properly before we get to create our own.. OR the match making system needs work.. Meh.. Guess we'll never know. |
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