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#1 |
![]() Join Date: May 2009
Reputation: 2
Posts: 67
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Workaround For Crash to Desktop With No Error Message/Runtime Error Message Problem
There are two current workarounds that extend the inevitable crashing and there's also the method of deleting the NFC's that fixes it all sometimes.
Method 1 Reinstall (Kinda but different, courtesy of Freyar)
Method 2 Administrator -Expands No Crash Time Upto About 3 Hours (IF DOING METHOD 2 YOU MUST KNOW YOUR STEAM USERNAME AND PASSWORD IF YOU HAVE FORGOTTEN YOUR USERNAME LOOK AT THE TOP LEFT CORNER OF YOUR STEAM WINDOW IF YOU HAVE FORGOTTEN YOUR POSWORD RESET IT BEFORE TRYING ALSO GORE WILL REMAIN SO IT'S WORTH IT)
Method 3 (Gibbing, Blood and Dead Bodies Will Be Lost) Well I'll be dammed, Wanting expand the time until crashing? Or is the above not working? Or are you to lazy to read the above methods and have noticed this is the smallest? Or Do you have the Australian or German Version of the game and know losing gore is no biggie for you since you've lost it already well anyway's here's your info
Method 4 Full Control(Courtesy of Kirennian)
Other Problems? When I'm not lazy I'll make a thread to address all these problems. ALSO IF YOUR STILL SCANNING FOR STEAM UPDATES JUST WAIT YOUR GOD DAM L4D2 PRE-LOAD FILES ARE DECRYPTING Last edited by DigitalySane : 11-17-2009 at 11:33 PM. |
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#2 |
![]() Join Date: May 2009
Reputation: 2
Posts: 67
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Bump 2 front 2 help people
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#3 |
![]() Join Date: Apr 2009
Reputation: 2
Posts: 13
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Easier if we work on the same thread so I'll post my info here and let my thread die.
The result: Crashing to the desktop with no prior warning on a multitude of different system combinations. Upon 'checking integrity of game cache', there will always be at least one file downloaded which is corrupted and replaced... the replacement file unfortunately also being corrupted and so it goes on. The triggering event: Friendly fire in any capacity (if you're unsure if this applies to your crashes, test it in the safe room, in single player of course ). While some may joke that it's a bloody good way to train, of course CPU controlled players do it all the time and besides, you can't realistically be expected to play online without one person in the game friendly firing at some point. Any more potential suggestions for fixes would be appreciated, also information on how to send a 'ticket' so I can add my pennies worth along with the others who seem to be experiencing the same difficulties. Also, it'd be nice to know which files fail to validate but unfortunately the steam engine doesn't provide that information |
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#4 |
![]() Join Date: May 2009
Reputation: 1
Posts: 23
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Here's a method (warning this is pretty advanced) to possibly figure out where it's choking at least.
1) Goto http://technet.microsoft.com/en-us/s.../bb896645.aspx and download Procmon. 2) Start Procmon as administrator. 3) Goto filter menu -> filter... 4) In the drop down pick "Process Name" and type in "left4dead2.exe" then hit the Add button. 5) In the drop down pick "Result"" and type in ACCESS DENIED then hit the Add button. 6) Click Ok then leave Procmon open and goto Steam. 7) Run L4D2 until it crashes to desktop. 8) After you crash go back and read procmon to see if it gave you any info. What you are looking for is in the last entry hopefully. Look at the "Path" column and post what it says here. |
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#5 |
![]() Join Date: Apr 2009
Reputation: 2
Posts: 13
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/bump
Also, I've just noticed it's fine with melee friendly fire, but not with weapons...any of them (that I've been able to try thus far). edit: Still crashes on easy, further narrowing it down to an animation problem rather then a damage table problem. Last edited by Kirennian : 11-17-2009 at 02:09 PM. |
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#6 |
![]() Join Date: Jun 2009
Reputation: 0
Posts: 59
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I think it has something to do with the SI and Vista.
a lot of my crashes sem to happen when they're around. |
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#7 |
![]() Join Date: Dec 2007
Reputation: 0
Posts: 63
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#8 | |
![]() Join Date: Apr 2009
Reputation: 2
Posts: 13
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Quote:
It is attempting to create a file there which reveals access denied. Detail : Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Attributes: n/a, ShareMode: Read, Write, Delete, Allocation Size: n/a |
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#9 | |
![]() Join Date: Apr 2009
Reputation: 2
Posts: 13
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Quote:
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#10 |
![]() Join Date: Sep 2009
Reputation: 0
Posts: 13
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Tried method 1, didnt work, cant tick off the admin thingy in either options u mention, so gonna try method 3
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#11 | |
![]() Join Date: Dec 2007
Reputation: 0
Posts: 63
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Quote:
It's really possible that when the SI attacked, friendly fire was caused by shooting at the attacking SI. But you are totally right, friendly fire ABSOLUTELY crashes the game to desktop. |
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#12 |
![]() Join Date: Oct 2009
Reputation: 0
Posts: 6
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I tried the first method, It didn't work. I'm going to try the second method now before resorting to number three.
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#13 |
![]() Join Date: Apr 2009
Reputation: 2
Posts: 13
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Right, Single player work around:
Currently only tested momentarily but I shot a team mate so... Go into offline mode, disable all of the steam cloud messages that come up and it should work. Of course that means no multiplayer for the time being but I'm sure It'll keep you amused enough if it works, until they find a long term solution to the problem. If anyone from steam is looking at this, there is a function aimed at determining friendly fire which is sent to the server... this is where our problem seems to be. edit: oh and can someone please tell me how to send a 'ticket' to them. I'd love to be able to keep them informed with different things I'm trying at the moment. Third time asked is a charm? ![]() Last edited by Kirennian : 11-17-2009 at 02:27 PM. |
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#14 | |
![]() Join Date: May 2009
Reputation: 1
Posts: 23
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Quote:
This fixed the problem totally for me. |
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#15 |
![]() Join Date: Apr 2009
Reputation: 2
Posts: 13
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Okay so I got further and then all of a sudden got a 'no steam logon and it kicked me to the menu, hahahaha. Seems I just can't win today
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