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Old 12-22-2009, 01:54 PM   #1
spacebug
 
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Aliens vs Predator information consolidation thread

This thread originally had pre-release information gathered from a variety of sources. I am now trying to evolve it into something that is still a useful source of information. If you want tech help, try Freyar's FAQ Sticky. The link for getting official tech support is: http://help.sega.com/

Disclaimer: I'm not at all official, I'm just a random person from the forum. Not all this information may be accurate, but I have done my best.

General Information:

Platforms: PC, Xbox 360 and PS3
Developer: Rebellion
Publisher: SEGA
Engine: Asura (Rebellion's inhouse engine)
- "contrary to rumour, the Asura engine is not a derivative of ID Tech 4" (link)
Official site: http://www.sega.com/avp/
Tech support: http://help.sega.com/

Release dates:
- Out now everywhere.
- not being released in Germany or South Korea.

Steam and the PC version:
- Retail copies require steam activation.
- VAC, Achievements (see below), Matchmaking, Stats and Steamcloud.

- Does not use Games for Windows LIVE software.(PC)

- Is a Games for Windows game. This is very different to GFWL, it is more a tick of compliance. (PC)

- Supports DirectX 11 and DirectX 9.0c, read the FAQ for DirectX 10 information. (PC)

- There will not be modding support at this stage, but it has not been ruled out for the future.

- Dedicated servers for PC, latest news.
- No decidated servers for consoles.

PC Requirements:

From the readme.txt - different to the box requirements, but I think these are the correct ones.

Minimum Spec.
Operating System: Windows XP / Vista / 7
Processor: 3.4 GHz Intel® Pentium 4 or equivalent processor
Memory: 1 GB System RAM (XP) / 2 GB System RAM (Vista / 7)
Graphics: DirectX 9.0c compliant video card with 256 MB RAM (NVIDIA 7900 or better, ATI X1800 or better)
Sound: DirectX Compatible
Hard Drive: 16 GB free space

Recommended Spec.
Operating System: Windows XP / Vista / 7
Processor: Intel® Core 2 Duo E6400 or equivalent processor
Memory: 2 GB System RAM (XP) / 3 GB System RAM (Vista / 7)
Graphics: DirectX 9.0c compliant video card with 512 MB RAM (NVIDIA 8800 series or better, ATI HD2900 PRO or better)
Sound: DirectX Compatible
Hard Drive: 16 GB free space

- Game should be "Playable" if you just meet the requirements. They were shooting for 30fps for each of those settings. (Thanks TheCheshire)

Editions:
Aside from the standard game, there are these editions:
  • Survivor edition (Europe) - PC, Xbox360, PS3 - steelbook case, unlock code for 4 exclusive multiplayer maps (Swarm map pack).
  • Hunter edition (Europe) - PC, Xbox360, PS3 - steelbook case, unlock code for 4 exclusive multiplayer maps (Swarm map pack), 3D lenticular postcard, Weyland-Yutani badge, Facehugger model (posable)
  • Hunter edition (US) - Xbox360, PS3 (Not for PC) - all that stuff that Europe gets + a hardcover graphic novel from Dark Horse Comics featuring the original Aliens vs Predator comic.
  • Steam purchase (everywhere) comes with the game Universe at War: Earth Assault (which you can give to a friend if you already own it).

If you have the pre-order skins or swarm map pack, unlock your exclusive content by going to the My Games tab in Steam, pressing the "Activate a product on Steam" button and enter your unlock code.

The 3 Exclusive pre-order skins:
- were available in Steam pre-order, and with retail preorders from some North American suppliers.
- These skins are exclusive to pre-order.

DLC:

Swarm map pack:
- This is the map pack that came with Hunter/Survivor editions.
- Available now as paid DLC from the Steam Store.
- 2 of these maps are Multiplayer maps, 2 are Survival mode/Co-op maps.
  • DOCKS (Multiplayer): The caustic alkali waters of BG-386 put an end to Weyland – Yutani’s planned shipping activities. But this dockyard soon became a historic battleground.
  • OUTPOST (Multiplayer): The site of the original Weyland – Yutani Colony on BG-386 was abandoned, and soon reclaimed by the planets voracious jungle plant life. It is now the perfect hunting ground for all manner of wildlife.
  • HIVE (Survivor): Deep in the heart of Freya’s Prospect Refinery lies the Xenomorph hive. Beware all who enter here.
  • MACHINE (Survivor): As well as processing exotic ores, the BG-386 Refinery provided electrical power to the colonists at Freya’s Prospect. The lights may still be on, but nobody’s home, Yet!

Bughunt map pack:
- Second DLC available from today (8th July 2010) as paid DLC from the Steam Store.
- 2 of these maps are Multiplayer maps, 2 are Survival mode/Co-op maps.
- Weather effects - rain, fog and lightning!
  • Crashsite - MP map Built for all game types except Survivor, Crashsite is an outdoors map placing players in a Jungle swamp – dominated by a crashed drop ship. Radiating away from the swamp is a waterfall overlooking an expansive vista, which is part of a large “ring” of playable area that surrounds the central swamp, with connecting spokes to aid player movement through the map.
  • Furious - MP map Built for all game types except Survivor, Furious is an arena style map placing players in a central cylinder shaped area dominated by a huge active furnace in the middle.
  • Tempest - Survivor map Built for Survivor only, Tempest is an outdoor map which places players in the BG-386 Colony area on a dark and stormy night.
    In addition to the never ending Alien swarm, players must also contend with their environment. A constant rainstorm batters the colony, with intermittent flashes of lightning illuminating the environment to show the Marines attackers bearing down on him.
    After each wave is completed, the fog rolls in for the start of the next one as ghostly shapes begin to stalk the player.
  • Monument - Survivor map Built for Survivor only, Monument is an outdoor map set on BG-386 in a previously unseen Monument area to the deceased Predator Lord.
    With geometry purpose built to suit Alien navigation, Monument provides a challenge to players who are already familiar with Survivor. Aliens can appear from any direction, and if the player stands still for too long they become vulnerable to the Jungle Alien “spitters” who are present in this level.

Gameplay:

Marines:
Know your role - Marine

VP78 Pistol
Left-mouse press - fire 1 shot
Right-mouse press - burst of 3 shots
Marines always have this weapon, Weapon slot #1
18 rounds per magazine, infinite magazines

M41A/2 Pulse Rifle
Left-mouse hold - fire for duration of hold
Right-mouse press - launch a grenade
Marines start with this weapon in Multiplayer.
99 rounds per magazine, can carry 297 extra rounds and 4 grenades
In multiplayer, others can also read the ammo count on your gun.
Slot #2 or #3

ZX-76 Shotgun
Left-mouse press - fire 1 shell
Right-mouse press - fire 2 shells
8 shells per magazine, can carry 24 extra shells
Slot #2 or #3

M59/B Smart Gun
Left-mouse hold - fire for duration of hold
Right-mouse press - toggle auto-targeting and free-fire modes
150 rounds per magazine, can carry many extra rounds (I don't know the maximum)
You cannot run while weilding the smartgun, although you can run if you switch to pistol (I love video game logic)!
Takes up weapon slots #2 AND #3

M260B Flamethrower
Left-mouse hold - shoot flames for duration of hold
Right-mouse hold - spray fuel for duration of hold
250 units of fuel per canister, can carry 999 units of spare fuel
Slot #2 or #3

M42C Scoped Rifle
Left-mouse press - fire 1 shot
Right-mouse hold - zoom with predator-detecting scope
6 rounds per magazine, can carry 60 extra rounds
Slot #2 or #3

Melee
Middle-mouse press - shove enemy back
Middle-mouse hold - block light attacks

Torch/Shoulder Lamp
T to toggle on/off

Flares (SP only)
F to throw, you can have one thrown flare at once

Stims
H to heal. Can carry 3 stims at once.

Motion Tracker (passive)
The higher the pitch of the beeping, the more trouble you're in!

Predator:
Know your role - Predator

WristBlades (Dual wielding)
Left-mouse press - Light attack (fast, small amount of damage)
Right-mouse press - Heavy attack (slow, more damage)
Left-mouse and right-mouse hold at once - Block (shield against light attack)
E (hold) - from the right distance to perform a killing move or stealth kill.
Predators always carry wristblades.

Plasma Caster
Middle-mouse press - quick fire, does less damage. Uses up 1 unit of energy.
Middle-mouse hold - charge to lock onto target and do more damage, fires when released. Uses up 4 units of energy.
You can press LEFT SHIFT to cancel the charge without firing.
When this weapon is selected in multiplayer, others can see that your plasma caster has activated.
Weapon #1

Proximity Mines
Middle-mouse press - deploy the mines.
You can hold middle-mouse as long as you wish, mines are laid when you release it. You can press LEFT SHIFT to cancel without laying the mines.
The mines detonate automatically when enemies are in proximity. You cannot set them off yourself, but you can be damaged if you are close when they do go off.
Alternately you can press 2 again to detonate them.
This weapon uses up 4 units of energy.
Weapon #2

Smart Disc
Middle-mouse press - throw disc
You can hold middle-mouse as long as you wish, disc is thrown when you release it. You can press LEFT SHIFT to cancel without throwing the disc.
the disc follows your laser sights before returning a short time later
Weapon #3

Combi Stick
Middle-mouse press - throw the stick
You can hold middle-mouse as long as you wish, stick is thrown when you release it. You can press LEFT SHIFT to cancel without throwing the stick.
The stick returns after a short time.
Weapon #4

Jumping ability (using Jump Markers)
Hold shift to show jump markers, then press jump to leap large distances.

Cloaking device
Does not drain energy.
R to toggle cloak.

Zoom
Z press or mouse-wheel scrolling gives 3 levels of zoomed vision.
Works in all vision modes.

Focus Mode
Hold SHIFT to focus
When looking at enemies, it will show information about that enemy on your HUD.
Look around the environment while holding shift to see objective locations, energy sourcess, health shards and trophy belts
If close enough to an enemy, a glowing red outline will appear when holding shift. Press left-mouse while still holding shift to pounce them (pounce can be blocked).

Vision Modes
F to cycle vision modes between standard, heat-seeking and alien vision modes. You do not have alien mode when starting the campaign.

Energy
Hold E while standing in front of an energy source to recharge your energy, for use with plasma caster and mines. Doing this can also drain energy from the environment and turn off things such as fences. You can store 15 units of energy at a time.

Health Shards
H to heal. Can carry 3 health shards at once.

Distraction (voice recorder)
If an enemy is not alerted, you can aim at him and tap E, then aim somewhere in the environment and tap E again to try and distract the marine into going to the new place (SP only).

Alien:
Know your role - Alien

Melee combat - Tail Swipe, Arm Swipe, Tail Stab, StrikeTeeth
Left-mouse press - Light attack (fast, small amount of damage)
Right-mouse press - Heavy attack (slow, more damage)
Left-mouse and right-mouse hold at once - Block (shield against light attack)
E (hold) - from the right distance to head-bite or stealth kill. You can perform a head-bite on a corpse to regenerate health.

Focus mode
SHIFT - highlights vents and other items of interest
If close enough to an enemy, a wobbly glowing outline will appear when holding shift. Press left-mouse while still holding shift to pounce them (pounce can be blocked).

Surface transition
With Auto-Transition Off - hold Middle-mouse in to allow free running between floor, walls and ceilings. Releasing it will no longer let you switch freely between planes.
With Auto-Transiton On - you will be able to run freely between the floor, walls and ceiling without having to hold a button.
Some angles can always be freely transitioned without auto-transition on (I think it's anything less than 90 degrees concave, but I'm not sure).
You can tap the middle-mouse button to drop to the floor (with auto-transition on or off).
If your alien crosshair is showing three pointy lines, it means you can use SPACE to jump to the surface you are aiming at and stick there.

Taking out lights
The dark is your friend. Melee while aiming at a light to destroy it. May take more than 1 hit.

Harvest
In Single Player, press E when next to a civilian to stick a facehugger on them, SP only.

Hiss
Press R to hiss. In SP it has a distraction effect. In MP, it just sounds cool.

Alien Crosshair
The alien crosshair shows a lot of information. The spike on the crosshair points to the ground. If the crosshair is dark you are hidden in shadow, if it's white you aren't. If there are three spikes on the crosshair, you can jump to the surface you are aiming at. If there is just one, you can't.

Watch SteakBBQ's fantastic Alien Xenomorph video tutorial for crosshair pictures and other tricks!

Other controls

Forwards: W
Backwards: S
Strafe Left: A
Strafe Right: D
Jump: SPACE
Interact: E (hold)
Sprint: Q (tap to toggle or hold to sprint for duration)
Walk: LEFT CTRL

Objectives: TAB
Pause menu: ESC

Chat to All: Y
Chat to Team: U
Voice chat: V

Xbox controls here:
Alien
Marine
Predator

PS3 controls here:
Alien
Marine
Predator

Melee:

A simplified explanation of the melee system is:

Blocking beats Light attacks - the attack does no damage when you block it
Heavy attacks beat Blocking - a heavy attack does damage even through the block
Light attacks beat Heavy attacks - a light attack is faster. Get in quick to interrupt the heavy attack.

There's a bit more to it than this. I suggest watching Tidomann's melee guide videos:

Melee guide - Intro
Melee guide - Marine|No music version
Melee guide - Alien

Comparing speeds: (link)

Quote:
Alien - moves at 14m/s. can sprint up to 28.47m/s. In single player it can sprint for 3 seconds with a one second cool down between each use of sprint. In multi-player it moves at the same speed, however the duration of the sprint is 4 seconds, but the cool down between uses is the same (1 second).

Marine - moves at 8.5m/s and can sprint up to 14m/s. In single player he can do this for 3.2 seconds and in Multi-player he can do this for 4.2 seconds, both modes require a 1 second cool down between sprints.

Predator - moves at 10m/s and sprint up to 18m/s. In single player he can do this for 1.4 seconds, and in multi-player he can do this for 2.4 seconds, both modes have a 1.5 second cool down.
Sprinting alien > Sprinting predator > Normal alien, Sprinting marine > Normal Predator > Normal Marine

Comparing health: (link)
Quote:
Marine – 100
Alien – 130
Predator – 150
Keep in mind that Headshots do more damage.

The length of the bars on each Species HUD, do not directly correlate with each other.
Each race has a number of "health blocks". After taking damage, the character will automatically regenerate health after a short time to fill the current health block. Aliens have 1 health block, Marines have 3 and Predators have 5. So if each race is damaged to 1 health point each, the alien will regenerate their health to full, the marine to a third of their maximum health and the predator to a fifth.

Single player campaigns:

Marine campaign:
- 6-7 hours
Levels:
- Colony
- Refinery
- Jungle
- Ruins
- Research Lab
- Pyramid

Predator campaign:
- 4-5 hours
Levels:
- Tutorial
- Jungle
- Refinery
- Ruins
- Research Lab
- Pyramid

Alien campaign:
- 3-4 hours
Levels:
- Research Lab
- Colony
- Refinery
- Jungle
- Ruins

- The three campaigns can be played in any order, they show the same story from different points of view.
- There is no co-op mode for the single player campaigns

Last edited by spacebug: 07-17-2010 at 03:56 PM.
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Old 12-22-2009, 01:57 PM   #2
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Multi player:

- "Multiplayer supports up to 18 players in a game at one time. The exception to this is Survivor mode which supports up to 4 Marine players."
  • Death Match: If you love a game with frantic, brutal chaos then Death Match in AVP multiplayer is for you. It’s all about getting the most kills in the time limit set. Players can also win the match by hitting the target score before anyone else.
  • Infestation: For total over-whelming mayhem, nothing comes close to the tension and potential for pant-wetting scenarios than INFESTATION. One player starts the match as an Alien Hunter and their task is to kill the Marine prey. When a Marine player is killed they will join the Alien Hunter team and help to kill off any remaining Marines.
  • Mixed Species Team Deathmatch: Just like Death Match, but with mixed species. Two teams, made up from all three species fight to get the most kills in the set time limit or to reach the target score before the other team.
  • Survivor (co-op): For the ultimate test of stamina, play Survivor Mode. Survivor allows for up to four players to enter an arena to fight waves of progressively stronger aliens. Each arena will be set up with two main areas. One will be a platform which is relatively easy to defend; the other will be an area where ambush by aliens is more likely. Supplies of health and ammo will re-spawn in this second area.
  • Predator Hunt: If you’re after a more stealthy multiplayer game go for Predator Hunt. In this mode one player is selected to become the Predator Hunter, the rest of the players take the role of the Marine prey. The Hunter must use the Predator’s stealth abilities and advanced equipment to pick off the prey and score points. The Marines will need to defend themselves from this threat and if possible, to kill the Hunter.
  • Species Team Deathmatch (old-style Team Deathmatch): Species Death Match pits a Marine team, Alien team and Predator team against each other in a race to get the most kills within the set time limit or to reach the target score before any of the other teams.
    Up to 6 players per team.
  • Domination: Take capture the flag to a whole new level with Domination. In Domination two teams fight for ownership of Control Points around the level. Owning a Control Point gives the team a small and steady, stream of points. The more Control Points owned, the more that team scores. A team will win when their score has reached 100 points.
    "Typical control point game type, but split by species. Kill, capture, defend. The points glow in the color of your species, so you can see which points are yours from a decent distance." (thanks TheCheshire)

8 multiplayer maps:
  • Gateway - 18 players
  • Jungle - 8 players
  • Pyramid - 12 players
  • Refinery - 12 players, this is the map from the demo.
  • Ruins - 18 players
  • Temple - 12 players
  • Docks (DLC) - 8 players
  • Outpost (DLC) - 12 players

4 Survivor maps:
- players can choose their skins, but no different classes within the races.
- No alien lifecycle, or playing as predalien or alien queen, facehugger
- Players are not invulnerable while performing killing moves - "Once a TK(trophy kill) is started it cannot be stopped, but the one doing the TK will take damage while doing it, and will die after the TK is complete. So you have to make sure you're in the clear before choosing to initiate." (thanks TheCheshire)

Skins:
- skins are able to be unlocked by earning XP in ranked matches
- there are no female skins

Marine: Franko, Rookie, Van Zandt, Moss, Sgt. Kaneko (DLC), Connor, Gibson, Johnson
Predator: Dark, Claw, Stalker, Hunter, Spartan, Wolf, Lord, Alien Head(DLC)
Alien: Warrior, Warrior Dome], Number 6 (DLC), Warrior Ridged, Praetorian, Nethead

This thread has good images of all the skins.

XP: (link)

Kill Marine - 2
Kill Alien - 2
Kill Predator - 2
Inflict 100 points of damage - 2
Counter melee attack - 1
Capture Control Point(CP) - 2
Defended CP (rewarded only after a kill near teams CP), 20 secs - 1
Attack CP (rewarded only after a kill near enemy CP), 20 secs - 1
Assist in a Kill - 1
Trophy Kill Marine - 3
Trophy Kill Alien - 3
Trophy Kill Predator - 5
Melee Kill as Marine - 6
Assist in a Kill - 1
Get a kill streak of 5 or more with out dying - 5
Kill Persecutor - 4
Win a round of Infestation - 5
Survive to the end of a round of Infestation as a Marine and get the Bonus - 10

Achievements:

There are 50 achievements on
Steam, Xbox and identical "trophies" on PSN.

- 9 Alien achievements (light green achievement icons), 6 for campaign, 1 for completing campaign on hard, 1 for Nightmare and 1 for collecting all collectables.
- 15 Marine achievements (brushed-steel achievement icons), 8 for campaign, 1 for completing campaign on hard, 1 for Nightmare, 1 for collecting all collectables, 4 weapon-specific achievements
- 13 Predator achievements (dark red achievement icons), 8 for campaign, 1 for completing campaign on hard, 1 for Nightmare, 1 for collecting all collectables, 2 weapon-specific achievements
- 13 non-race-specific achievements (achievements with Weyland-Yutani symbol), 11 multiplayer, 1 for finishing all campaigns, 1 for having all achievements.

Websites:

Sites:

http://www.sega.com/avp/
Official site

http://www.sega.co.uk/games/aliens-v...r/?t=EnglishUK
Publisher site - The UK SEGA page has lots of videos and screenshots.

http://www.sega.com/games/aliens-vs-.../?t=EnglishUSA
Publisher site - The US SEGA page, doesn't have as much media as the UK page, but it has some different news articles.

www.rebellion.co.uk/
The site of the developer. There is not much information here at all, but you may wish to investigate it anyhow.

http://www.aliensvspredator.net/
A very good community site for the game.

http://www.avpgalaxy.net/
A very good community site for everything alien and predatory.

http://forums.sega.com/forumdisplay.php?f=89
SEGA forums

Rebellion on Facebook

Rebellion on Twitter

Other pages of note:

Rebellion answers questions on AvPGalaxy.net
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9

SEGA's Community Q&A on their blog

Game Features page on Aliensvspredator.net

Rebellion Studio Visit: Singleplayer Preview, Corporal Hicks on avpgalaxy.net
Rebellion Studio Visit: Interview, Corporal Hicks on avpgalaxy.net

Multiplayer Preview from aliensvspredator.net

AvP Event: Your Questions Answered, thread on this forum by TheCheshire

My Experience in SF, playing AvP, thread on SEGA forums by emc

bit-tech.net | Interview - Aliens vs Predator and The UK Games Biz

Reviews

Check out this list of reviews on avpgalaxy.net. It's better than mine, and I'd rather redirect you than steal their list

Average of above reviews: 73 (as of 18 Feb)

Metacritics:
PC
PS3
Xbox360

Last edited by spacebug: 03-07-2010 at 10:53 AM.
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Old 12-22-2009, 03:29 PM   #3
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The PS3 controls can be found in this gallery: http://www.aliensvspredator.net/foru...ts&do=sc&cat=6

Even for us PC players, the control scheme is still very useful as a list of possible actions. Notice that the Alien has no pounce button, just focus mode. I'm guessing that the focus jump mechanic does double-duty as the new pounce.
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Old 12-22-2009, 03:56 PM   #4
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Awesome! Looks like they had trouble fitting all those actions onto the playstation controller!
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Old 01-01-2010, 01:46 PM   #5
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18 maps for multiplayer: article (page 15) || direct quote

For comparison, AvP2 shipped with 12.

Last edited by |iG|-Vertigo: 01-01-2010 at 01:50 PM. Reason: added page reference
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Old 01-01-2010, 02:39 PM   #6
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ok someone PLEASE tell me that it's NOT ONLY MIXED TEAM DM! Someone PLEASE tell me there is team deathmatch where it's only species vs species. If it's only mixed team deathmatch then this game is officially dead to me
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Old 01-01-2010, 02:50 PM   #7
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Coooooool. I wonder if that includes the 4 special edition maps or not.
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Old 01-01-2010, 02:51 PM   #8
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There is team deathmatch where it's only species vs species.
Edit: I've re-arranged the way that's worded, sorry
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Old 01-03-2010, 06:42 AM   #9
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Quote:
Originally Posted by spacebug View Post
Australia and New Zealand appear to be getting the European editions.
awwww wicked!!!! I think they're trying to make up for the Aussie L4D2 disaster, thank god they changed their mind and rated it M15, meaning no cuts whatsoever, WHOOOOOOO to be the man you gotta beat the man whooo
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Old 01-03-2010, 08:11 AM   #10
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i dont think its 12-15 hours for a sp

its 12-15 hours altogether
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Old 01-03-2010, 12:03 PM   #11
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Quote:
Originally Posted by jack254 View Post
i dont think its 12-15 hours for a sp

its 12-15 hours altogether
I did wonder about that, one L4D2 campaign can take 2 hours max, can't even imagine how long one must be to last 12 hours, brrrr
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Old 01-03-2010, 02:43 PM   #12
spacebug
 
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Yes you're right, sorry about that, fixed.

http://www.youtube.com/watch?v=6XQ99S7Io5A - at 3:11 in this video. I must have misheard it before.
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Old 01-03-2010, 02:51 PM   #13
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Quote:
Originally Posted by The_Garden View Post
awwww wicked!!!! I think they're trying to make up for the Aussie L4D2 disaster, thank god they changed their mind and rated it M15, meaning no cuts whatsoever, WHOOOOOOO to be the man you gotta beat the man whooo
Now I'm imagining Michael Atkinson saying "Those poor gamers, they can't ignite zombies. To make up for this, they shall be sold plastic facehuggers!"

Heh, nah.

Only some of the stores in Aus and NZ seem to have the special editions listed, so I'm guessing that the large stores have exclusive rights.
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Old 01-03-2010, 03:00 PM   #14
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Quote:
Originally Posted by spacebug View Post
Now I'm imagining Michael Atkinson saying "Those poor gamers, they can't ignite zombies. To make up for this, they shall be sold plastic facehuggers!"

Heh, nah.

Only some of the stores in Aus and NZ seem to have the special editions listed, so I'm guessing that the large stores have exclusive rights.
I'm gettin mine via Steam, so will that be the regular or special edition with the exclusive content? (i'm in AUS)
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Old 01-03-2010, 03:06 PM   #15
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We'll have to wait and see with Steam. I'm hopeful for some pre-order skins.

I'd really really like the 4 exclusive multi-player maps to be available via steam, but I can't think of any other games where steam have sold in-game special edition bonus content (does anyone know of any?).
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