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#31 | |
![]() Join Date: Feb 2009
Reputation: 126
Posts: 432
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Quote:
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#32 |
![]() Join Date: Sep 2009
Reputation: 27
Posts: 55
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Having been modding my TL for a while, here's a few I've picked up and consider to be pretty useful, without being game-breaking.
Gold Sharing Service, by KelinTor - Creates a portal just to the left of the Shared Stash that takes you to a small map where you can convert 5k or 10k of gold into an item to put into your Shared Stash, and then convert back in the same map on other characters. Recipes Deluxe, by TormakSaber - Allows you to transmute spell scrolls into higher levels (Heal II + Heal II = Heal III, Summon Skeletons VI + Summon Archers VI = Summon Blood Skeleton), as well as extending Torchlight's already existing Necklace/Ring recycling to Weapons and Armour (Rare Pistol + Rare Pistol + Rare Pistol = Rare Pistol). Arithmancy, Thaumaturgy, and Geomancy, by Fayd: Arithmancy extends TL's gem upgrading so that instead of having to rely on combinations of two or four gems of the same quality, you can combine multiple qualities, without changing the actual requirements needed to achieve said qualities (e.g. Cracked Deep-Ember + Cracked Deep-Ember + Dull Deep-Ember + Discoloured Deep-Ember = Deep-Ember). Thaumaturgy converts four gems of the same quality but different types to one of the next quality and a fifth type. It's useful since it means you can convert the endless supply of useless Cracked gems into ones you actually need for transmutation upgrades. Geomancy fixes a bug in the transmutation system that only affects mods that add new gem recipes, allowing you to perform transmutations without all the necessary ingredients. Additional Gem Availability, by Miniver - Enables the dropping/selling of higher quality gems than just Cracked or Dull. The droprates are very well balanced (you still won't get above Dull very often at all), and function based on level restrictions as well (like spell scrolls, the higher your level, the better the quality that can drop), so it's a pretty fair addition to gameplay. Personally, I have a Mimic pet. I haven't really tried out the others, but at level 100, my pet hits harder than I do, except for criticals (26k, I <3 you Epic Stark Fist of Removal!), and has a crapton of HP, so it isn't constantly running away. With Blood Skeletons as a Summon Spell for it too, it gets HP back from that, so I don't have to take care of it much at all. |
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#33 |
![]() Join Date: Feb 2009
Reputation: 126
Posts: 432
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Awesome, spatvark, those are all really nice. Updated the first post.
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#34 |
![]() Join Date: Mar 2009
Reputation: 14
Posts: 421
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Thank you for this. it needs to be stickied
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#35 |
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Awesome post, rep from me...what are some of the good custom classes?
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#36 |
![]() Join Date: Feb 2009
Reputation: 126
Posts: 432
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#37 |
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Posts: n/a
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Total respec mod totally messed up my character. He was a level 52 destroyer and i used the ultimate attribute potion and now when i reassigned the points it acted like the stat was at 0 so now i have a character that can use any of his potions weapons or armor.
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#38 |
![]() Join Date: Feb 2009
Reputation: 126
Posts: 432
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^ I would tell Didero about it, as that sounds like a serious bug.
Don't know what else to tell you (other than to always have a backup save of your characters). The mod always worked perfectly for me. |
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#39 |
![]() Join Date: Feb 2009
Reputation: 126
Posts: 432
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Patch 1.15 is here!
Among other things, the Sushi Helm recipe is fixed, so anyone using a mod that fixes the recipe is advised to delete it. (Same goes for mods that fixed any other things before this patch, of course. I'm not aware of any other bugfix mods at the moment, but I thought it wouldn't hurt to get the word out...) |
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#40 |
![]() Join Date: Mar 2008
Reputation: 44
Posts: 264
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Thanks. I needed a starting point for mods. Cant believe this hasn't been sticky-ed yet.
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#41 |
![]() Join Date: Feb 2009
Reputation: 126
Posts: 432
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TorchLeech 1.5 is out, now with a nicer interface and a savegame editor (to use the latter, you'll need to download a separate mod called SVTInfo, which can be done in Torchleech as well).
Also added elyscape's Bigger Potions mod to the Big List™. |
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#42 |
![]() Join Date: Sep 2007
Reputation: 4
Posts: 110
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Great thread, thanks CynicalNinja.
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#43 |
![]() Join Date: Feb 2009
Reputation: 126
Posts: 432
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Bumped so the weekend deal buyers can see this topic more easily.
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#44 |
![]() Join Date: Mar 2010
Reputation: 4
Posts: 152
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Thanks for this compilation. Torchlight vanilla was becoming a little boring. These should breath new life into it again.
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#45 |
![]() Join Date: May 2008
Reputation: 4
Posts: 32
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So I just bought Torchlight with the weekend deal. Downloading now.
Do you think it's a good idea to play vanilla Torchlight first, or would it just be more fun to play with some of the recommended mods here? |
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