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#16 |
![]() Join Date: Dec 2008
Reputation: 27
Posts: 439
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Last edited by Klementh: 03-03-2010 at 07:20 AM. |
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#17 |
![]() Join Date: Dec 2008
Reputation: 27
Posts: 439
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If I right click Toki Tori in the "My games" tab in Steam and select "View update news", what I see is the list of changes for the Steam client instead of the game.
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#18 |
![]() Join Date: Feb 2010
Reputation: 9
Posts: 173
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I don't call typos bugs or glitches. But It thought I mention them here anyway. Noticed a typo when I did actually read one of the help text and then I had to look for more.
Found the following typos in Dutch help text: Forrest Falls Level 2: 'de de bedoeling' should be 'het de bedoeling' Slimy sewer Level 1: 'Slakkenslokken' should be 'Slakkenslokker' Having not played through all the game yet I had a peek at the localization file instead of rushing through the levels and spoiling my fun. somewhere is the text 'om de een ijsstraal' should be 'om de ijsstraal' Doing my best to find some real bugs for you guys. But you seem to fix them faster then I can report. I'm sure I had a happy Toki Tori stuck between two bricks. But now he's all sad. Many thanks to the chique Sjakies for doing such a great job on Toki Tori |
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#19 |
![]() Join Date: Feb 2010
Reputation: 9
Posts: 173
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Toki Tori doesn't get sad at all when he gets stuck between walls in creepy castle. Just walk right into the pit in Creepy Castle 12 and see. Same in hard levels.
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#20 |
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Two Tribes
Join Date: Jan 2010
Reputation: 45
Posts: 27
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Hi BlinkyBlink. That's not a bug. The code which checks if Toki is stuck (sad) is more complex than just checking for walls on both sides of him. In this case it's probably because you still have Telewarps.
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#21 |
![]() Join Date: Feb 2010
Reputation: 9
Posts: 173
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#22 |
![]() Join Date: Jul 2008
Reputation: 7731
Posts: 7,099
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Does anyone else have problems with alt-tabbing out then back in with this game? Just asking, to see if it's just my machine or not. Mine went black except the cursor, had to kill it.
![]() For the record, still no regrets, this game is great.
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#23 | |
![]() Join Date: Mar 2009
Reputation: 11
Posts: 238
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Quote:
![]() My screen resolution is 1280 x 800, the game is full-screen so I'm assuming it's using my desktop resolution for the game. I'm running on a GeForce 9800 GT (WHQL driver version 190.62, not the latest). |
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#24 |
![]() Join Date: Oct 2009
Reputation: 0
Posts: 20
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You can use Telewarp in block with ghost trap.
Exemple: http://uppix.net/4/e/3/1f3224fbfcb5f...2625aa534f.jpg http://uppix.net/c/1/b/edd568ffcb5bf...a8314cc64b.jpg http://uppix.net/e/9/2/8561ad072665b...3df5b67b5e.jpg http://uppix.net/7/b/c/b9f3d345b8885...349ba3d727.jpg |
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#25 | |
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Two Tribes
Join Date: Jan 2010
Reputation: 45
Posts: 27
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Quote:
You're the first person to report this kind of problem. Is the problem persistent? Or was it a one time thing? Thanks for the bug-report. This should be fixed in the next update. |
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#26 |
![]() Join Date: Jul 2008
Reputation: 7731
Posts: 7,099
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I have not tried until just now, it seems to have been a one-time thing. Thanks for the reply.
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#27 |
![]() Join Date: Nov 2006
Reputation: 1
Posts: 120
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the only non-game breaking bug I saw was if you have a slug for example trapped in between something (so it can no longer move), and you throw an instant rock on it (from a higher point), as the rock lands there's a couple of seconds delay before the rock appears in front of the slug.
and the other thing was when you die, I'd somehow manage to inadvertently press the 'Try again' button instead of 'Rewind'; of course. if you're 3/4 of the way through the level and need to only rewind a couple of secs after you hit a slug or something, and you press the Try again button, it puts you back at the start! So i'm not sure if you wanted to add an 'are you sure' confirmation to the 'try again' button or something? (or change the spacing between the buttons, or even change 'try again' to 'restart level' or something as 'try again' presents slight ambiguity as to what it means, even though 'rewind' is above it) apart from those two "quirks" its a brilliant game! Last edited by noaksey: 03-17-2010 at 03:47 PM. |
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#28 |
![]() Join Date: Mar 2009
Reputation: 45
Posts: 613
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Here's a bug I've been experiencing: Ever since the last update every single time I start the game or exit a level (whether I complete it or not), I get the message saying I've unlocked bonus levels for that area. I had finished all the normal levels previous to the update, but none of the hard ones I believe.
It also takes me directly to level selection in the area I last played in when I start the game rather than to the main menu. I don't know if that's normal behavior or not. |
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#29 |
![]() Join Date: Dec 2009
Reputation: 161
Posts: 2,146
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It happened with me only after the last 2 bonus level releases when I first started the game after the updates. (It's quite annoying IMO.)
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#30 |
![]() Join Date: Mar 2009
Reputation: 45
Posts: 613
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Very odd it suddenly stopped giving me the message after I finished all the Slimy Sewer hard levels.
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