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#1 |
![]() Join Date: Oct 2008
Reputation: 41
Posts: 700
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Steam Achievements are getting lamer these days..
When GFWL has whole bunch of "Finish Quest" achievements, I understood them because M$ is lame as their reputation tells.
recently I came across a Napoleon Total War Steam Achievement and saw this Revolutionary Cocarde Start any campaign, battle or historical battle I mean, seriously..you get an achievement for starting a campagin in strategy game?? I wouldn't be surprised if I see a game that gives achievement for acutally installing the game. |
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#2 |
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Banned
Join Date: Jul 2009
Reputation: 92
Posts: 1,410
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achievements are lame period
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#3 |
![]() Join Date: Oct 2008
Reputation: 41
Posts: 700
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well, not all of them, some achievements do encourage gamers to provide a "sense of achievement".
MAN VS TANK (Left 4 Dead) Single-handedly kill a Tank Aperture Science (Portal) Earn gold medals on all Portal challenges Payback (Half Life 2) Kill a Hunter with its own flechettes mostly valve achievements are fair. like above: fun, unique, and challenging. |
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#4 |
![]() Join Date: May 2009
Reputation: 901
Posts: 2,029
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For some people that's first and last achievement they acquire.
Achievements are useless unless you get something for them - until then it's just another picture in the list. |
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#5 |
![]() Join Date: Dec 2008
Reputation: 53
Posts: 1,078
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some of the achievements in torchlight are "real" achievements as well.like retiring 300 levels worth of heroes..thats no easy feat lol
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#6 |
![]() Join Date: May 2009
Reputation: 1127
Posts: 3,873
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You know that Microsoft and Valve are not responsible for achievements, right? When you say "I understood them because M$ is lame as their reputation tells," it sounds like you're under the impression that Microsoft sets the achievements for all GFWL games themselves.
This is not the case. At all. |
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#7 | |
![]() Join Date: Oct 2008
Reputation: 41
Posts: 700
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Quote:
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#8 |
![]() Join Date: Mar 2009
Reputation: 75
Posts: 948
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Because the developers are forced to include achievements for the X-360 Versions of the game. And such acievements are the easiest ones which they could think of...
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#9 |
![]() Join Date: Sep 2009
Reputation: 2
Posts: 124
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This is old news.
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#10 |
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Banned
Join Date: Jul 2009
Reputation: 92
Posts: 1,410
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Microsoft pioneered worthless achievements to stroke off consumers that spent money. There is no difference between console achievements and PC achievements in their difficulty. Real achievements are used to introduce new in-game content not to inflate some ridiculous absurd worthless nerd point score.
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#11 |
![]() Join Date: Apr 2008
Reputation: 264
Posts: 4,797
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#12 |
![]() Join Date: Aug 2008
Reputation: 621
Posts: 3,568
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Achievements are only cool if they are
a)Funny b)Useful And that is why the TF2 ones are cool. |
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#13 |
![]() Join Date: Jan 2009
Reputation: 623
Posts: 3,776
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#14 |
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Guest
Posts: n/a
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Steam should give value to achievements by introducing an achievement score something along the lines of:
Achievement value = 10 - ((percentage of users * 2)/10) So for example achievement A is gained by 50% of all users, it'll be 10 - ((50*2)/10) = 0 Achievement B is gained by 20%, it'll be worth 10 - ((20*2)/10) = 6 points Achievement C is gained by 1%, it'll be worth 10 - ((1*2)/10) = 9.8 points It'll create a sense of value to these achievements, and perhaps stimulate developers not to introduce achievements which over 50% of all players will get by doing pretty much nothing more than starting up the game. |
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#15 | |
![]() Join Date: Sep 2008
Reputation: 1250
Posts: 3,327
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Quote:
If you check some global achievement stats you see that sometimes 30 to 40% don't even play a game they bought longer than a few minutes. |
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