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#1 |
![]() Join Date: Aug 2009
Reputation: 70
Posts: 840
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I hate some of the control changes
for example, I'm used to right clicking or using attack move to move around & pick up loot. However they changed the "target" icon from a bullseye to some smaller orange thing...
Also when right clicking to try to pick up an item it wants to set my gun aim (which happens when you hold down right click & spin the mouse, release to set it) so sometimes now my melee unit will sit there trying to aim his gun while everyone runs out in front of him going to the target. |
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#2 |
![]() Join Date: Apr 2007
Reputation: 124
Posts: 2,249
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The target icon changes to whatever button you're using. Like if you hit Z, it changes to a fist because you're forcing the unit to melee. It's not that strange of a change, imo.
Btw, you don't need to issue any command to pickup loot. Just left-click it. Right-click seems to be bugged since it sticks on the loot and tries to issue a facing command, but that will probably be fixed soon. |
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#3 |
![]() Join Date: Nov 2009
Reputation: 12
Posts: 489
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After having played it for more than ten minutes I realised that I would have to be an idiot to not be able to just left click to pick up loot. It's not hard to get used to. Everything else is the same unless you wanna force melee or ranged attacks.
Seriously. |
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#4 |
![]() Join Date: Jan 2008
Reputation: 3071
Posts: 12,409
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I'm used to right clicking cause you're targeting the bloody box with right click.
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#5 |
![]() Join Date: Jan 2010
Reputation: 55
Posts: 443
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Yeah right clicking on pickups seems bugged. left click works also for pickup supplies except it sometimes deselects all your units making picking up supplies in combat a drag.
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#6 |
![]() Join Date: Apr 2007
Reputation: 124
Posts: 2,249
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#7 |
![]() Join Date: Nov 2009
Reputation: 48
Posts: 768
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And if you don't use sticky targeting, make sure you set a group number (generally 1 for all my dudes). Ctrl+# to create, # to recall.
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