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#1 |
![]() Join Date: Dec 2009
Reputation: 64
Posts: 148
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invincible recon?
I just lost a game where my opponent wiped out my 5 king tigers, 4 marders, and 8 infantry squads. See, he had a single light recon unit near all of those. So I told them to attack it. My units were constantly in firing range of the light recon but didn't shoot once. This went on for about four minutes with his recon unit backing up SLOWLY and my entire army deciding to not shoot at it. He sent out a dozen fighter bombers over time and I lost everything.
So seriously how the ♥♥♥♥ do I take care of invincible retreating recon? |
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#2 |
![]() Join Date: Jun 2009
Reputation: 34
Posts: 1,344
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#3 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 65
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I hate to say things are over powered, but German recon is too much. One has a very long recon range and is very fast - the other one can destroy 2 Heavy tanks - even when spotted ffs! (Happened to me last night)
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#4 | |
![]() Join Date: Jun 2009
Reputation: 34
Posts: 1,344
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Quote:
Germans have only two recons. One can't attack, and the other has VERY light armor and is very vulnerable vs tanks. It must have been in a forest and ambushed you, that is all. Even soldiers can kill heavy tanks from prototype base if they ambush from forest or town. Also AFAIK all ground recon have the same range, even if the description says otherwise. Just put them next to each other and you will see that the recon "circle" has the same size. |
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#5 |
![]() Join Date: Nov 2009
Reputation: 0
Posts: 28
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I think he talks about the PUMA (german prototype recon unit with even more armor/power).
Cant imagine a PUMA pwning heavy tanks though. |
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#6 |
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Guest
Posts: n/a
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Its called kiting. By micromanaging your unit you can take advantage of the longer range and faster speed. Just like reality. There is a reason not every unit was made big, armored, and slow.
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#7 |
![]() Join Date: Jun 2009
Reputation: 34
Posts: 1,344
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The french medium tank SAU is a fine example of this. With its very long range it can kill heavy tanks and even anti tank long range guns by micromanaging it so it stays out of enemy range.
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#8 |
![]() Join Date: Nov 2009
Reputation: 0
Posts: 28
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Dont recon units already do this on their own? Moving back slowly to stay out of the enemy vehicle's range. Or are there some exceptions?
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#9 |
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Posts: n/a
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#10 | |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 65
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Quote:
The 2 Heavy tanks that one of them killed, were against a Brit heavy tank iirc - but even so - its stupid that a spotted recon could do that. |
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#11 | |
![]() Join Date: Nov 2009
Reputation: 0
Posts: 28
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Quote:
Armored Assault artillery is so underestimated... |
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#12 |
![]() Join Date: Jun 2009
Reputation: 34
Posts: 1,344
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The PUMA costs 30$, and factor in the cost of the 100$ prototype base too. It is anything but cheap, and thus I say it is balanced.
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#13 | |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 65
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Quote:
As for the prototype argument - that's a basic base for germans. The french have a prototype armed recon, and it certainly isn't as strong. |
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#14 |
![]() Join Date: Jun 2009
Reputation: 34
Posts: 1,344
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Err, the french proto recon is 5$ cheaper, has better armor (45mm while PUMA as 30mm), and does more damage to tanks. (The French copied the PUMA design and improved on it.)
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