|
|
#1 | |
![]() Join Date: Aug 2008
Reputation: 15
Posts: 406
|
Publishers complaining about steamworks to stardock
Taken as a quote from http://www.rockpapershotgun.com/2010...re-of-impulse/
Quote:
|
|
|
|
|
|
|
#2 |
![]() Join Date: May 2008
Reputation: 144
Posts: 1,402
|
Stardock is innovating and making consumers a part of the equation. Its what they always do and why I always buy games they publish.
|
|
|
|
|
|
#3 |
![]() Join Date: Dec 2008
Reputation: 29
Posts: 437
|
Steam should be moving in this direction as well. Gabe pointed out at GDC that walled gardens are not the way to go, and customers want an open web client. Well, apparently publishers would like to see the same sort of openness is Steamworks. Which only makes sense when dealing with a platform like the PC.
|
|
|
|
|
|
#4 |
![]() Join Date: Sep 2007
Reputation: 1026
Posts: 5,581
|
Too bad Impluse do as little as possible to secure more games for sale outside of North America. Until they do that, no matter what features they bring out to compete with Steam, it'll mean very little to those who don't live in North America.
Not that Valve have been much better recently, with a majority of the recent third party Steam Works integrated titles being restricted from sale in several regions. Both Stardock and Valve should require worldwide availability from publishers who wish to use their feature sets (after all, in the case of Valve, aren't they always going on about how they hate regional restrictions?). Of course, with Valve promoting the fact that they can restrict games by IP and with Stardocks' fear of selling AAA games outside of North America, the current status quo simply won't change. |
|
|
|
|
|
#5 |
![]() Join Date: May 2009
Reputation: 901
Posts: 2,029
|
{Yotsuba} that's true what you say, but you are little bit off-topic
|
|
|
|
|
|
#6 | |
![]() Join Date: Aug 2008
Reputation: 621
Posts: 3,568
|
Quote:
"I don't know how this happened, but all my life I was the rebel flying the Millennium Falcon or the X-Wing fighter and suddenly I wake up and I'm on board the Death Star." So, good intentions are nice but you can still become evil and not notice it if you are not careful. |
|
|
|
|
|
|
#7 |
![]() Join Date: Sep 2007
Reputation: 1026
Posts: 5,581
|
{Yotsuba} that's true what you say, but you are little bit off-topic
I wouldn't class as that off-topic, as the success of any system depends on its availability. What's the point of Stardock providing a "viable" alternative for publishers to use instead of SteamWorks, if such an alternative will further limit the number of customers able to use it? At present, from a worldwide point of view, the only games likely to benefit from Stardock's alternative, is indie games. And they already reach a far wider audience by opting for the SteamWorks route. If Stardock seriously want to offer a true competitor to SteamWorks, they have to do what Valve don't, persuade the AAA publishers using their system to sell worldwide. It's the only way to attract a large enough supporting customer base. |
|
|
|
|
|
#8 | |
![]() Join Date: Jul 2008
Reputation: 7907
Posts: 7,104
|
Quote:
On topic: Things are going to get interesting, what developer will choose which solution, while competition is good, there's always going to be some developers who choose one or the other, leaving customers' games spread out among several distributers...possibly moreso than it is now. |
|
|
|
|
|
|
#9 |
![]() Join Date: Feb 2010
Reputation: 27
Posts: 236
|
Complaining to Stardock about SteamWorks doesn't fix a thing. Valve would have to wait until a developer actually speaks up about SteamWorks issues in detail to them in order to fix something?
Its nice that Stardock wants to compete but I don't consider Steam "anti-consumer". Yes, Steam is dominating but only rightfully so. I don't see anyone else but a very select few giving consumers great services on top of the game that they purchase. A lot of others would rather sell you an installer and try to forget about it so that they can sell it to you again. |
|
|
|
|
|
#10 |
![]() Join Date: Apr 2009
Reputation: 907
Posts: 6,116
|
Sounds like BS to me. The majority of games on Steam don't use Steamworks. You can sell a game on Steam without it. Also, there are plenty of indie developer's who have Steamwork games and they're doing well. The likes of Tripwire Interactive said that without Steam, there would be no Tripwire.
So why did they say developer's were complaining? Sounds like marketing to be honest. Steamworks enabled games have to be sold on Steam, which further increases Valve's market dominance. Stardock aren't exactly going to praise their own competitors. |
|
|
|
|
|
#11 |
![]() Join Date: Sep 2007
Reputation: 1026
Posts: 5,581
|
I too classify it as off-topic
That's simply because you're not looking at the bigger picture. So why did they say developer's were complaining? Most likely because Stardock will refuse to sell any game that uses SteamWorks on Impulse. The same way that GamersGate and Direct2Drive will also refuse to sell such games. |
|
|
|
|
|
#12 |
![]() Join Date: Jun 2004
Reputation: 489
Posts: 17,360
|
They aren't complaining, they love Steamworks for all the reasons Brad gives. They want alternatives so that the digital arms of their businesses aren't dependent on a single buyer.
|
|
|
|
|
|
#13 | ||
![]() Join Date: May 2009
Reputation: 901
Posts: 2,029
|
Quote:
We are talking about Steamworks and Impulse::Reactor v2. While Steamworks reqires and depends on installed Steam client, you don't have to install Impulse client to use Impulse::Reactor. You as a customer don't have to care, where you buy the game and if some store doesn't sell it in your region - then buy it elsewhere or in retail (but if publisher use GOO as DRM you can activate the game on Impulse if you use same email). Quote:
|
||
|
|
|
|
|
#14 | |
![]() Join Date: Aug 2008
Reputation: 15
Posts: 406
|
Quote:
At least that's how I read it. (the second time) |
|
|
|
|
|
|
#15 | |
![]() Join Date: Apr 2009
Reputation: 907
Posts: 6,116
|
Quote:
Sure I like how Impulse are doing things, but they don't have a choice. They have to do things differently to Steam as if they offered the same service, they will inevitably fail to Steam. Still doesn't change that a low number of games is Steamworks enabled. If developer's want to sell multiDD, then don't use it. |
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|