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#1 |
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Join Date: Jun 2009
Reputation: 0
Posts: 9
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Counter-Strike: Source sprays will not show up.
I have just recently recieved and brand new computer and I downloaded CS:S on it about a month ago. I have just now realized that nobody else can see my Counter-Strike sprays (but I can) and that I cannot see anyone elses sprays (except for the default ones that come with the game). I went on my old computer on the same account and I can see most sprays but people still cannot see mine. My current spray is the same one that I have been using for the past year now and people have been able to see it (prior to me getting my new computer). I know its not the spray so did I unknowingly set something to not allow me to see other custom sprays? Can anyone tell me what I need to change or input into console to fix this.
Thanks in advance, Ryan |
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#2 |
![]() Join Date: May 2009
Reputation: 8
Posts: 894
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try asking some one that joined after you cause if they joined before you they won't load your spray right away
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#3 |
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Banned
Join Date: Mar 2010
Reputation: 4
Posts: 175
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I think its because the servers are running sv_pure
or.... try r_spray_lifetime "1" r_decals "4000" mp_decals "4000" r_decal_cullsize "0" r_drawmodeldecals "1" r_decalstaticprops "1" r_drawbatchdecals "1" r_maxmodeldecal "4000" |
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#4 |
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Join Date: Jun 2009
Reputation: 0
Posts: 9
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Thanks guys, I tried the commands and I am trying to find out whether the server is running "sv_pure". Is there a way that I can find out how to know if sv_pure is activated without contacting anyone?
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#5 |
![]() Join Date: May 2009
Reputation: 8
Posts: 894
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#6 |
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Join Date: Jul 2008
Reputation: 0
Posts: 7
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Didn't work for me. I've tried everything. Even deleted Cstrike.
Anyone have any idea why my sprays or other players spray aren't showing up after entering these commands? Here is my auto config: // CVARS sensitivity "1.55" zoom_sensitivity_ratio "1.0" cl_downloadfilter "nosounds" cl_crosshairscale "600" cl_crosshairsize "5" cl_legacy_crosshair_recoil "1" cl_legacy_crosshair_scale "0" cl_crosshairspread "1" cl_crosshaircolor "5" cl_crosshairdot "1" cl_dynamiccrosshair "0" cl_minmodels "0" cl_min_ct "1" cl_min_t "1" jpeg_quality "100" fps_max "999" net_graph "1" clientport "1337" // NETCODE CVARS cl_cmdrate "66" cl_interp_ratio "1" cl_interp "0" cl_lagcompensation "1" cl_pred_optimize "2" cl_predict "1" cl_predictweapons "1" cl_smooth "0" cl_smoothtime "0.02" cl_updaterate "66" cl_wpn_sway_interp "0" rate "30000" // CL_ CVARS cl_clearhinthistory "1" cl_debugrumble "0" cl_detaildist "0" cl_detailfade "400" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_playerspraydisable "1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_rumblescale "0" cl_show_splashes "0" cl_showhelp "0" cl_showpluginmessages "0" cl_disablehtmlmotd "0" // GIBS CVARS violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // MAT_ CVARS mat_aaquality "0" mat_alphacoverage "0" mat_antialias "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloom_scalefactor_scalar "0" mat_bloomscale "0" mat_bufferprimitives "0" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_diffuse "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "0" mat_filtertextures "1" mat_forceaniso "1" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_max_worldmesh_vertices "0" mat_maxframelatency "0" mat_mipmaptextures "1" mat_monitorgamma "1.6" mat_non_hdr_bloom_scalefactor "0" mat_parallaxmap "0" mat_picmip "2" mat_reducefillrate "1" mat_shadowstate "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_softwarelighting "0" mat_specular "0" mat_trilinear "0" mat_use_compressed_hdr_textures "0" mat_wateroverlaysize "0" // MISC CVARS adsp_debug "0" budget_show_history "0" commentary "0" flex_smooth "0" func_break_max_pieces "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" gl_clear "0" jpeg_quality "100" lod_transitiondist "0" mp_decals "200" muzzleflash_light "0" overview_mode "0" prop_active_gib_limit "0" props_break_max_pieces "0" showhitlocation "1" sv_forcepreload "1" // MULTICORE CVARS cl_interp_threadmodeticks "0" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" host_thread_mode "0" mat_queue_mode "2" mp_usehwmmodels "-1" mp_usehwmvcds "-1" r_queued_decals "0" r_queued_post_processing "0" r_queued_ropes "0" r_threaded_client_shadow_manager "0" r_threaded_particles "1" r_threaded_renderables "0" threadpool_affinity "0" // R_ CVARS r_3dsky "0" r_PhysPropStaticLighting "0" r_ambientboost "0" r_ambientfactor "0" r_ambientmin "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintg "0" r_bloomtintr "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "15" r_decals "200" r_decalstaticprops "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_fastzreject "1" r_flex "0" r_forcewaterleaf "1" r_hunkalloclightmaps "0" r_lightaverage "0" r_lightcache_zbuffercache "0" r_lod "2" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_occlusion "1" r_propsmaxdist "0" r_renderoverlayfragment "0" r_rootlod "2" r_ropetranslucent "0" r_shadowmaxrendered "32" r_shadowrendertotexture "1" r_shadows "1" r_spray_lifetime "0" r_staticprop_lod "3" r_teeth "0" r_waterdrawreflection "0" r_waterdrawrefraction "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlights "0" // ROPE_ CVARS rope_averagelight "0" rope_collide "0" rope_smooth "0" rope_smooth_enlarge "0" rope_subdiv "0" rope_wind_dist "0" // SENS_ CVARS m_customaccel "0" m_customaccel_exponent "1" m_customaccel_max "0" m_customaccel_scale "0.04" m_filter "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_pitch "0.022" m_yaw "0.022" // SOUND_ CVARS dsp_enhance_stereo "0" dsp_slow_cpu "1" dsp_spatial "40" dsp_speaker "50" dsp_volume "1" dsp_water "14" snd_mixahead "0.05" soundscape_flush "1" volume 1.00 // Spectate Radar overview_preferred_mode "1" con_filter_enable "1" con_filter_text_out "vertex" con_filter_text_out "Attempted" con_filter_text_out "CMaterial" con_filter_text_out "Achievements disabled" con_filter_text_out "Too many vertex format changes in frame, whole world not rendered" cl_showerror "0" // 2 for above plus detailed field deltas. cl_showevents "0" // Print event firing info in the console // ZBLOCK CVARS setinfo zb_wantautocashcalling 1 overview_preferred_mode "1" clear After the Autoexec runs I entered in all the commands above and sprays still wouldn't show. |
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#7 |
![]() Join Date: Mar 2009
Reputation: 247
Posts: 1,049
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Change this:
cl_playerspraydisable "1" to "0" And add this: cl_allowupload 1 btw. There are so many useless CVARs in Your Config, and some of them are written twice, maybe You should update it and get rid of double entries and useless CVARs. Greez KiloSwiss EDIT @polka Spraylogos do still work with r_renderoverlayfragment set to 0. Last edited by KiloSwiss: 04-07-2012 at 11:34 PM. Reason: My ashtray is empty ô.Ô |
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#8 |
![]() Join Date: Mar 2004
Reputation: 465
Posts: 8,265
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change r_renderoverlayfragment to 1, if the above post doesnt work.
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#9 | |
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Join Date: Jul 2008
Reputation: 0
Posts: 7
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Quote:
You're so freaking awesome! It was the cl_playerspraydisable THANK YOU SO MUCH I couldn't find that command anywhere and had no idea what would fix it. Which CVARs would you consider useless and why? And I'll have to look for double entries. |
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#10 |
![]() Join Date: Mar 2009
Reputation: 247
Posts: 1,049
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there is so much wrong...
![]() Crosshair commands are mixed up... Either use cl_crosshairscale with cl_legacy_crosshair_scale 1 and cl_dynamiccrosshair 2 or 3 Or use cl_crosshairsize and add cl_crosshairthickness and change cl_crosshairspreadscale cl_crosshaircolor "5" means You should set your own color trough: cl_crosshaircolor_r "xxx" 0 - 255 cl_crosshaircolor_g "xxx" 0 - 255 cl_crosshaircolor_b "xxx" 0 - 255 cl_min_t and cl_min_ct are useless when You have cl_minmodels set to 0 clientport 1337 <- Makes people laugh about You! // NETCODE CVARS cl_cmdrate "66" cl_interp_ratio "1" cl_interp "0" cl_lagcompensation "1" <- 1 is already the default value. No one would be that stupid to play with lagcompensation OFF! cl_pred_optimize "2" <- 2 IS already the default value! cl_predict "1" <- CHEAT CVAR has 1 as default value and can only be set to 0 on sv_cheats 1 servers... cl_predictweapons "1" <- Description in console: Perform CLIENT SIDE prediction of weapon effects. cl_smooth "0" cl_smoothtime "0.02" <- No need to set a smoothtime if Smoothing is disabled trough cl_cmooth 0... ![]() cl_updaterate "66" cl_wpn_sway_interp "0" <- No Netsettings CVAR rate "30000" <- Public players should use rate 50000 cl_drawmonitors "0" <- Has no effect! cl_ejectbrass "0" <- Has no effect SINCE YEARS! There are so many useless CVARs at this part, I will scroll down a bit... mp_decals "200" <- Also a useless CVAR sv_forcepreload "1" <- A SERVER command in a client config... You set almost everything in the multicore settings to OFF, You know that You would benefit from more fps if You allow the Engine to use the multithreading option?! Also mp_usehwmmodels "-1" mp_usehwmvcds "-1" Are no Multicore Commands! Your con_filter is also completely useless! First: You can't set multiple word filters, CSS will always take the last one. Second: There is no need to filter "Too many vertex blablubb", since HPE has changed the default value for mat_max_worldmesh_vertices to 65536 No wonder why You don't see which CVAR is written wrong when You put a clear at the end of the config... People should stop doing that, because seeing whats wrong will help finding bugs in their config. It's too much I will stop here. Google.cfg at its best. |
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#11 |
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Join Date: May 2010
Reputation: 0
Posts: 1
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can anyone tell me all the commands i should use? i pretty much play any mod
reading everything down here makes me wonder about my CVARS please help cause i do lag at times a lot! and please also tell me how can i config all of them in one go? |
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#12 | |
![]() Join Date: Oct 2012
Reputation: 0
Posts: 13
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