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#1 |
![]() Join Date: Jun 2008
Reputation: 782
Posts: 2,727
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Metro 2033 FOV Setting Goodness
So I took the liberty of taking screens, starting at the default FOV, of increasing FOV. Note: There is a Fish Eye effect that you can not see or can not see easily in these screen shots.
The Default FOV is 45. The highest possible FOV is 90. The lowest possible FOV is 1. I have done increasing values of 5 for the field of view to show as many different possibilities without having to do a lot of work. FOV - 45 Normal View - Zoom View FOV - 50 Normal View - Zoom View FOV - 55 Normal View - Zoom View FOV - 60 Normal View - Zoom View FOV - 65 Normal View - Zoom View FOV - 70 Normal View - Zoom View FOV - 75 Normal View - Zoom View FOV - 80 Normal View - Zoom View FOV - 85 Normal View - Zoom View FOV - 90 Normal View - Zoom View These images are large in size and resolution. Just for a little fun though I thought I would try out a FOV 1. To change your Field Of View you will need to edit two config files.These two config files can be found in the locations as follows. \User\AppData\Local\4A Games\Metro 2033\user.cfg The AppData folder is hidden by default, to show this folder you will need to go to Tools -> Folder Options... -> View tab -> Mark the circle next to Show hidden files, folders and drives. \Steam\userdata\XXXXXX\43110\remote\user.cfg The X's are to signify a number that is specific to your Steam account, there should(Unless you have multiple accounts) only be one folder in the userdata sub-directory. You can use this website to calculate the best FoV to use. The FoV in this game is Vertical, not horizontal like most games. http://rjdown.co.uk/projects/bfbc2/fovcalculator.php Edit Note: At 90 FOV, didn't check above 75 FOV, you can see graphical distortions at the bottom left hand side of the screen when holding the combat knife. This can be slightly annoying and distracting. I would suggest trying to stay at 60-75 for this for best results in performance and atmosphere. To much FOV and you find yourself looking through a fish eye lens. Last edited by slayvus: 08-18-2010 at 10:35 PM. |
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#2 |
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Banned
Join Date: Nov 2009
Reputation: 33
Posts: 359
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Thanks for all the screenshots.
I've been using 65 'till now but i might change it to 75. +rep |
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#3 |
![]() Join Date: Mar 2010
Reputation: 24
Posts: 380
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Great helpful post!
+Rep. ~JXF. |
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#4 |
![]() Join Date: Feb 2010
Reputation: 41
Posts: 391
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Yeah great info, been using 60 fov, for a few days now.
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#5 |
![]() Join Date: Jan 2010
Reputation: 5
Posts: 43
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52 here. Also how did you show your FPS?
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#7 |
![]() Join Date: Oct 2008
Reputation: 46
Posts: 1,375
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I used a FOV calculator and said 59 was my best, so thats where I left it and it looks really good.
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#8 |
![]() Join Date: Jan 2010
Reputation: 5
Posts: 43
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#9 | |
![]() Join Date: Mar 2010
Reputation: 24
Posts: 380
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Quote:
Indeed I would like to know how you achieved this console(¬) like info. I do suspect you got it by setting your FOV @ 1 though as your other screens don't have it up, though I could be wrong. If I am right though I wonder if it can be forced on? ~JXF. |
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#10 |
![]() Join Date: Jun 2008
Reputation: 782
Posts: 2,727
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Actually it's a different setting in the config file.
Change "stats off" to "stats on" It's the fourth line BELOW the sick_fov line. |
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#11 |
![]() Join Date: Jul 2007
Reputation: 27
Posts: 163
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Thanks alot for posting this info. Does anyone have any idea why the devlopers are going with a 45 FOV? Is this a console thing? I see low fov on any game that has a console port.
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#12 | |
![]() Join Date: Jun 2008
Reputation: 17
Posts: 76
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Quote:
Last edited by Jammed: 03-31-2010 at 12:11 AM. |
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#13 | |
![]() Join Date: Mar 2010
Reputation: 24
Posts: 380
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Quote:
~JXF. |
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#15 |
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Banned
Join Date: Jun 2009
Reputation: 120
Posts: 1,387
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offtopic: i love the details... even with that fov upclose you can see every hole in his gloves and dirt on his nails
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