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#1 |
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Banned
Join Date: Aug 2009
Reputation: 20
Posts: 318
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A simple question
whats the diffetence between Quake, Quakeworld, GLQuake and GLQuakeworld? those are the alternatives when starting up quake. Is there more gameplay in the other 3s except Quake?
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#2 |
![]() Join Date: Jan 2010
Reputation: 394
Posts: 2,247
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Ok I'm as confused as you are but I'll cover it as best I can.
Quake is the main boot which runs in software, Basicly if you want to dive into singleplayer, hit that and off you go, although it has multiplayer, the coding is miles out of date. You then have GLQuake which is similar but has open GL support built in (Although its miles out of date and will cause issues) You then have Quake World which had vastly improved multiplayer coding which allowed for smoother funner online gaming and I hear its still in use (Correct me if I'm wrong) GLQuakeWorld is the Open GL version. |
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#3 |
![]() Join Date: May 2007
Reputation: 307
Posts: 4,508
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Quakeworld uses client-prediction, so running around is always smooth on high-ping servers.
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#4 |
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Banned
Join Date: Aug 2009
Reputation: 20
Posts: 318
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Thanks, that was important info! i kinda gets annoyed by older dosbox games to steam that got several different start-ups. So if i want to play the game as it is then its 'Quake', and if i want to play the original quake multiplayer, then its 'Quake World'? and i dont really miss anything by ignoring the GLs?
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#5 | |
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Guest
Posts: n/a
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Quote:
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#6 |
![]() Join Date: Sep 2008
Reputation: 121
Posts: 2,339
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I suggest using the GL versions for better graphics and performance.
If you get some graphical issues, disable triple buffering.
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