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#1 |
![]() Join Date: Dec 2009
Reputation: 43
Posts: 279
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Shadows
Why do they sometimes look like this?
http://img140.imageshack.us/img140/4...town040000.jpg http://img17.imageshack.us/img17/6335/d2coast100001.jpg |
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#2 |
![]() Join Date: Sep 2009
Reputation: 1437
Posts: 10,727
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I couldn't see what you're talking about--the pics are too dark (maybe my lame gpu).
I hope that the people who will have answers for will be able to see what you mean. |
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#3 |
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Guest
Posts: n/a
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They look like shadows...
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#4 |
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Banned
Join Date: Mar 2008
Reputation: 2
Posts: 367
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Have you tried increasing your gamma?
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#5 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 26
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I see what you mean. They look a bit rainbow coloured or something.
I get the same problem. Don't know what it's about. |
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#6 |
![]() Join Date: Dec 2009
Reputation: 43
Posts: 279
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Any fixes?
It's always a mix of blues greens and yellows. Looks odd and quite annoying in some areas. |
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#7 |
![]() Join Date: Jan 2007
Reputation: 1512
Posts: 3,331
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It isn't the shadow, it is the shaders.
Yes, there is some wierd, glowing, discoloration that comes out on metal or wet shaders when it is dark. I've always thought that odd. |
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#8 |
![]() Join Date: May 2009
Reputation: 8
Posts: 894
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I think it's the phong exponent valve uses which instead of giving a white shine gives the color of the area where the light hits it instead
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#9 |
![]() Join Date: Jun 2005
Reputation: 4458
Posts: 2,472
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That's the consequence of LDR and a high gamma.
You can only have 255 levels each of red, green, and blue in LDR. In dark areas, the lighting and textures aren't completely grey, so you might get one or two colors which are a few points higher than the others, resulting in a color of, say, 3 3 8. On your desktop, this would nearly be black and indistinguishable, but with bright gamma settings the higher blue value becomes distinct. Turning down the gamma or brightness should cover it up. |
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