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#1 |
![]() Join Date: Nov 2008
Reputation: 8
Posts: 124
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Medicfield Bad Company 2?
Im annoyed at DICE not releasing patch notes for the balance changes that they made in the patch. Because now im not sure if the medics are more powerful (and plentiful) then they were before.
I played a game before where the ENTIRE team was medic bar 1 sniper who was driving a tank. wtf? These guys are ALMOST as bad as bloody snipers attacking on Rush. |
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#2 |
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Guest
Posts: n/a
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This is why you can add a server to your favorites and play with friends.
I don't want the game to get nerfed because you're lazy. |
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#3 |
![]() Join Date: Dec 2009
Reputation: 150
Posts: 1,300
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If they were attacking on rush I'm almost sure you lost. But look: Then couldn't repair their tanks, give them ammo or spam you with mortars. But I agree, it's hard to counter a whole team of medics.
Although, IIRC explosive do shorten the timer for which you can be revived. |
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#4 |
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Guest
Posts: n/a
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In theory an entire squad of medics or squads sounds like a unkillable paddlefest but I've never seen it happen yet and I dont know why.
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#5 |
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Guest
Posts: n/a
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^Because (after all the complaints and whining) DICE did a great job with balancing the game?
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#6 |
![]() Join Date: Oct 2008
Reputation: 70
Posts: 933
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I've been on the recieving end.
It is an unstoppable force that destroys everything in it's path. It's why i'm vehemently opposed to every and any medic. I have an undying hatred for medics, every type of medic, and anything that resembles a medic in this game. It's why i vow to never touch medic ever in this game's entirety save for the 870 points i have for medic. It's why i make it a point to kill every dman medic, point♥♥♥♥♥, skill-less ♥♥♥♥head spray and pray moron i find. I will however on occasion pick up a medic kit while playing assault to revive another medic so he can continue to draw fire away from me. If you were to take away medic LMGs and the CG, this game would be much much better. Yes, much better than wookies camping and shooting at you 50 million feet away. Of course, looking at BF2, DICE would take away the LMGs and just give them G36Cs and dolphin diving so their numbers increase at an exponential rate. |
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#7 |
![]() Join Date: May 2009
Reputation: 42
Posts: 1,082
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You can always learn to play. The medics die surprisingly quickly assuming you can aim and hit stuff.
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#8 |
![]() Join Date: Dec 2009
Reputation: 150
Posts: 1,300
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#9 |
![]() Join Date: May 2009
Reputation: 42
Posts: 1,082
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If you're greeted by a wall of any class and you're alone, you're dead.
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#10 |
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Guest
Posts: n/a
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Medics do not have the upper hand imo. It all depends on if you know how to aim and play tactically.
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#11 |
![]() Join Date: Nov 2008
Reputation: 36
Posts: 619
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I've seen it happen. If you're defending a MCom and 6 Medics burst through the door, you maybe kill one or two before getting mowed down, but then they get revived and all your efforts were worthless.
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#12 | |
![]() Join Date: May 2009
Reputation: 42
Posts: 1,082
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Quote:
Alternative version: You manage to kill two of them. They hang around for a moment and then the two guys spawn back in. |
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#13 |
![]() Join Date: Mar 2010
Reputation: 109
Posts: 1,261
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Wall of recons call mortars down on you then waltz in after you're dead.
Wall of Assaults 40MM grenade/smoke you then clean up what's left with their AR. Wall of Engineers level your building with CG/RPG-7, probably killing you in the process. Wall of medics....LMG you. Wall of anything is probably going to make you a little more dead than you were previously. It's kind of the whole point of them having weapons and not pool noodles. |
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#14 |
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Guest
Posts: n/a
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How about a wall of tanks?
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#15 |
![]() Join Date: Apr 2010
Reputation: 7
Posts: 207
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Wall of well placed c4 > wall of medics.
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