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Valve
Join Date: Mar 2007
Reputation: 57
Posts: 82
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05/11/2010 - Source SDK Update
Source SDK Update
The Source SDK will be updated later today to fix tools compatibility problems for some games and total conversion mods. We are sorry for the disruption to your work that the SDK issues may have caused for the past week. Thanks very much for your patience. SDK Launcher The terminology for Engine Version has changed and now maps to the year of release rather than to particular products. Here are the options now present in the list of engine versions along with the games which utilize them:
Please note that you may need to re-create the game configurations for total conversion mods that were built using Source Engine 2007. Simply run the Edit Game Configurations utility to do this. Valve games should show up under the appropriate engine version. If they do not correspond to the list given above then you can either manually edit the configurations or run the Reset Game Configurations utility. SDK Tools There are now tools supporting three versions of Source in the SDK distribution. If you are creating content for a game or total conversion based on Source Engine 2007 you may need to run some of the command-line tools now located at: sourcesdk\bin\source2007\binThe command-line tools needed for Source Engine 2006 and Source Engine 2009 are still located at: sourcesdk\bin\ep1\binand sourcesdk\bin\orangebox\bin __________________ Mike Durand Valve Last edited by Mike Durand: 05-11-2010 at 03:31 PM. |
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#2 |
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Guest
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Im hoping it comes out soon
& this will fix the faceposer problem with Team Fortress 2 right?
Last edited by steephyll: 05-11-2010 at 03:18 PM. |
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#3 |
![]() Join Date: Dec 2008
Reputation: 4
Posts: 60
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Valve
Join Date: Mar 2007
Reputation: 57
Posts: 82
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Yep. I fixed it. Thanks.
__________________ Mike Durand Valve |
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#5 |
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Guest
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/anti-answer-my-post grenade?
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#6 |
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Banned
Join Date: Feb 2009
Reputation: 423
Posts: 1,439
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Thanks! thank you very much so... will there be any thing for 2010 in there?
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#7 |
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Guest
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Well, it didnt fix my faceposer problems.. I still get the "hlfaceposer.exe has encountered a problem" error... :/...
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#8 |
![]() Join Date: Dec 2008
Reputation: 4
Posts: 60
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Hm. I still get the same problem with the view ports not displaying correctly when I launch Hammer via Episode Two under Source 2009 engine, though it's fine when I'm running Hammer via the same game under the 2007 engine.
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#9 |
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Guest
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Fail update..
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#10 | |
![]() Join Date: Jun 2008
Reputation: 9
Posts: 80
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Quote:
That enables me to map without any problems in Hammer but as of today i had an update for TF2 which broke the ability to play the mod using the same AppID. So now i have to restart steam after i compile a map with AppID 440, change it back to 218 to test the map, then restart steam and change it back to 440 to edit the map. Seriously Valve wtf ![]() -Jenkins |
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#11 |
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Guest
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Gabe Newell hates everyone, so deliberately breakes stuff that is working perfectly to jarate<<- lol wut?) everyone off, and make me rage. FML
Last edited by steephyll: 05-11-2010 at 04:42 PM. |
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#12 |
![]() Join Date: Jun 2004
Reputation: 489
Posts: 17,360
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I had the launcher crashing before showing any windows just now. I deleted the whole account\sourcesdk\ folder and it's working again.
Also, is Portal really Source 2009 now? When did that happen? |
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#13 |
![]() Join Date: Jun 2008
Reputation: 17
Posts: 409
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#14 |
![]() Join Date: Jun 2009
Reputation: 215
Posts: 2,402
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I think it may have something to do with the Steam for Mac...
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#15 |
![]() Join Date: Jun 2008
Reputation: 17
Posts: 409
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