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Old 05-12-2010, 10:09 AM   #1
ActionDragon
 
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Arrow CS:S Balanced Weapons Mod (CSSBW)

THE MOD IS OUTDATED AND NO LONGER MAINTAINED AFTER THE RECENT CS:S BALANCE UPDATES.

Current version for CS:S Beta 1.04 (6th September 2011) OUTDATED
Current version for CS:S 1.13 (27th January 2011) OUTDATED

The mod's idea is to balance Counter-Strike: Source's weapons
with as few changes as possible minimizing changes to gameplay.

CS:S Beta
OUTDATED

CS:S
OUTDATED

Promotional images:
(First image contains player models from ICS, and from VIP mod)
http://i18.photobucket.com/albums/b1...SS/CSSBW1N.jpg
http://i18.photobucket.com/albums/b1...SS/CSSBW2N.jpg

The mod's Steam Group:
(Includes a list of known servers using the mod. Add "CSSBW" to your server's sv_tags if your server uses the mod)
http://steamcommunity.com/groups/CSSBW


Changes from current default CS:S Beta settings:

(GLOCK unchanged)
USP CycleTime from 0.15 to 0.165 (-Firing rate)
(P228 unchanged)
DEAGLE WeaponArmorRatio from 1.5 to 1.4 (-Armor penetration)
FIVESEVEN Damage from 25 to 26 (+Damage)
(ELITE unchanged) (The devs finally fixed them in CS:S Beta!)

(M3 unchanged)
(XM1014 unchanged)

(TMP unchanged)
MAC10 WeaponArmorRatio from 0.95 to 1.0 (+Armor penetration)
(MP5NAVY unchanged)
UMP45 WeaponArmorRatio from 1.0 to 1.05 (+Armor penetration)
(P90 unchanged)

(GALIL unchanged)
(FAMAS unchanged)
AK47 Damage from 36 to 35 (-Damage)
(M4A1 unchanged)
AUG RangeModifier from 0.96 to 0.97 (+Range)
AUG "ammo" "character" from "V" to "N" (HUD ammotype fix to 5.56mm. It works only if installed to a Client too)
(SG552 unchanged)

(SCOUT unchanged)
(SG550 unchanged)
AWP MaxPlayerSpeed from 210 to 200 (-Movement speed)
(G3SG1 unchanged)

(M249 unchanged)


Default CS:S weapon files:
(For those who just want to try to edit the default weapons or check their stats.)
CS:S
(Install to "cstrike\scripts" to make the game use the files)
OUTDATED
CS:S Beta
(Install to "cstrike_beta\scripts" to make the game use the files)
OUTDATED

Last edited by ActionDragon: 10-22-2011 at 07:45 AM. Reason: CS:S update
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Old 05-27-2010, 07:54 AM   #2
ActionDragon
 
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1.03 version is released. 1.02 was skipped.

Changelog

1.03
-------------
- AWP Damage from default 115 to 110 (-Damage)
- AWP CycleTime from 1.35 to 1.4 (-Firing rate)

Now AWP is harder to use again, and slightly less powerful.

1.02
-------------
- XM1014 WeaponArmorRatio from 1.15 to 1.25 (+Armor penetration)
- AUG WeaponArmorRatio from 1.45 to 1.5 (+Armor penetration)
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Old 05-27-2010, 11:15 AM   #3
Agret
 
 
 
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How does this mod work? Is it serverside only or do I have to make all clients also apply mod?
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Old 05-27-2010, 12:17 PM   #4
ActionDragon
 
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Quote:
Originally Posted by Agret View Post
How does this mod work? Is it serverside only or do I have to make all clients also apply mod?
It's serverside. No need to install anything to clients.

Edit:
The mod works by replacing a server's weapon script files with edited ones. The default weapon files (in .ctx format) need to be removed and not be in the scripts directory at the same time as the edited files (in .txt format). After that the server must be restarted for the changes to take effect.

If a server restores the .ctx files when updating (some rented servers do this every morning) then the update script needs to be edited to delete the .ctx files before the server restarts. If a server restarts with both the files (.ctx and .txt) then the mod may not fully work - for example the AWP's clip size may be the normal 10 instead of the mod's 5.

Last edited by ActionDragon: 05-27-2010 at 03:48 PM.
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Old 05-27-2010, 03:57 PM   #5
kingson
 
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Quote:
Originally Posted by ActionDragon View Post
1.03 version is released. 1.02 was skipped.

Changelog

1.03
-------------
- AWP Damage from default 115 to 110 (-Damage)
- AWP CycleTime from 1.35 to 1.4 (-Firing rate)

Now AWP is harder to use again, and slightly less powerful.

1.02
-------------
- XM1014 WeaponArmorRatio from 1.15 to 1.25 (+Armor penetration)
- AUG WeaponArmorRatio from 1.45 to 1.5 (+Armor penetration)
hey noob what server is that/
please tell me so i know never to play there
kid you really should learn to play or go play your tf2 that is balanced game for you -)
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Old 05-27-2010, 04:03 PM   #6
Razex
 
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Quote:
Originally Posted by kingson View Post
hey noob what server is that/
please tell me so i know never to play there
kid you really should learn to play or go play your tf2 that is balanced game for you -)
rofl godamn kid...just be quiet and go play instead of trolling the forums
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Old 05-28-2010, 07:08 AM   #7
ActionDragon
 
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I understand it's the AWP changes that always get the highest criticism. Unfortunately there's no way to fix AWP's quickswitch/-firing from the script files. The only way to make quckfiring less effective and balance AWP is to lower damage/clip size/movement speed.

To discourage the use of quickfiring I've increased the normal firing rate so it's closer to quickfiring rate. I first made the normal firing rate the same as the quickfiring rate (about 1.35 CycleTime), but I found it made the weapon too easy to use compared to the "autosnipers", so in 1.03 I made the AWP's normal firing rate slightly slower than quickfiring rate.
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Old 05-28-2010, 09:09 PM   #8
Ghost Dog
 
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You beefed the mac 10....

It's already hilariously powerful.
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Old 05-29-2010, 08:26 AM   #9
gamevoodoo
 
 
 
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what's the server ip
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Old 05-29-2010, 09:39 AM   #10
Mark316
 
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Quote:
Originally Posted by Ghost Dog View Post
You beefed the mac 10....

It's already hilariously powerful.
TMP > all.
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Old 05-29-2010, 10:41 AM   #11
ActionDragon
 
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Quote:
Originally Posted by gamevoodoo View Post
what's the server ip
The mod's Steam Group has a list of known servers using the mod. So far I know only one.

Quote:
Originally Posted by Ghost Dog View Post
You beefed the mac 10....

It's already hilariously powerful.
Any more opinions about the MAC10 in normal CS:S? In my opinion it just sucks compared to TMP and MP5. The reason is the way too low armor penetration. The mod fixes that.

Edit: MAC10 has the worst controllability, and this should stay.

Last edited by ActionDragon: 05-30-2010 at 10:31 AM.
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Old 05-29-2010, 11:22 AM   #12
Ghost Dog
 
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When I get bored in competitive servers I strap on my nightvision and mac 10, little bastard is already a monster.
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Old 06-02-2010, 11:59 AM   #13
ActionDragon
 
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Quote:
Originally Posted by Ghost Dog View Post
When I get bored in competitive servers I strap on my nightvision and mac 10, little bastard is already a monster.
More opinions about MAC10 or the other guns? I think this guy is trolling - MAC10 is just so much worse than TMP or MP5.
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Old 06-02-2010, 12:27 PM   #14
gamevoodoo
 
 
 
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if you make this mod with ironsight and make the difference between shooting with and without the sight obvious, you might get this mod very popular.

btw, I found the server with this mod, but it's pretty hard to find players there.
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Old 06-02-2010, 01:33 PM   #15
ActionDragon
 
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Quote:
Originally Posted by gamevoodoo View Post
if you make this mod with ironsight and make the difference between shooting with and without the sight obvious, you might get this mod very popular.

btw, I found the server with this mod, but it's pretty hard to find players there.
This mod isn't going to add ironsights or similar things that just don't belong in CS:S.

The server with the mod has some bad settings (like instantly kicking for the use of timeleft command), and unless I help them with improving the server the player count may stay low. I'm hoping that some better quality servers try the mod as at the moment I'm not going to start a server of my own. I may start a server of my own again once the CS:S update leaves Beta.

Last edited by ActionDragon: 06-04-2010 at 11:22 AM.
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