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#1 |
![]() Join Date: Dec 2007
Reputation: 50
Posts: 681
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THE MOD IS OUTDATED AND NO LONGER MAINTAINED AFTER THE RECENT CS:S BALANCE UPDATES.
Current version for CS:S Beta 1.04 (6th September 2011) OUTDATED Current version for CS:S 1.13 (27th January 2011) OUTDATED The mod's idea is to balance Counter-Strike: Source's weapons with as few changes as possible minimizing changes to gameplay. CS:S Beta OUTDATED CS:S OUTDATED Promotional images: (First image contains player models from ICS, and from VIP mod) http://i18.photobucket.com/albums/b1...SS/CSSBW1N.jpg http://i18.photobucket.com/albums/b1...SS/CSSBW2N.jpg The mod's Steam Group: (Includes a list of known servers using the mod. Add "CSSBW" to your server's sv_tags if your server uses the mod) http://steamcommunity.com/groups/CSSBW Changes from current default CS:S Beta settings: (GLOCK unchanged) USP CycleTime from 0.15 to 0.165 (-Firing rate) (P228 unchanged) DEAGLE WeaponArmorRatio from 1.5 to 1.4 (-Armor penetration) FIVESEVEN Damage from 25 to 26 (+Damage) (ELITE unchanged) (The devs finally fixed them in CS:S Beta!) (M3 unchanged) (XM1014 unchanged) (TMP unchanged) MAC10 WeaponArmorRatio from 0.95 to 1.0 (+Armor penetration) (MP5NAVY unchanged) UMP45 WeaponArmorRatio from 1.0 to 1.05 (+Armor penetration) (P90 unchanged) (GALIL unchanged) (FAMAS unchanged) AK47 Damage from 36 to 35 (-Damage) (M4A1 unchanged) AUG RangeModifier from 0.96 to 0.97 (+Range) AUG "ammo" "character" from "V" to "N" (HUD ammotype fix to 5.56mm. It works only if installed to a Client too) (SG552 unchanged) (SCOUT unchanged) (SG550 unchanged) AWP MaxPlayerSpeed from 210 to 200 (-Movement speed) (G3SG1 unchanged) (M249 unchanged) Default CS:S weapon files: (For those who just want to try to edit the default weapons or check their stats.) CS:S (Install to "cstrike\scripts" to make the game use the files) OUTDATED CS:S Beta (Install to "cstrike_beta\scripts" to make the game use the files) OUTDATED Last edited by ActionDragon: 10-22-2011 at 07:45 AM. Reason: CS:S update |
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#2 |
![]() Join Date: Dec 2007
Reputation: 50
Posts: 681
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1.03 version is released. 1.02 was skipped.
Changelog 1.03 ------------- - AWP Damage from default 115 to 110 (-Damage) - AWP CycleTime from 1.35 to 1.4 (-Firing rate) Now AWP is harder to use again, and slightly less powerful. 1.02 ------------- - XM1014 WeaponArmorRatio from 1.15 to 1.25 (+Armor penetration) - AUG WeaponArmorRatio from 1.45 to 1.5 (+Armor penetration) |
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#3 |
![]() Join Date: Sep 2005
Reputation: 21
Posts: 815
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How does this mod work? Is it serverside only or do I have to make all clients also apply mod?
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#4 | |
![]() Join Date: Dec 2007
Reputation: 50
Posts: 681
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Quote:
Edit: The mod works by replacing a server's weapon script files with edited ones. The default weapon files (in .ctx format) need to be removed and not be in the scripts directory at the same time as the edited files (in .txt format). After that the server must be restarted for the changes to take effect. If a server restores the .ctx files when updating (some rented servers do this every morning) then the update script needs to be edited to delete the .ctx files before the server restarts. If a server restarts with both the files (.ctx and .txt) then the mod may not fully work - for example the AWP's clip size may be the normal 10 instead of the mod's 5. Last edited by ActionDragon: 05-27-2010 at 03:48 PM. |
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#5 | |
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Banned
Join Date: May 2010
Reputation: 22
Posts: 33
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Quote:
please tell me so i know never to play there kid you really should learn to play or go play your tf2 that is balanced game for you -) |
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#6 |
![]() Join Date: May 2010
Reputation: 51
Posts: 788
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#7 |
![]() Join Date: Dec 2007
Reputation: 50
Posts: 681
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I understand it's the AWP changes that always get the highest criticism. Unfortunately there's no way to fix AWP's quickswitch/-firing from the script files. The only way to make quckfiring less effective and balance AWP is to lower damage/clip size/movement speed.
To discourage the use of quickfiring I've increased the normal firing rate so it's closer to quickfiring rate. I first made the normal firing rate the same as the quickfiring rate (about 1.35 CycleTime), but I found it made the weapon too easy to use compared to the "autosnipers", so in 1.03 I made the AWP's normal firing rate slightly slower than quickfiring rate. |
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#8 |
![]() Join Date: Nov 2007
Reputation: 244
Posts: 1,851
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You beefed the mac 10....
It's already hilariously powerful. |
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#9 |
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Guest
Posts: n/a
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what's the server ip
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#10 |
![]() Join Date: Mar 2007
Reputation: 168
Posts: 6,107
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#11 |
![]() Join Date: Dec 2007
Reputation: 50
Posts: 681
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The mod's Steam Group has a list of known servers using the mod. So far I know only one.
Any more opinions about the MAC10 in normal CS:S? In my opinion it just sucks compared to TMP and MP5. The reason is the way too low armor penetration. The mod fixes that. Edit: MAC10 has the worst controllability, and this should stay. Last edited by ActionDragon: 05-30-2010 at 10:31 AM. |
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#12 |
![]() Join Date: Nov 2007
Reputation: 244
Posts: 1,851
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When I get bored in competitive servers I strap on my nightvision and mac 10, little bastard is already a monster.
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#13 |
![]() Join Date: Dec 2007
Reputation: 50
Posts: 681
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#14 |
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Guest
Posts: n/a
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if you make this mod with ironsight and make the difference between shooting with and without the sight obvious, you might get this mod very popular.
btw, I found the server with this mod, but it's pretty hard to find players there. |
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#15 | |
![]() Join Date: Dec 2007
Reputation: 50
Posts: 681
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Quote:
The server with the mod has some bad settings (like instantly kicking for the use of timeleft command), and unless I help them with improving the server the player count may stay low. I'm hoping that some better quality servers try the mod as at the moment I'm not going to start a server of my own. I may start a server of my own again once the CS:S update leaves Beta. Last edited by ActionDragon: 06-04-2010 at 11:22 AM. |
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