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#1 | ||
![]() Join Date: Aug 2009
Reputation: 11
Posts: 76
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Remove the possibility of Client-Sided Plugins
STILL REQUESTED
It would be cool if you removed the possibility of client sided plugins like .lua, ES etc. There is no need to install ES on your client O.o THis would fix many exploiters and make it harder to inject hacks Some quotes: Quote:
Quote:
Last edited by GodlikeGER: 08-10-2010 at 11:21 AM. |
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#2 |
![]() Join Date: Oct 2006
Reputation: 369
Posts: 4,324
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That's up to Valve I guess, it's their Engine. I doubt Hidden Path got the possibility to do Engine updates, they can just do CSS updates.
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#3 |
![]() Join Date: Dec 2007
Reputation: 50
Posts: 681
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I agree with the OP. Currently the only server side plugin that prevents client side plugin exploits is Kigen's Anti-Cheat. But as you know majority of people who rent servers don't know how to protect their server properly so big amount of cheating is happening.
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#4 | |
![]() Join Date: Aug 2009
Reputation: 11
Posts: 76
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Quote:
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#5 |
![]() Join Date: Jul 2006
Reputation: 131
Posts: 1,091
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I completly support this. Cheating with clientside plugins has gone to far, and with a bit of knowledge, you can avoid detection though Kigen's Anti Cheat aswell.
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#6 |
![]() Join Date: Mar 2008
Reputation: 111
Posts: 1,640
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No.
A client-side plugin a day keeps the sv_pure away. |
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#7 |
![]() Join Date: Apr 2009
Reputation: 15
Posts: 227
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The Lua scripting plugin wasn't ever intended for exploiting purposes. It's just that all of the French-Canadians and danish flocked to our forum when they heard the words CSS, script, and forum in one sentence. They post ♥♥♥♥♥♥♥♥ wallhack and speedhack scripts they made. Next thing you know, they get the plugin blocked by KAC.
I say allow client plugins. |
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#8 |
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Banned
Join Date: May 2007
Reputation: 5
Posts: 234
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GunGravE:
its not too hard to make Lua plugin undetected by KAC. |
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#9 | |
![]() Join Date: Oct 2006
Reputation: 369
Posts: 4,324
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It is completely undetectable by KAC now, by the new methods they use.
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#10 |
![]() Join Date: May 2010
Reputation: 7
Posts: 66
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I wouldnt minde client side plugins to dissapear. They aint used for anything anyway!
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#11 |
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Guest
Posts: n/a
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I can see the argument against allowing LUA plugins to run alongside your game, especially since the legitimate ones are (in my experience) not actually all that useful, and the game isn't intended to support them anyway, however I don't see an issue with letting people run something like ES on their client, lots of people use that in order to test plugins/scripts they've written in a local server first.
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#12 |
![]() Join Date: Aug 2009
Reputation: 11
Posts: 76
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I just dont see the point in running client sided plugins
They only exist to give you an advantage over the other players |
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#13 | |
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Guest
Posts: n/a
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Quote:
"however I don't see an issue with letting people run something like ES on their client, lots of people use that in order to test plugins/scripts they've written in a local server first." |
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#14 |
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Guest
Posts: n/a
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There is no problem if those plugins only work on the players listen server, but the fact is, that's just not how it is. You can somewhat use plugins like ES and others on public servers to gain an advantage.
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#15 | |
![]() Join Date: Apr 2009
Reputation: 15
Posts: 227
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Quote:
If people didn't use it for the purpose of exploiting vulnerabilities in the game, nobody would care whether or not it was used. The argument that it's a cheat because you're using 3rd party files with your game is plain dumb. It's only a cheat when people abuse its capabilities as a cheat. |
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