|
|
#1 |
|
Guest
Posts: n/a
|
CSS Will come to mac
As we know ,CSS is being updating to a new version, its can be call a engine update from 2004 source engine to the orange box engine . And that what Portal use .
So if A game is base on OB engine OR will be updated to OB engine . then it has a great chance to get to mac . just guess . current game that running on OB engine .... 1.TF2 2.DODS 3.EP2 (im not sure that ep1 is OB or not , sorry that i forgot) 4.may be some other game that i cant think out now |
|
|
|
#2 |
![]() Join Date: Oct 2007
Reputation: 175
Posts: 2,847
|
ALL of Valves Games will come to Mac.
It is said Valve's own entire library will come to Mac. Which could also mean HL1 being ported to OB. (There is already a source port of HL1) Extending support for HL1 all the way from original to source then to orange box would be surprising. This would show how dedicated Valve is at providing for their customers. I mean most people are asking for Portal, HL2 (+eps), TF2, CS:S, L4D, L4D2. And ofcourse any subsequent games (first of which will be Portal 2, since it has been announced that it'll be the first game to be released for Macs and PCs at the same time.) This also begs the question: If HL1 will be ported to Mac, then what about Blue Shift, TFC, and Opposing Force. I am aware that both Blue Shift and Opposing force were developed by Gearbox software, while TFC was by Valve. I guess we'll have to wait and see. |
|
|
|
|
|
#3 |
|
Guest
Posts: n/a
|
|
|
|
|
#4 |
|
Guest
Posts: n/a
|
The Steam gave an estimate of when they will launch the css for mac ?
|
|
|
|
#5 | |
![]() Join Date: Oct 2007
Reputation: 175
Posts: 2,847
|
Quote:
For the uninformed: The CSS was supposed to be updated into the new Orange Box source engine after the OB was released. This hasn't happened until we received the now closed limited public beta update. Since the mac versions are supposedly using the latest source engine (hence orange box) once CSS is out of beta and released to the general public, it'll be released on both platforms. If this happens before any other games like (HL2, HL2-EP1, HL1), it will be the first major source port released simultaneously on both platforms (please someone confirm or correct this.), unless they plan to release it to PCs to further test it under more diverse conditions and setup then fix the bugs and release a mostly clean version to Macs. |
|
|
|
|
|
|
#6 | |
|
Banned
Join Date: Dec 2007
Reputation: 18
Posts: 399
|
Quote:
|
|
|
|
|
|
|
#7 |
|
Banned
Join Date: May 2010
Reputation: 0
Posts: 200
|
OpenGL on windows and complete compatibility on OS X/Linux are two completely different things.
|
|
|
|
|
|
#8 | |
![]() Join Date: Feb 2009
Reputation: 28
Posts: 190
|
Quote:
Just because something supports OpenGL doesn't mean it instantly is able to run on the Mac |
|
|
|
|
|
|
#9 |
![]() Join Date: Apr 2010
Reputation: 0
Posts: 19
|
|
|
|
|
|
|
#10 |
![]() Join Date: Mar 2008
Reputation: 2386
Posts: 15,159
|
|
|
|
|
|
|
#11 |
![]() Join Date: Dec 2008
Reputation: 18
Posts: 312
|
I wonder how people who own a mac (me too) would really enjoy playing css?
I mean, shouldn't you already own a PC anyway? We buy macs because we're statisfied with the stuff we get (iWork,iLife, Logic, Aperture, ...), but who would play CSS? That's an entirely new "chapter". I'm just wondering because I never would. Please explain to me. |
|
|
|
|
|
#12 | |
![]() Join Date: Jun 2006
Reputation: 808
Posts: 3,916
|
Quote:
|
|
|
|
|
|
|
#13 | |
![]() Join Date: Feb 2010
Reputation: 0
Posts: 19
|
Quote:
|
|
|
|
|
|
|
#14 |
|
Guest
Posts: n/a
|
WOAH
Mate slow down, I hate hl: source. Valve epicly failed on it, if hl1 is to be transported to mac it should stay in its traditional home, quake. |
|
|
|
#15 | |
![]() Join Date: Oct 2008
Reputation: 0
Posts: 53
|
Quote:
|
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|