Go Back   Steam Users' Forums > Steam Tool Discussions > Source Level Design

Reply
 
Thread Tools Display Modes
Old 05-25-2010, 06:36 AM   #1
Darknesschaos
 
 
 
Guest
Posts: n/a
Water problem

DataTable warning: (class player): Out-of-range value (-2076.000000) in SendPropFloat 'm_vecVelocity[2]', clamping.

What do I do about this?

Its a problem with the water on the map I'm currently working on.

After putting a skybox all around the map It fixes the problem, but I dont want it to stay. So how do you guys suggest I find the leak?

also if this helps:


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\andrewgamer88\sourcesdk\bin\ ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\andrewgamer88\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\andrewgamer88\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_counterterrorist (-384.00 128.00 1.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (21210 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 30 texinfos to 18
Reduced 14 texdatas to 12 (405 bytes to 323)
Writing C:\Program Files (x86)\Steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\andrewgamer88\sourcesdk\bin\ ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\andrewgamer88\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files (x86)\steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace.bsp
reading c:\program files (x86)\steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace.prt


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\andrewgamer88\sourcesdk\bin\ ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\andrewgamer88\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace.bsp
No vis information, direct lighting only.
275 faces
61626 square feet [8874144.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 58/8192 696/98304 ( 0.7%)
brushsides 348/65536 2784/524288 ( 0.5%)
planes 134/65536 2680/1310720 ( 0.2%)
vertexes 594/65536 7128/786432 ( 0.9%)
nodes 247/65536 7904/2097152 ( 0.4%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 275/65536 15400/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 73/65536 4088/3670016 ( 0.1%)
leaves 250/65536 8000/2097152 ( 0.4%)
leaffaces 289/65536 578/131072 ( 0.4%)
leafbrushes 107/65536 214/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1470/512000 5880/2048000 ( 0.3%)
edges 916/256000 3664/1024000 ( 0.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 18/32768 180/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 246/65536 492/131072 ( 0.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 446996/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 693/393216 ( 0.2%)
LDR leaf ambient 250/65536 6000/1572864 ( 0.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20671/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 21210/4194304 ( 0.5%)
==== Total Win32 BSP file data space used: 557068 bytes ====

Total triangle count: 628
Writing c:\program files (x86)\steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\andrewgamer88\sourcesdk_cont ent\cstrike\mapsrc\ratrace.bsp" "c:\program files (x86)\steam\steamapps\andrewgamer88\counter-strike source\cstrike\maps\ratrace.bsp"


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\andrewgamer88\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\andrewgamer88\counter-strike source\cstrike" +map "ratrace"

Last edited by Darknesschaos: 05-25-2010 at 06:45 AM.
 
Reply With Quote
Old 05-25-2010, 07:15 AM   #2
AndrewR
 
Join Date: May 2010
Reputation: 0
Posts: 51
Have you tried loading the pointfile? (Map > Load Pointfile) That will usually generate a red line that points to the leak. If you do that and you see where there is a gap it's as simple as bridging the gap. If there isn't a specific gap then also make sure any bounding brushes aren't using transparent textures. Sometimes if you have a wall that is the outermost bounding box (right before you get out into the black nothingness) and the wall has a see-thru texture like glass, windows, metal grating, etc it will cause leaks.

It also says that the leak is caused by "Entity info_player_counterterrorist (-384.00 128.00 1.00) leaked!" try going to those coordinates (-384.00 128.00 1.00 which is X Y Z) and seeing if there's anything out of place. Maybe the entity is outside of the map or halfway through a wall or something like that.

Hope this helped

Last edited by AndrewR: 05-25-2010 at 07:17 AM.
AndrewR is offline   Reply With Quote
Old 05-25-2010, 12:00 PM   #3
Undead
 
Join Date: Jun 2008
Reputation: 349
Posts: 3,164
If you don't want to place a skybox around entire map and rather connect it with the actual ground/walls, then make sure you include a nodraw texture under the water or displaced-ground to avoid leaks.

But do what AndrewR said to find the leak(s). Loading the pointfile should work fine.
Undead is offline   Reply With Quote
Old 05-25-2010, 01:20 PM   #4
Darknesschaos
 
 
 
Guest
Posts: n/a
found it, with all the nodraw going on, I overlooked an open area in the wall. Thank you. I hadn't known about the pointfile before and I am quite happy you taught me about it now!
  Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Tool Discussions > Source Level Design


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -7. The time now is 04:41 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2012, All Rights Reserved.