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Old 06-01-2010, 11:08 PM   #1
gsspider
 
 
 
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SteamPlay... please?

I was really looking forward to this, but I somehow thought they would take the chance and make those old games PC and Mac.
Since I'm hardly running Steam on my PC anymore, I probably won't even buy one of those games
If they added SteamPlay on the other hand...
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Old 06-04-2010, 11:42 PM   #2
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Fact is, it's not profitable to go back and revise code then recompile it for Mac, then beta test it. That's the whole reason games are rarely on macs, because they hold such little market share it's not profitable.
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Old 06-06-2010, 03:14 AM   #3
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But saying that, look at the Steam Hardware stats...

http://store.steampowered.com/hwsurvey

MAC accounts for 8.46% of all steam users

MacOS 10.6.3 64 bit (+6.73%) 6.73%
MacOS 10.5.8 64 bit (+1.40%) 1.40%
MacOS 10.6 64 bit (+0.33%) 0.33%

So nearly 9 out of 100 steam users use a MAC OS.
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Old 06-06-2010, 04:56 AM   #4
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Quote:
Originally Posted by Ganger View Post
But saying that, look at the Steam Hardware stats...

http://store.steampowered.com/hwsurvey

MAC accounts for 8.46% of all steam users

MacOS 10.6.3 64 bit (+6.73%) 6.73%
MacOS 10.5.8 64 bit (+1.40%) 1.40%
MacOS 10.6 64 bit (+0.33%) 0.33%

So nearly 9 out of 100 steam users use a MAC OS.
Doesn't the Hardware survey only take details about the computer you're currently on? Meaning that if there is someone using a Mac and a PC but the HW Survey took details from the Mac then the whole thing will be incorrect...
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Old 06-06-2010, 05:42 AM   #5
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How do you get 9 from 8.46? I've never seen .46 of a person. But of all the details recorded - 8% is pretty good.

If this continues, the Mac could be very viable in the future. Making openGL or openCL more of a competitor as more people will know how to use it as with DX. Why use DX and openCL/GL when you can use CL when nearly every home computer will understand it?
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Old 06-07-2010, 07:41 AM   #6
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Originally Posted by seseorang View Post
How do you get 9 from 8.46? I've never seen .46 of a person. But of all the details recorded - 8% is pretty good.

If this continues, the Mac could be very viable in the future. Making openGL or openCL more of a competitor as more people will know how to use it as with DX. Why use DX and openCL/GL when you can use CL when nearly every home computer will understand it?
OpenCL isn't for graphics.

http://en.wikipedia.org/wiki/OpenCL
http://en.wikipedia.org/wiki/GPGPU
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Old 06-07-2010, 06:33 PM   #7
rabish12
 
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Quote:
Originally Posted by billybobjoe198 View Post
Fact is, it's not profitable to go back and revise code then recompile it for Mac, then beta test it. That's the whole reason games are rarely on macs, because they hold such little market share it's not profitable.
I really doubt that. Genesis emulators aren't especially large investments or especially complicated chunks of code, and a single Genesis emulator is all they'd need to port over. Honestly, it's something someone with access to the source and decent coding experience could do within a few days at the most, unless Sega's utterly botched the coding for their emulator.
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Old 10-29-2010, 01:24 PM   #8
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How many wanna bet that it doesn't show stats for people running Steam under bootcamp? SteamPlay is neat and all, but where are the major games ppl wanna play like COD (which was released retail to Mac) and Sega classics.
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Old 01-27-2011, 06:54 PM   #9
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Speaking as someone whose sole computer is a Mac, I would love to be able to buy these games. It really wouldn't take a whole lot of effort to port it over I imagine.
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